Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								3fa65f21dd 
								
							 
						 
						
							
							
								
								Use a proper cone shape with a contact test to check for melee hits  
							
							
							
						 
						
							2013-08-23 12:27:40 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								8c3564326e 
								
							 
						 
						
							
							
								
								Improve movement inertia  
							
							... 
							
							
							
							Handles all 3 axis. Incoming velocity is only added to inertia when
leaving the ground, and does not continually add to it. 
							
						 
						
							2013-08-18 05:38:50 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								65ce3c6ba5 
								
							 
						 
						
							
							
								
								Use a better method to do actor physics traces  
							
							
							
						 
						
							2013-08-17 05:09:32 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									gus 
								
							 
						 
						
							
							
							
							
								
							
							
								830762722d 
								
							 
						 
						
							
							
								
								first attempt: hit detection with a sphere (not finished)  
							
							
							
						 
						
							2013-08-03 11:26:36 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									gus 
								
							 
						 
						
							
							
							
							
								
							
							
								b248d85b84 
								
							 
						 
						
							
							
								
								Merge branch 'master' of  https://github.com/zinnschlag/openmw.git  into MeleeCombat2  
							
							
							
						 
						
							2013-07-31 10:04:50 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									gus 
								
							 
						 
						
							
							
							
							
								
							
							
								565cbe146d 
								
							 
						 
						
							
							
								
								function declaration  
							
							
							
						 
						
							2013-07-31 10:04:09 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								04b90b7d14 
								
							 
						 
						
							
							
								
								Other actors no longer collide with an actor that has collision disabled  
							
							
							
						 
						
							2013-07-30 22:00:48 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Vincent Heuken 
								
							 
						 
						
							
							
							
							
								
							
							
								f43b48015e 
								
							 
						 
						
							
							
								
								remove actor's collisionbox on death  
							
							
							
						 
						
							2013-06-27 19:42:27 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									gus 
								
							 
						 
						
							
							
							
							
								
							
							
								15afbe58a8 
								
							 
						 
						
							
							
								
								minor corretion  
							
							
							
						 
						
							2013-05-07 19:43:44 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									gus 
								
							 
						 
						
							
							
							
							
								
							
							
								603af21715 
								
							 
						 
						
							
							
								
								little interface improvement  
							
							
							
						 
						
							2013-05-07 19:42:21 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									gus 
								
							 
						 
						
							
							
							
							
								
							
							
								a328a03bd3 
								
							 
						 
						
							
							
								
								more fix. Fargoth quest almost work as in vanilla now.  
							
							
							
						 
						
							2013-05-07 19:35:10 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									gus 
								
							 
						 
						
							
							
							
							
								
							
							
								006f25d1c0 
								
							 
						 
						
							
							
								
								First try to improve AI. Does not work yet due to strange bug in physicsystem  
							
							
							
						 
						
							2013-05-06 00:46:50 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								627c3fdb6b 
								
							 
						 
						
							
							
								
								Added GetStandingPC, GetStandingActor; Fixed GetStartingPos  
							
							
							
						 
						
							2013-05-01 11:15:43 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								91c89e5db4 
								
							 
						 
						
							
							
								
								Use sphere cast instead of ray for camera distance adjustment; use the box orientation value in newtrace  
							
							
							
						 
						
							2013-04-30 20:26:59 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								9343b4459e 
								
							 
						 
						
							
							
								
								Opening doors  
							
							
							
						 
						
							2013-04-28 14:59:15 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								84afd87321 
								
							 
						 
						
							
							
								
								Placeable objects should not collide unless they have a NiRootCollisionNode  
							
							
							
						 
						
							2013-03-14 03:04:02 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								d7c4a622cf 
								
							 
						 
						
							
							
								
								Create a separate rigid body / shape with full details for raycasting, remove the occlusion query hack  
							
							
							
						 
						
							2013-03-08 23:46:25 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									gus 
								
							 
						 
						
							
							
							
							
								
							
							
								5938e19362 
								
							 
						 
						
							
							
								
								Clean up  
							
							
							
						 
						
							2013-03-06 17:31:57 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									gus 
								
							 
						 
