Andrei Kortunov
6e05853478
Center progress bar when there are active messageboxes (bug #4691 )
2018-10-28 14:40:48 +04:00
Marc Zinnschlag
06b2a23e74
Merged pull request #1768
2018-09-17 12:10:21 +02:00
Andrei Kortunov
7a986f38da
Support for user-defined TrueType fonts
2018-09-12 14:31:01 +04:00
Andrei Kortunov
adbaeb7cca
Improve GUI scaling (bug #3288 )
2018-09-12 14:31:01 +04:00
Andrei Kortunov
269ef7a559
Disable repeating for ENTER key in GUI
2018-09-10 12:55:00 +04:00
Andrei Kortunov
33a66b778f
Disable repeating for Accept action in keyboard navigation (bug #4260 )
2018-09-09 23:10:09 +04:00
Andrei Kortunov
c77c50e92b
Make Equip console command to bypass most of restrictions (bug #4460 )
2018-07-11 00:06:21 +04:00
Andrei Kortunov
4872edc5ed
Prevent PlaySound overlapping
2018-05-01 16:24:32 +04:00
Andrei Kortunov
e0aa5e8e79
Prevent overlapping for journal and books scrolling
2018-03-11 16:19:37 +04:00
Andrei Kortunov
3571f7f413
Remove getEncoding() from WindowManager
2017-11-22 08:32:38 +04:00
Andrei Kortunov
f0ca3eabd3
Merge from upstream master
2017-11-21 09:39:54 +04:00
Andrei Kortunov
a83a43e376
Determine when need to use the Cyrillic journal index
2017-11-21 09:32:35 +04:00
scrawl
49a0922f1b
Remove 'visibility mask' gui feature which did not end up being useful
2017-10-04 16:00:37 +00:00
scrawl
7c68ed04b2
Don't require modal windows to be removed in the same order they were added
2017-10-04 16:00:37 +00:00
scrawl
fce9a14986
Hide the mouse cursor until it's used
2017-09-27 12:55:48 +00:00
scrawl
2ce79e07a4
Refactor dialogue GUI to talk to the dialogue manager, not the other way around and not both ways.
...
- Fix memory leaks in DialogueWindow
- Fix Link objects being deleted from their own event handler
2017-09-25 23:38:28 +02:00
scrawl
36c192a1dd
Undo the console portion of 84657271c7
because it results in the console forgetting its object on opening
2017-09-25 21:15:38 +02:00
scrawl
d78e822833
Add 'delay' argument for screen fading operations
2017-09-25 00:47:10 +02:00
scrawl
d10985e481
Remove unneeded window pointers
2017-09-24 19:08:15 +02:00
scrawl
f67dbc8aa0
Remove redundant update function
2017-09-24 19:08:15 +02:00
scrawl
ba7ae2663f
Use a generic container to delete windows
2017-09-24 19:08:15 +02:00
scrawl
5f440a29bd
Remember key focus per GUI mode
...
Among other things, this will remember the focused button in the container window, allowing quick looting of multiple containers.
2017-09-24 19:08:14 +02:00
scrawl
ad4b91131f
toggleGui renamed to toggleHud, remove unused variable
2017-09-24 19:08:14 +02:00
scrawl
20766fb508
Associate open/close sounds with the GUI mode
2017-09-24 19:08:13 +02:00
scrawl
269094ba8d
Restore the previous key focus widget when exiting modal dialog
2017-09-24 19:08:13 +02:00
scrawl
84657271c7
Improve WindowManager API with a generic way of passing a Ptr to the opened GUI window
2017-09-24 19:08:12 +02:00
scrawl
3820416277
Refactor the unholy mess that is WindowManager::updateVisible
...
GUI modes are now defined in a general and extensible way. The next commits are going to take advantage of this.
2017-09-24 19:08:12 +02:00
scrawl
c11fe6788f
Add basic keyboard navigation for the GUI
...
