AnyOldName3
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c3e0398d1c
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Add settings
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2017-12-27 02:32:17 +00:00 |
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AnyOldName3
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c192c851db
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Make disabling shadows disable their performance impact, too.
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2017-12-26 23:51:50 +00:00 |
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AnyOldName3
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b08938485f
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Make suspending viewer threads the responsibility of the caller, not the shader manager.
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2017-12-17 23:55:19 +00:00 |
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AnyOldName3
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229cc9696f
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Make updating global shader defines update shaders.
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2017-12-17 01:57:53 +00:00 |
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AnyOldName3
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8957c92a36
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Switch to a more industry-standard shadow map splitting scheme
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2017-12-17 00:52:10 +00:00 |
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AnyOldName3
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7cce2d6f87
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Implement a more sensible shadow map cascading system
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2017-12-12 22:37:40 +00:00 |
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AnyOldName3
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0e481a457e
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Merge remote-tracking branch 'refs/remotes/upstream/master'
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2017-12-08 23:26:08 +00:00 |
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scrawl
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a4d8aef40d
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Merge branch openmw-43 into master
Conflicts:
CMakeLists.txt
README.md
files/mygui/openmw_trade_window.layout
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2017-11-29 22:37:50 +00:00 |
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AnyOldName3
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974e4d5299
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Add check for null shaders when releasing OpenGL objects
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2017-11-24 22:43:40 +00:00 |
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Andrei Kortunov
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94c0e3ed10
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Move toUpper() from StringUtils to the JournalViewModel
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2017-11-23 19:37:45 +04:00 |
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AnyOldName3
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98cd9fc144
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Add preliminary support for global shader defines.
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2017-11-22 20:07:07 +00:00 |
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AnyOldName3
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7a9df977c7
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Add some prerequisits for making shadows disableable
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2017-11-21 17:20:57 +00:00 |
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AnyOldName3
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166ba22072
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Prevent line count changes within conditional blocks (because of conditional includes or @foreach expansion) ruining line numbering.
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2017-11-21 16:53:12 +00:00 |
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Andrei Kortunov
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67acb83b62
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Add missing include
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2017-11-21 13:27:33 +04:00 |
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Andrei Kortunov
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5f41f7c48d
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Clean code up a bit
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2017-11-21 13:03:38 +04:00 |
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Andrei Kortunov
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ba91cd658b
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Convert topic name to Unicode
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2017-11-21 12:31:23 +04:00 |
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Andrei Kortunov
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f0ca3eabd3
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Merge from upstream master
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2017-11-21 09:39:54 +04:00 |
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scrawl
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9fda3b6db4
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Fix NumericEditBox behavior broken by switch to std::stoi
For some reason stoi doesn't throw an error for '1foo' while 'foo1' does.
Now the edit box flat out rejects any non-digit key events.
