Allofich
bf9dc45b2b
Emulate vanilla animation loops more closely
2016-08-23 01:42:36 +09:00
Allofich
83b715734f
Move part of addGlow() to addSpellCastGlow()
2016-08-10 02:52:43 +09:00
Allofich
1c76c93ed8
Use raw pointer to node in glowupdater
2016-08-10 01:35:22 +09:00
Allofich
67f31d948e
Add removeTexture method
2016-08-10 01:11:14 +09:00
Allofich
4b9aff7a03
Glowupdater fix when using shaders
2016-08-10 00:43:14 +09:00
Allofich
9b2cb2fb8c
Cleanups
2016-08-10 00:25:33 +09:00
Allofich
775162ccdf
Rewrite spell glow implementation
2016-08-09 22:56:53 +09:00
Allofich
cad41599cf
Fix travis build error and warnings
2016-08-09 22:56:53 +09:00
Allofich
1910128e9c
Don't remove uniform when spell glow ends
2016-08-09 22:56:53 +09:00
Allofich
35c14bb9bb
Minor rewrite, make "open" spells play glow effect
2016-08-09 22:56:53 +09:00
Allofich
e132b52a69
Handle spell glows within updatecallback
2016-08-09 22:56:53 +09:00
Allofich
57138b416e
Fix spell glows to only run one at a time
2016-08-09 22:56:53 +09:00
Allofich
3841a8fb40
Make non-actors glow when they cast spells
2016-08-09 22:56:53 +09:00
scrawl
0bbd715f65
Fix the cloned StateSet not being assigned
2016-08-09 01:13:19 +02:00
MiroslavR
b65f379b7f
Save scripted animation state ( Fixes #1931 , #2150 , #3393 )
2016-08-03 03:52:35 +02:00
Internecine
90735d226d
Replaced Store::find usage with Store::search to remove exception handlers.
2016-08-02 11:43:41 +12:00
Internecine
14165352f6
Added exception handlers when trying to retreive enchantment and magic effect data.
2016-08-01 13:16:42 +12:00
scrawl
44dd67ee0f
Fix a potential crash for lights without a model that have "off by default" flag set
2016-05-19 22:35:25 +02:00
scrawl
a9561f738a
Move RemoveParticlesVisitor to animation.cpp
2016-05-19 22:35:17 +02:00
scrawl
0efbdb25ee
Improve const-correctness in Animation
2016-05-19 22:30:14 +02:00
scrawl
137dde7cf8
Include cleanup
2016-03-10 12:59:17 +01:00
scrawl
0fc65db6bb
Remove parts before setting the new object root
2016-03-06 11:34:15 +01:00
scrawl
0df975a4d7
Properly detach nodes in CopyRigVisitor ( Fixes #3234 )
2016-03-06 11:33:07 +01:00
scrawl
67c8faec75
Infinite loop fix
2016-03-02 13:20:23 +01:00
scrawl
87871d7d54
Don't add RotateController to an uncontrolled node
2016-02-29 20:23:19 +01:00
scrawl
17c4dfdb62
Use the lowest unused texture unit for the enchanted item glow texture
2016-02-18 23:10:58 +01:00
scrawl
5e12a1b4ef
Add enchanted item glow to the shader
2016-02-18 23:05:44 +01:00
scrawl
268594dcf1
Recreate shader in NpcAnimation::setAlpha
2016-02-18 22:48:53 +01:00
scrawl
9376811213
Vertex lighting shader
2016-02-18 19:37:57 +01:00
scrawl
5824619a95
Clean up includes
2016-02-12 19:28:10 +01:00
scrawl
8b596dfcbe
Remove support for OSG 3.2
...
Since commit e8662bea31
, we're using OSG functionality that contains an unfixed crash bug in version 3.2. The bug is fixed in version 3.4 (OSG commit 6351e5020371b0b72b300088a5c6772f58379b84)
2016-02-12 14:46:45 +01:00
scrawl
e28dc3e72f
Preload instances in SceneManager
2016-02-09 18:35:26 +01:00
scrawl
ce3cce24a5
Remove unneeded dynamic_cast
2016-02-09 16:39:05 +01:00
scrawl
8ece1885cd
Animation: don't create the NodeMap if we don't need it
2016-02-09 16:39:05 +01:00
scrawl
ae031b23d4
Do not detach NPC parts in destructor
2016-02-09 16:10:42 +01:00
scrawl
9e53e12c70
More renaming of TextureManager -> ImageManager
2016-02-05 23:10:27 +01:00
scrawl
f99f403dda
Rename TextureManager to ImageManager
2016-02-05 23:03:53 +01:00
scrawl
6ef848b7c5
Remove TextureManager::getTexture2D
...
Instead use getImage and let the caller create the Texture. Sharing of textures is then handled in post by the SharedStateManager.
This is closer to what the OSG serializer does.
Streamlines the TextureManager and will make it easier to multithread.
2016-02-05 23:01:11 +01:00
scrawl
5b972ee777
Move texture filtering settings to SceneManager
...
Practical benefits:
- Filter settings are now applied to native OSG format models. These models do not use TextureManager::getTexture2D since the model itself specifies a Texture.
- The GUI render manager will be able to use its own separate textures, making it easier to turn off filtering for them.
2016-02-05 21:03:10 +01:00
scrawl
3089aeccc4
Factor out SceneUtil::addLight
2016-01-11 23:10:16 +01:00
scrawl
438b30d6f0
Move configureLight to a separate file
2016-01-11 23:10:16 +01:00
scrawl
6546c05428
Move Fallback map to components/
2016-01-11 23:10:16 +01:00
scrawl
1c8244276d
Exception handling improvements (Bug #3090 )
2015-12-18 02:36:34 +01:00
scrawl
fce43854bc
Fix last commit
2015-12-17 03:50:15 +01:00
scrawl
0a723ab075
Animation: do not assume the object root is a Group
2015-12-17 03:48:11 +01:00
scrawl
64424e7262
Move keyframe loading out of SceneManager to new KeyframeManager
2015-12-13 15:31:07 +01:00
scrawl
07b064f616
Rename to lowerCaseInPlace
2015-12-07 22:49:15 +01:00
scrawl
8e9571d155
Double buffer the light StateAttributes and StateSets
...
Fixes a race condition where the position of a light could jump a frame ahead.
2015-12-04 00:06:22 +01:00
scrawl
1ec338f19d
Don't attempt to load external keyframes for non-NIF files
2015-12-03 20:11:28 +01:00
scrawl
795f6d77f2
Cache the Animation's Skeleton
2015-12-03 20:06:00 +01:00