scrawl
80a0398f9d
Load LandData into the LandObject to avoid threading conflicts when the same data is being loaded by two threads
8 years ago
scrawl
20d30bb8d7
Move mDataLoaded into LandData
8 years ago
scrawl
16b5cadd9e
Fix order of operations w.r.t clearing cache
8 years ago
scrawl
2c68ed4fb4
Remove no longer required use of UnrefQueue as the new resource manager will naturally clear the cache from the worker thread
8 years ago
scrawl
35d53acc65
Factor out terrain chunk loading/caching into a new resource manager
8 years ago
scrawl
274690f790
Refactor BufferCache to allow caching buffers of different sizes
8 years ago
scrawl
9a3a64f0c4
Add resource manager for ESM::Land to allow data to be unloaded when no longer required
8 years ago
scrawl
b898315962
cellpreloader: abort all tasks first before waiting
8 years ago
scrawl
5f76317807
Wait for completion of CreateMapItem on exit to avoid potential threading issue
8 years ago
scrawl
804f873649
terrain: factor out texture caching into a separate class
8 years ago
scrawl
4cd4457d21
Add support for Functors to ObjectCache
8 years ago
scrawl
9d72d9f0c9
Change order of operations in SceneManager::updateCache to allow deleting of StateSets that just got unreferenced by the scene
8 years ago
scrawl
eef63a880a
terrain: use a custom drawable for multi-pass render instead of osgFX::Effect
...
osgFX::Effect is awkward to use because of the lazy-definition of passes, no support for compileGLObjects, useless 'Technique' abstraction and having to define silly methods like 'effectAuthor()'
Handling the multi-pass rendering inside the Drawable also avoids redundant culling tests against the same bounding box for each pass.
8 years ago
scrawl
34130fc5cc
Fix handling in LightListCallback when the node is not a Group
8 years ago
scrawl
b78a9f89af
Refactor LightListCallback to allow for integration in custom Drawables.
8 years ago
scrawl
ccfebdd2c3
Set the underwater fog relative to default view distance
8 years ago
David Cernat
bbedf888b2
[Documentation] Add subreddit link to readme
8 years ago
David Cernat
0c4447dfd0
[Documentation] Update readme and credits
8 years ago
David Cernat
d94850fbdf
Merge pull request #184 from OpenMW/master
...
Code style
8 years ago
scrawl
fe439e7bbf
Add missing default material state for character preview
8 years ago
scrawl
37c71c15f2
Remove redundant state
8 years ago
scrawl
4c9bbce1e2
Fix node mask being reset
8 years ago
scrawl
c1fe9f2a89
Avoid warping the mouse cursor more than necessary
...
Apparently, the SDL_WarpMouseInWindow can be very expensive (anywhere from 0.1-5ms) due to XSync() in the implementation.
This was causing no-grab=1 configurations to suffer from terrible stuttering when turning the view.
8 years ago
David Cernat
e0234dc362
Merge pull request #183 from OpenMW/master while resolving conflicts
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# Conflicts:
# .travis.yml
# CMakeLists.txt
8 years ago
MiroslavR
a8517c34eb
Code style
8 years ago
scrawl
a556475fae
Explicitely set the user data type to avoid const/non-const mismatch
8 years ago
scrawl
5de5be77f3
Fix Ptr/ConstPtr userdata mismatch (Bug #3784 )
8 years ago
scrawl
928e2061f7
Remove redundant tolower
8 years ago
scrawl
13a6070629
Remove warning spam in skeleton.cpp
...
If the root bone is missing, that is caused by all bones being missing which will have been logged already.
8 years ago
scrawl
e093a30736
Update AUTHORS.md
8 years ago
scrawl
a9b5ea4f8c
Merge pull request #1224 from schwitzerm/master
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fix skill window update
8 years ago
Mitchell Schwitzer
421b92ae05
fix styling & add missing lines regarding max proficency
8 years ago
Mitchell Schwitzer
f31e5ba85e
fix display maximum proficency reached
8 years ago
Mitchell Schwitzer
7960d5a9a7
fix skill progress bar v2
...
both widgets display their own progess indicator. it was being set for
value (when you hovered over the level of your skill, eg the "5" in
"Acrobatics 5"), but not for the name.
this fixes that, but the progress information is being stored/displayed
by two different widgets for one skill
8 years ago
Mitchell Schwitzer
465b7361e1
fix skill window update
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invoke winMgr->updateSkillArea() in mechanicsmanagerimp.cpp after looping
over ESM::Skill::SkillEnum if any updates have occurred.
8 years ago
Koncord
3d294500ba
[General] Use std::replace() instead for-each in Utils::convertPath()
8 years ago
scrawl
809f5cd01b
Fix bad override
8 years ago
scrawl
21aad00612
Don't pass key events to the viewer when Alt modifier is held
...
Fixes the stats panel briefly showing up when using 'Alt+F4' to exit.
8 years ago
scrawl
fc95a45cb6
Don't pass repeat key events to the viewer's eventQueue
8 years ago
scrawl
70841ea3b7
Merge pull request #1222 from OpenMW/macos-nightly
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Setup macOS nightly builds on Travis
8 years ago
scrawl
a6429a2518
Merge pull request #1223 from MiroslavR/rifle_sounds
...
Fix for incorrect gun sounds with the Clean Hunter Rifles mod
8 years ago
Nikolay Kasyanov
7f429f26e1
Allow getting available version information even when clone is shallow
8 years ago
Nikolay Kasyanov
e24cb0fe5d
[macOS, CI] Configure deployment of nightly builds to FTP
8 years ago
MiroslavR
af1fe64408
GetSoundPlaying called on an equipped item now also looks for sounds played by the equipping actor ( Fixes #3781 )
8 years ago
David Cernat
90387aedea
Merge pull request #182 from OpenMW/master
...
Add OpenMW commits up to 5 Mar 2017
8 years ago
Koncord
2a723279b1
[Client] Send ID_GAME_PREINIT packet
8 years ago
Koncord
2c26ed8aee
[Server] Process ID_GAME_PREINIT packet
8 years ago
Koncord
435d9780a7
[General] Fix PacketPreInit
8 years ago
Koncord
690211ad99
[General] Extract BaseEvent & BasePlayer from packets to functions
...
Move Send and Read functions to BasePacket
8 years ago
Nikolay Kasyanov
57c5ecfba8
[macOS, CI] Use most recent prebuilt dependencies
8 years ago