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6 commits

Author SHA1 Message Date
David Cernat
2390744b45 Merge pull request #404 from TES3MP/0.6.3 while resolving conflicts
Conflicts:
	apps/openmw-mp/Player.hpp
	apps/openmw-mp/Script/Functions/Mechanics.cpp
	apps/openmw-mp/Script/Functions/Mechanics.hpp
	apps/openmw-mp/Script/Functions/Settings.hpp
	apps/openmw-mp/Script/Functions/Stats.cpp
	apps/openmw-mp/Script/Functions/Stats.hpp
	components/openmw-mp/Base/BasePlayer.hpp
2018-04-10 08:20:23 +03:00
David Cernat
141eb8b7c2 [Client] Streamline creation of references for DedicatedPlayers
Additionally, delete DedicatedPlayers who disconnect.

Previously, all disconnected DedicatedPlayers were still kept in memory, but never used again. There was code that suggested they were meant to be reused upon reconnecting, but that reuse had never actually been implemented, and would probably not be that useful anyway.
2018-04-08 15:02:43 +03:00
David Cernat
14f90e773d [Client] Split up creation of DedicatedPlayers into multiple methods
Additionally, print player guids using their string representations for consistency.

The creation and updating of DedicatedPlayer references remains very inelegant, but this commit is the first step towards fixing that.
2018-04-08 10:56:33 +03:00
Koncord
aa183e6844 [General] Introduce chat channels 2017-12-08 07:43:29 +08:00
David Cernat
1c6e359fe9 [Client] Set and clear hitAttemptActorId for DedicatedPlayers
This allows a DedicatedPlayer's follower NPCs to target enemies attacking the DedicatedPlayer.
2017-05-30 08:20:45 +03:00
David Cernat
809b4d78ba [Client] Split off DedicatedPlayer and PlayerList into different files 2017-04-30 14:57:43 +03:00