						
							
							
							
							
								
							
							
								48b3f1e0cf 
								
							 
						 
						
							
							
								
								Clean up. But still a little hacky  
							
							
							
						 
						
							2013-03-04 12:08:35 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									gus 
								
							 
						 
						
							
							
							
							
								
							
							
								7fb2ff18a3 
								
							 
						 
						
							
							
								
								Fix bug induced by previous commit (player orientation wasn't stored correctly), and fix NPC not beeing able to move with certain angles (like angle Z 70) because the trace function was hitting NPC own hitboxes. The solution prposed here is a little hacky, but i works. Need a little clean up(mBody shouldn't be public)  
							
							
							
						 
						
							2013-03-03 13:06:45 +00:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								89fabdb3a9 
								
							 
						 
						
							
							
								
								Update the PhysicActor's RigidBody when moving  
							
							... 
							
							
							
							This works, but is less than ideal. As it is now, the rigid body gets updated
twice as the position and rotation are set separately. They should instead be
updated together. 
							
						 
						
							2013-02-19 04:18:15 -08:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								5a1a0b7338 
								
							 
						 
						
							
							
								
								Add and use an MWWorld::isFlying method  
							
							
							
						 
						
							2013-02-18 22:39:43 -08:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								5d403ebdd3 
								
							 
						 
						
							
							
								
								Fix collision debug drawer (tcg)  
							
							
							
						 
						
							2013-02-19 04:03:24 +01:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								d47d2216f2 
								
							 
						 
						
							
							
								
								Use some const references where appropriate  
							
							
							
						 
						
							2013-02-07 16:33:44 -08:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								cbdd459500 
								
							 
						 
						
							
							
								
								Remove unneeded playerMove from PhysicActor  
							
							
							
						 
						
							2013-02-07 15:48:41 -08:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								e577ee2de8 
								
							 
						 
						
							
							
								
								Add a method to set/retrieve being on the ground  
							
							
							
						 
						
							2013-02-06 21:44:58 -08:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								a782a9109b 
								
							 
						 
						
							
							
								
								Store the vertical velocity in the physic actor  
							
							
							
						 
						
							2013-02-05 09:24:22 -08:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								82e4da4e64 
								
							 
						 
						
							
							
								
								Get the half-extents from the physicactor  
							
							
							
						 
						
							2013-02-05 07:41:57 -08:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Nathan Jeffords 
								
							 
						 
						
							
							
							
							
								
							
							
								a842fc2c11 
								
							 
						 
						
							
							
								
								added hack to fix an alignment issue in MSVC 2010  
							
							... 
							
							
							
							The default allocator in Visual Studio 2010 does not respect the
alignment requirements of classes it is allocating memory for. This
results in a potential crash when using OEngine::Physics::PhysicActor
that has been allocated on the heap if it is built against a version of
Bullet that has SSE intrinsics enabled. 
							
						 
						
							2013-01-01 10:59:12 -08:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								4ca0eb93ee 
								
							 
						 
						
							
							
								
								fix markers used for raycasting and blocking activation  
							
							
							
						 
						
							2012-10-24 17:47:03 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Jason Hooks 
								
							 
						 
						
							
							
							
							
								
							
							
								f01aae138f 
								
							 
						 
						
							
							
								
								Removing void  
							
							
							
						 
						
							2012-09-17 17:23:26 -04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Jason Hooks 
								
							 
						 
						
							
							
							
							
								
							
							
								0fa1dea6c1 
								
							 
						 
						
							
							
								
								Box size set; Set speed  
							
							
							
						 
						
							2012-09-16 17:29:16 -04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Jason Hooks 
								
							 
						 
						
							
							
							
							
								
							
							
								192d634098 
								
							 
						 
						
							
							
								
								Movement keys; View angles  
							
							
							
						 
						
							2012-09-16 13:19:38 -04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Jason Hooks 
								
							 
						 
						
							
							
							
							
								
							
							
								76f2a82884 
								
							 
						 
						
							
							
								
								More pmove stuff; Turned off broadphase, we could not fall in exteriors  
							
							
							
						 
						
