Andrei Kortunov
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bf9e8c4556
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Make spell absorption multiplicative (bug #4684)
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2018-10-26 12:36:58 +04:00 |
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Bret Curtis
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0fad2449f3
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Merge pull request #1982 from Capostrophic/condition
Avoid item condition and charge zero divisions
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2018-10-25 17:22:02 +02:00 |
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Capostrophic
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c3e8d536cd
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Implement getNormalizedEnchantmentCharge() method and use it
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2018-10-25 16:16:07 +03:00 |
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Capostrophic
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54bd7b2dcf
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Implement getItemNormalizedHealth() method and use it
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2018-10-25 15:45:31 +03:00 |
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Marc Zinnschlag
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2c8bbde7ef
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Merged pull request #1979
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2018-10-25 11:16:26 +02:00 |
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Marc Zinnschlag
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4d88d6dd58
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Merged pull request #1980
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2018-10-25 11:06:22 +02:00 |
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Bret Curtis
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375354ab6b
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Merge pull request #1974 from akortunov/coverity
Fix some issues found by Coverity Scan
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2018-10-25 09:42:51 +02:00 |
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Capostrophic
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67de61e1fb
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Avoid item condition and charge zero divisions
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2018-10-24 19:06:55 +03:00 |
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Capostrophic
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4ce35c6ad5
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Fix fixme behavior in interiors
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2018-10-24 01:43:38 +03:00 |
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Andrei Kortunov
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61e6e359c4
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Allow creatures to use the autogenerated collision box (feature #2787)
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2018-10-22 15:48:23 +04:00 |
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Capostrophic
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9809eef18e
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Utilize the default soundgen entries when necessary (bug #4689)
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2018-10-21 11:32:23 +03:00 |
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Andrei Kortunov
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46bf45a6e2
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Remove redundant code
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2018-10-19 16:16:18 +04:00 |
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Bret Curtis
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6c4116cc8b
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Merge pull request #1972 from akortunov/equipfix
Force actor to the 'weapon equipped' state if the weapon disappeared in the middle of attack
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2018-10-18 16:43:05 +02:00 |
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Andrei Kortunov
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8fa0ffcfe4
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Catch exceptions inside the loadVoice() (bug #4685)
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2018-10-18 15:02:23 +04:00 |
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Andrei Kortunov
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d7d9050d4a
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Force actor to the 'weapon equipped' state if the weapon disappeared in the middle of attack (bug #4646)
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2018-10-18 11:42:03 +04:00 |
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Bret Curtis
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e406c5ff81
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Merge pull request #1946 from akortunov/backupfix
Combat AI: check for obstacle before back up
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2018-10-16 21:47:21 +02:00 |
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Andrei Kortunov
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13bd81f896
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Try to use collisions from basic actor model if an animated one has no collisions (feature #4682)
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2018-10-16 22:28:19 +04:00 |
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Bret Curtis
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8cb407cfdf
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Merge pull request #1969 from Capostrophic/soundgen
Support soundgen calls for activators (feature #4285)
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2018-10-15 14:43:11 +02:00 |
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Capostrophic
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bf3f82b9d4
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Cleanup
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2018-10-14 21:28:43 +03:00 |
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Capostrophic
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6ef7be3fd3
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Re-enable using soundgen land for creatures
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2018-10-14 20:18:17 +03:00 |
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Capostrophic
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19fd404b7b
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Support soundgen calls for activators (feature #4285)
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2018-10-14 15:36:07 +03:00 |
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Andrei Kortunov
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ca07e3a364
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Check for obstacle before back up (bug #4656)
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2018-10-14 12:22:43 +04:00 |
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Marc Zinnschlag
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b30e309532
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Merged pull request #1967
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2018-10-13 11:15:45 +02:00 |
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Andrei Kortunov
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dad0b78901
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Avoid overflow when handling output characters (bug #4676)
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2018-10-12 20:41:03 +04:00 |
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Capostrophic
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47b1b0ac39
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Re-fix water reflections while making a no-GUI screenshot
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2018-10-10 22:44:26 +03:00 |
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Capostrophic
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4ec727c50b
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Disallow to open the journal while settings window is open (bug #4674)
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2018-10-10 18:33:56 +03:00 |
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Marc Zinnschlag
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2d87d1d9d2
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Merged pull request #1959
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2018-10-10 15:05:29 +02:00 |
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Marc Zinnschlag
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d466785aa7
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Merged pull request #1958
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2018-10-10 15:04:32 +02:00 |
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Marc Zinnschlag
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38a3632be7
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Merged pull request #1960
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2018-10-10 14:56:51 +02:00 |
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Andrei Kortunov
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5617bb3f0c
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Improve pitch factor handling for crossbow animations (bug #4672)
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2018-10-09 11:35:28 +04:00 |
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Andrei Kortunov
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e06f0b797a
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Replace all NULLs to nullptr
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2018-10-09 10:21:12 +04:00 |
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Capostrophic
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09aecb955c
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getSkill usage cleanup (bug #4671)
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2018-10-08 17:06:30 +03:00 |
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Capostrophic
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cae2e84ab4
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Trace the player down after enabling collision with TCL (bug #4669)
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2018-10-08 16:15:15 +03:00 |
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Bret Curtis
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585313a71f
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Merge pull request #1953 from Capostrophic/animation
Fix first person swimming animations
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2018-10-06 14:24:48 +02:00 |
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Capostrophic
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34e45efac3
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Fix first person swimming animations
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2018-10-05 17:29:49 +03:00 |
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Marc Zinnschlag
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503352e840
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Merged pull request #1951
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2018-10-03 13:23:56 +02:00 |
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Marc Zinnschlag
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b410d87aae
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Merged pull request #1952
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2018-10-03 13:19:28 +02:00 |
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Andrei Kortunov
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07ccc5abdb
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Remove non-looping effects after rest
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2018-10-01 21:57:13 +04:00 |
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Andrei Kortunov
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3896a2eba6
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Do not use a PartHolder for spell effect node
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2018-10-01 20:18:20 +04:00 |
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Andrei Kortunov
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632045e145
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Improve the 'part has no parents' warning
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2018-10-01 20:18:19 +04:00 |
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Andrei Kortunov
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4dc424036f
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Cleanup magic effects, when create a new ActorAnimation
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2018-10-01 20:17:58 +04:00 |
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Capostrophic
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674e33170b
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Fix quick key system regressions (bug #4662)
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2018-09-30 21:16:02 +03:00 |
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Marc Zinnschlag
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38758a9555
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Merged pull request #1944
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2018-09-29 11:16:14 +02:00 |
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Marc Zinnschlag
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33044add97
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Merged pull request #1938
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2018-09-28 11:31:45 +02:00 |
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Marc Zinnschlag
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3dc15d39e3
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Merged pull request #1936
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2018-09-28 11:30:13 +02:00 |
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Capostrophic
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2e98cad895
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Fade out sun glare and specularity completely at night start, not sunset start
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2018-09-27 17:34:46 +03:00 |
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Kyle Cooley
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e2ac392a40
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Move common stuff to scene util, fix errors with 1st person meshes
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2018-09-27 13:14:59 +04:00 |
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Kyle Cooley
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8444ee9981
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Start rendering npc's
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2018-09-27 13:14:59 +04:00 |
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Marc Zinnschlag
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5fa9b32e76
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Merged pull request #1937
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2018-09-27 11:06:21 +02:00 |
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Marc Zinnschlag
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43880ca47b
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Merged pull request #1919
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2018-09-27 11:06:00 +02:00 |
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