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2017-11-20 23:20:03 +00:00 |
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Andrei Kortunov
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a391990f2a
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Provide multibyte toLower() and single chars comparator
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2017-11-20 21:30:46 +04:00 |
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AnyOldName3
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0f6f097cf2
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Merge remote-tracking branch 'upstream/master' into osgshadow-test-vdsm
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2017-11-17 18:24:08 +00:00 |
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AnyOldName3
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3d18ddc8e4
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Take into account previous #line directives when expanding @foreach shader macros
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2017-11-17 17:18:33 +00:00 |
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Alexander Stillich
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93e9df15c9
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Fixed parameter naming
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2017-11-11 22:58:02 +00:00 |
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Alexander Stillich
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52b3507a2b
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Removed escape_hash_filter::mPrevious, removed usage of boost::replace_all
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2017-11-11 22:58:02 +00:00 |
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Alexander Stillich
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09aac22782
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Added StringUtil::replaceAll()
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2017-11-11 22:58:01 +00:00 |
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Alexander Stillich
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92aaff3b78
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Fixed escaping @ in boost program options filter
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2017-11-11 22:57:59 +00:00 |
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scrawl
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a5ba1caed1
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Merge pull request #1541 from astillich/4189
Fixed escaping @ in boost program options filter
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2017-11-10 23:08:54 +00:00 |
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scrawl
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a5adc5b018
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Add NPC base skeleton files to the optimizer blacklist (Fixes #4159)
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2017-11-10 22:51:32 +00:00 |
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AnyOldName3
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590531595b
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Create @foreach shader preprocessor macro in preparation for moving shadow setup out of shadermanager.cpp
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2017-11-10 02:02:27 +00:00 |
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AnyOldName3
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6e0b61d084
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Add missing libraries to components target
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2017-11-08 04:09:14 +00:00 |
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AnyOldName3
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e201e359a9
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Move Shadow to Components
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2017-11-08 01:44:49 +00:00 |
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AnyOldName3
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1a30a917af
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Merge upstream/master
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2017-11-08 01:31:38 +00:00 |
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AnyOldName3
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aa31cbba4f
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Attempt (and fail) to make the local map show without unwanted shadow
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2017-11-08 01:20:52 +00:00 |
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scrawl
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244cc5b861
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Reduce error spam
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2017-11-08 00:24:03 +00:00 |
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scrawl
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7b4add2ae4
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Fall back to non-shader material if creating the shader fails
Also fixes an uncaught exception that will break the whole game.
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2017-11-08 00:24:03 +00:00 |
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Alexander Stillich
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43b5c2e36b
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Fixed parameter naming
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2017-11-07 23:20:10 +01:00 |
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Alexander Stillich
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70d578d050
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Removed escape_hash_filter::mPrevious, removed usage of boost::replace_all
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2017-11-07 23:10:58 +01:00 |
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Alexander Stillich
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af3e1f92ec
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Added StringUtil::replaceAll()
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2017-11-07 23:06:23 +01:00 |
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AnyOldName3
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715f29165b
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Dynamically adjust shaders to have the required number of shadow maps.
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2017-11-07 20:22:45 +00:00 |
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Alexander Stillich
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7d39c5450c
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Fixed escaping @ in boost program options filter
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2017-11-05 22:14:16 +01:00 |
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scrawl
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ceaf0ee409
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Enable shadow casting for terrain
Add a check to TerrainDrawable to make sure shadows are only drawn once, not once per blending pass
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2017-10-31 21:21:05 +01:00 |
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David Walley
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41dc82abad
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Update Links to Documentation in settings.cfg files (#1523)
* Update settings-default.cfg
* Update settings.cpp
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2017-10-28 16:05:30 +00:00 |
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AnyOldName3
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c1a871ff1f
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Make indentation consistent.
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2017-10-24 23:31:40 +01:00 |
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AnyOldName3
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daf7d8451c
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Switch to a more reliable method of passing the git-version targt the data it needs
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2017-10-24 23:29:18 +01:00 |
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AnyOldName3
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e3142b9643
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Add missing variables to those forwarded to the git-version target
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2017-10-24 23:10:50 +01:00 |
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scrawl
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0c6ef17fb5
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Add explicit variant of 'OnActivate'
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2017-10-23 23:33:06 +00:00 |
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Marcin Baszczewski
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46b015d3d9
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Fix assert with empty setting value
Local value could be empty, so it's important to check it size before read first char.
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2017-10-22 10:10:04 +02:00 |
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Marc Zinnschlag
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bdabace7e2
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Merge remote-tracking branch 'aesylwinn/LLmerge'
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2017-10-19 14:24:58 +02:00 |
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scrawl
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7f8d996eff
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Merge pull request #1502 from AnyOldName3/launcher-and-wizard-ampersand-escape-support
Launcher and wizard ampersand escape support
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2017-10-16 21:09:04 +00:00 |
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scrawl
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136ef1f738
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Fix incomplete settings in recreateShaders()
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2017-10-15 17:24:23 +02:00 |
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scrawl
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03554b2f4b
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Fix some style issues flagged by cppcheck
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2017-10-15 17:06:58 +02:00 |
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