							2012-09-15 22:48:24 -04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Jason Hooks 
								
							 
						 
						
							
							
							
							
								
							
							
								f6384574da 
								
							 
						 
						
							
							
								
								Starting to introduce pmove  
							
							
							
						 
						
							2012-09-15 18:17:42 -04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Jason Hooks 
								
							 
						 
						
							
							
							
							
								
							
							
								f586f53a42 
								
							 
						 
						
							
							
								
								positioning  
							
							
							
						 
						
							2012-09-15 16:45:50 -04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Jason Hooks 
								
							 
						 
						
							
							
							
							
								
							
							
								02bca98e9f 
								
							 
						 
						
							
							
								
								Setrotate working  
							
							
							
						 
						
							2012-09-15 13:23:49 -04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Jason Hooks 
								
							 
						 
						
							
							
							
							
								
							
							
								a1a7733730 
								
							 
						 
						
							
							
								
								Set scale implemented  
							
							
							
						 
						
							2012-09-12 18:30:32 -04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Jason Hooks 
								
							 
						 
						
							
							
							
							
								
							
							
								c5b25ef70b 
								
							 
						 
						
							
							
								
								Very basic actor physics (no set scale/rotate functions)  
							
							
							
						 
						
							2012-09-10 20:29:24 -04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Jason Hooks 
								
							 
						 
						
							
							
							
							
								
							
							
								3e3437f9c3 
								
							 
						 
						
							
							
								
								Revised create and adjust rigid body functions  
							
							
							
						 
						
							2012-09-06 20:11:59 -04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Jason Hooks 
								
							 
						 
						
							
							
							
							
								
							
							
								23777033fd 
								
							 
						 
						
							
							
								
								Starting to implement new PhysicActor  
							
							
							
						 
						
							2012-09-05 17:44:11 -04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Jason Hooks 
								
							 
						 
						
							
							
							
							
								
							
							
								2efceba1fc 
								
							 
						 
						
							
							
								
								Tearing apart PhysicActor  
							
							
							
						 
						
							2012-09-03 20:32:20 -04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Jason Hooks 
								
							 
						 
						
							
							
							
							
								
							
							
								8762f4a47a 
								
							 
						 
						
							
							
								
								boxrotation nif field; commented functions  
							
							
							
						 
						
							2012-08-15 16:47:26 -04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Jason Hooks 
								
							 
						 
						
							
							
							
							
								
							
							
								7b8b4c366d 
								
							 
						 
						
							
							
								
								Set angle now working for npcs and creatures  
							
							
							
						 
						
							2012-08-14 20:29:48 -04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Jason Hooks 
								
							 
						 
						
							
							
							
							
								
							
							
								1f5bc229e0 
								
							 
						 
						
							
							
								
								Separate adjustRigidBody function  
							
							
							
						 
						
							2012-08-14 18:04:58 -04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Jason Hooks 
								
							 
						 
						
							
							
							
							
								
							
							
								e7329d5f8b 
								
							 
						 
						
							
							
								
								Creatures now have a properly positioned box shape  
							
							
							
						 
						
							2012-08-12 00:36:49 -04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									greye 
								
							 
						 
						
							
							
							
							
								
							
							
								26595f22f6 
								
							 
						 
						
							
							
								
								float* -> Vector3, moveToCell -> copyToCell, fixed placeObject()  
							
							
							
						 
						
							2012-07-26 16:14:11 +04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									greye 
								
							 
						 
						
							
							
							
							
								
							
							
								49b1d5e127 
								
							 
						 
						
							
							
								
								fix object placing  
							
							
							
						 
						
							2012-07-25 20:31:39 +04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									greye 
								
							 
						 
						
							
							
							
							
								
							
							
								87050e48c8 
								
							 
						 
						
							
							
								
								physics getObjectHeight(), MWWorld::Class::getModel() definition  
							
							
							
						 
						
							2012-07-25 20:31:39 +04:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Jason Hooks 
								
							 
						 
						
							
							
							
							
								
							
							
								b5edad790d 
								
							 
						 
						
							
							
								
								merge  
							
							
							
						 
						
							2012-07-07 15:27:04 -04:00