scrawl
c203a0774a
Adjust some layouts to take better advantage of keyboard navigation
7 years ago
scrawl
c11fe6788f
Add basic keyboard navigation for the GUI
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(Shift)Tab cycles, arrow keys move to the next button in that direction, Enter/Space accepts.
Note: Unless MyGUI is hacked to bits, clicking on an empty space will annoyingly reset the key focus. Not sure how to deal with that yet.
The visual highlight for selected buttons requires MyGUI commit 632d007429d0bf0c7d7f6c5db4a08353a63dd839 or later to appear (to be released in 3.2.3).
7 years ago
scrawl
e7ad012977
Pass repeat key events to the GUI
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For example, one can scroll to the last element in a list by holding down the 'Down Arrow' key.
7 years ago
scrawl
b22fedf4ae
Check 'sYes' in addition to 'sOk' for message box's default keyfocus
7 years ago
scrawl
7dec773ea9
Fix global map arrow/button not showing for a split second when the window is opened for the first time
7 years ago
scrawl
d294d7e284
Fix possible fall damage when switching from falling to flying
7 years ago
scrawl
00034192dc
Fix player Ptr in RenderingManager not being updated on cell changes
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Noticed that 'setpos' wasn't working in the console with the player selected.
7 years ago
scrawl
fcb815f2c7
Move fall height reset into PhysicsSystem ( Fixes #4049 )
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To avoid using onGround before it's actually set.
7 years ago
scrawl
a560841705
Merge pull request #1460 from AnyOldName3/invalid-death-count-cleaning
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Check death counts are for valid actors before loading them
7 years ago
scrawl
242d085da0
Merge pull request #1455 from kcat/master
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Print sound init info and preload sound buffer info
7 years ago
scrawl
c39c29722b
Merge pull request #1459 from akortunov/cyclingfix
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Cycle only through weapons which player can equip
7 years ago
AnyOldName3
0be7e2a5a5
Fix really obvious flaw with ignored records not being skipped that I missed
7 years ago
Andrei Kortunov
10a0136b4a
Cycle only through weapons which can be equipped by player (bug #4104 )
7 years ago
AnyOldName3
5a5cb1a160
Check death counts are for valid actors before loading them
7 years ago
Andrei Kortunov
3fb3c4c20f
Add scrollbar to a birth effect lists (bug #4105 )
7 years ago
Chris Robinson
41bb35655b
Avoid an extra call to get the buffer size
7 years ago
Chris Robinson
5c53ee42a1
Prepare all Sound_Buffers when retrieving the first one
7 years ago
Chris Robinson
4b448c74d2
Use range-for loops instead of for_each
7 years ago
Chris Robinson
1e729e8da9
Avoid more explicit loops
7 years ago
Chris Robinson
9dbb713b7c
Print a bit more information for sound initialization
7 years ago
Chris Robinson
acd6d9cd72
Try opening the default device fallback in OpenAL_Output
7 years ago
scrawl
f594eda574
Reset attackStrength when starting a new attack ( Fixes #3935 )
7 years ago
scrawl
5dd2e871c8
Merge pull request #1450 from kcat/master
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Sound improvements
7 years ago
scrawl
820e0e9195
Merge pull request #1453 from MiroslavR/convertproj
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ESS-Importer: Convert ballistic projectiles
7 years ago
scrawl
a8c287b692
Merge pull request #1447 from akortunov/stancechangefixes
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Clear player fields upon reload (bug #2639 )
7 years ago
Andrei Kortunov
44738e1141
Clear player fields upon reload (bug #2639 )
7 years ago
Chris Robinson
d68e1581ee
Use an std::array for the OpenAL stream buffers
7 years ago
Chris Robinson
780e82480d
Make the PlayMode and PlayType enums scoped
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Also shorten them by putting them in the MWSound namespace
7 years ago
Chris Robinson
0c1ad7c74e
Replace a few more explicit loops
7 years ago
Chris Robinson
1e123a22e1
Avoid some explicit loops
7 years ago
Chris Robinson
3757571d46
Set HRTF when initializing the device
7 years ago
Chris Robinson
c17edfd547
Don't be so throw-happy in the sound manager
7 years ago
Chris Robinson
abe80f5868
Move the soundlist when updating a Ptr instead of copying
7 years ago
Chris Robinson
605c937572
Ensure 3D sources are spatialized
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Standard OpenAL does not spatialize non-mono sounds, although the game has some
stereo sounds meant to play in 3D. The desired behavior can be achieved with
the AL_SOFT_source_spatialize extension.
7 years ago
Chris Robinson
6f57233ba1
Avoid copying the same Ptr with each iteration
7 years ago
Chris Robinson
edfba68eb5
Apply reverb and a low-pass filter when underwater
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This replaces the pitch-shift effect when available.
7 years ago
Chris Robinson
27eeaf90d0
Use unordered_map for the music playlist and sound buffer caches
7 years ago
Chris Robinson
033303b911
Properly update the near water sound volume
7 years ago
Chris Robinson
0b720cd90c
Set the appropriate meter/unit scale for sound
7 years ago
Chris Robinson
c790fedd3f
Load an effect and filter for underwater
7 years ago
Chris Robinson
3d37cb3cf6
Load EFX functions when available
7 years ago
Chris Robinson
c5a3fb7ccd
Simplify checking for near water sfx change
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Rather than checking every frame you're near the water, only check when the
current cell changed (the sfx will only change when moving between interior and
exterior). It also doesn't need to look through all playing sounds, as it's a
local one not attached to a Ptr.
7 years ago
Chris Robinson
617c05f557
Make Sound and Stream sibling types
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To avoid being able to accidentally cast a Stream* to a Sound*, or vice-versa.
7 years ago
Chris Robinson
9e45f6d05f
Make a note that stopTrack needs to be called for a stopping track
7 years ago
Chris Robinson
9e7a49f66e
Include alext.h to get OpenAL extension definitions
7 years ago
Chris Robinson
1fe60dd8e2
Replace some shared_ptrs with pointers to deque entries
7 years ago
MiroslavR
a66d310a1d
ESS-Importer: Fix uninitialized paid crime ID
7 years ago
MiroslavR
6e869c3123
ESS-Importer: Convert ballistic projectiles (Feature #2320 )
7 years ago
Bret Curtis
e517ad3f7b
add ktx support for splashscreens
7 years ago
Bret Curtis
dff0a766a8
adding 3 more extensions
7 years ago