(Shift)Tab cycles, arrow keys move to the next button in that direction, Enter/Space accepts.
Note: Unless MyGUI is hacked to bits, clicking on an empty space will annoyingly reset the key focus. Not sure how to deal with that yet.
The visual highlight for selected buttons requires MyGUI commit 632d007429d0bf0c7d7f6c5db4a08353a63dd839 or later to appear (to be released in 3.2.3).
2017-09-24 19:08:11 +02:00
MiroslavR
1e585ac71a
Log a warning in case of missing bookart instead of showing a pink rectangle ( Fixes #3826 )
2017-09-08 22:50:07 +02:00
Andrei Kortunov
fb45995a41
Do not allow player to change weapon/spell during attack or spellcasting (bug #2445 )
2017-08-29 15:53:23 +04:00
Julian
d7aa2a882d
improve dialogue window performance
2017-07-26 18:58:27 +02:00
Andrei Kortunov
54b4d93f79
Added a special function for GUI sounds playing
2017-07-10 15:48:00 +04:00
Ewan Higgs
38a2de3c51
convert std::autor_ptr to std::unique_ptr, originally by Ewan Higgs and updated by Bret Curtis
2017-06-09 16:49:25 +02:00
Andrei Kortunov
2b3b6d558f
Move updatePinnedWindows() function to private section
2017-04-21 19:37:09 +04:00
Andrei Kortunov
f986e3fafa
Remove unused code
2017-04-21 18:39:01 +04:00
Andrei Kortunov
6c1e3a0618
Merged from upstream master
2017-04-21 08:48:22 +04:00
scrawl
1ffb9e1bf3
Remove renderWorldMap()
2017-04-21 00:50:22 +02:00
Andrei Kortunov
c3d49d5ca5
Fixed inventory crash and skipmenu launch
2017-04-12 22:57:32 +04:00
scrawl
57b585570a
Preload magic effect visuals of the player's selected weapon/spell
2017-02-15 21:01:25 +01:00
scrawl
72c6b11cf8
Move global map render to the worker thread
2017-02-14 07:58:16 +01:00
scrawl
92c2a10de4
Fall back to 'warrior' for not found class images ( Fixes #3228 )
2016-03-24 16:52:16 +01:00
scrawl
bd655c20fd
Refactor local map updates
...
We don't need the delay any more because the rendering itself is part of the normal rendering traversal - so it's delayed anyway.
Don't request maps that we're not actually using (i.e. with cell grid sizes higher than the default 3, we were rendering more maps than the map window could show).
2016-02-05 01:19:45 +01:00
scrawl
05f1fbf593
WindowManager: explicitely pass the ESMStore
...
Fixes potential crash when the loading screen layout tries to retrieve a GMST value via #{GMST} syntax before the World has been created.
Possibly related to Bug #2854 .
2015-12-09 01:09:09 +01:00
scrawl
13c7235b6b
Remove old FPS setting code
2015-11-07 00:13:13 +01:00
scrawl
fd48c1d6f4
Make the Equip script function "use" items (drink potion, use alchemy, etc)
2015-09-07 22:09:08 +02:00
Jiří Kuneš
a14a3c82de
added description of new syntax to the onRetrieveTag function comment
2015-07-19 19:52:50 +02:00
Jiří Kuneš
75f5972898
show owned - better settings
2015-07-18 17:13:20 +02:00
Marc Zinnschlag
b3ad983f1f
Merge remote-tracking branch 'scrawl/version'
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Conflicts:
apps/openmw/mwgui/windowmanagerimp.cpp
2015-07-18 12:22:37 +02:00
scrawl
f09e4620b6
Move OpenMW version information to a textfile instead of compiling it in
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Now we don't need to recompile 3 .cpp files and re-link whenever the current git HEAD changes.
2015-07-18 03:09:04 +02:00
Jiří Kuneš
4a6d806127
fixed comment, save settings to member variable, removed usless include, changed variable to const
2015-07-17 20:30:00 +02:00