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14 commits

Author SHA1 Message Date
gus
4559e932ae AI packages have priority and combat is triggered in actor.cpp using the Hostile setting in CreaturesState 2013-11-18 12:33:09 +01:00
gus
683b8d77dd build fix (thanks travis) 2013-10-31 11:02:26 +01:00
gus
02ded18fc5 Linux backslash fix 2013-10-31 09:43:12 +01:00
gus
2a927f65d3 perfomances optimisations (pathfinding is computed less often, max 4 times per sec) 2013-10-30 20:52:23 +01:00
gus
650a112e2e better timer 2013-10-30 20:42:50 +01:00
gus
0e86209224 linux fix :p 2013-10-28 18:33:10 +01:00
gus
b7a9243173 fighting should stop when the target is dead 2013-10-28 18:22:36 +01:00
gus
12d8b4e0f8 bugfix 2013-10-28 18:13:07 +01:00
gus
2d84f7d33d NPC run 2013-10-28 18:10:00 +01:00
gus
968968502e NPC always face you when fighting 2013-10-27 14:03:58 +01:00
gus
1ac3d99c78 pathfinding now works in AICombat. 2013-10-07 10:20:02 +02:00
gus
83a375b55d AI now continue to hit you.
TODO: change the way time is handled
2013-09-28 21:17:06 +02:00
gus
2537384c50 bug fix 2013-09-28 12:25:37 +02:00
gus
9353f4d14f WIP AI combat 2013-09-25 18:01:36 +02:00