scrawl
fec8cf91f5
Add exception handling to various uses of DataStream::read
10 years ago
scrawl
2346c3528d
Remove NpcStats::mProfit and store it in the script instead
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Also use the Profit label when the "minimumProfit" script variable exists, rather than hardcoding to NPCs.
10 years ago
scrawl
b9acf437fd
Remove friendly hits from the save file
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The vanilla engine does not store friendly hits in the save file. Since there's no other mechanism that ever resets the friendly hits (at least not to my knowledge) this should be regarded a feature rather than a bug.
10 years ago
scrawl
081c8c8615
ESSImport: convert to utf8, based on encoding setting in openmw.cfg
10 years ago
scrawl
e712b0353b
Terrain refactoring, reduce game startup time and memory usage
10 years ago
scrawl
62a32220ff
Use low-LOD heightmap for world map rendering
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Add vanilla-accurate colour palette (thanks Hrnchamd)
10 years ago
scrawl
431f540791
ESSImport: fix NPC factions
10 years ago
scrawl
875df46ae9
ESSImport: convert journal indices
10 years ago
scrawl
6367b4dc0b
Improve INFO struct naming
10 years ago
scrawl
9d3f0b2ed5
Remove some unused code, include cleanup
10 years ago
scrawl
d34086ac8f
ESSImport: convert running global scripts
10 years ago
dteviot
946dd16696
Fixed Windows warning.
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warning C4800: 'int' : forcing value to bool 'true' or 'false' (performance warning)
10 years ago
dteviot
f95743ccc3
Fixed MSVC warning.
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warning C4305: 'return' : truncation from 'double' to 'float'
10 years ago
dteviot
e02bab67ba
Fixed MSVC warnings.
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warning C4099: 'ESM::ESMReader' : type name first seen using 'class' now seen using 'struct'
warning C4099: 'ESM::CellId' : type name first seen using 'struct' now seen using 'class'
10 years ago
Nathan Aclander
33ce03dfc5
Should be compared against uint only
10 years ago
scrawl
b1bd236345
ESSImport: convert script local variables
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Had to add special reading code to openmw, because the variable names are not stored.
10 years ago
scrawl
7d76213374
Fix loading faction reactions for older savegames ( Fixes #2301 )
10 years ago
scrawl
79d2eebe54
Store selected enchant item in savegame ( Fixes #1702 )
10 years ago
scrawl
c883a73d30
Several warning fixes
10 years ago
scrawl
8b5effe3e0
Fix wrong magic number for JOUR in openmw savegames
10 years ago
scrawl
e203127952
ESSImport: read script variables (not converted yet)
10 years ago
scrawl
1e92cab3e7
ESSImport: read dialogue/journal records, not converted yet
10 years ago
scrawl
69676906ae
Don't clear known spells when reading from the savegame
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This is needed because the .ess format doesn't include the racial spells in the player's spell list.
10 years ago
scrawl
c7d15e6f74
Revert "Revert "Light charge handling fix""
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This reverts commit b95748d044
.
10 years ago
scrawl
d13335ba40
Ensure the item can be equipped in the given slot when loading inventory
10 years ago
scrawl
c65f9cb3c0
Revert "Change save format to store relative equipment index"
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This reverts commit 89d9649b50
.
10 years ago
scrawl
b95748d044
Revert "Light charge handling fix"
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This reverts commit 5e0428243b
.
10 years ago
scrawl
5e0428243b
Light charge handling fix
10 years ago
scrawl
db64ff6645
Fix actorId initialization
10 years ago
scrawl
89d9649b50
Change save format to store relative equipment index
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Store the index for the allowedSlots vector instead of the absolute slot index. This will more gracefully handle edge cases like the available slots for an item having changed when loading the game, or the "allows stacking" property having changed. However the main reason this was done is to ease work on the essimporter.
10 years ago
scrawl
d473629dcd
Improve ESMReader error messages
10 years ago
scrawl
06736e9e03
ESSImport: convert faction reactions and known dialogue topics
10 years ago
scrawl
5104a5a023
Add missing setFactionReaction instruction, use absolute storage instead of difference
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Seems to be closer to how MW is storing it (it has the complete FACT record in the savegame, actually).
This (somewhat) breaks OMW savegame compatibility in that old changes are discarded, but I don't think the faction reactions are quest relevant anywhere.
10 years ago
scrawl
9014dc48ee
Don't require the object type id for reading references from savegames
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This is redundant, since we can look it up from the RefID.
10 years ago
scrawl
8e1eeccbe1
ESSImport: container state
10 years ago
scrawl
a7b82e5107
ESSImport: inventory loading works, equipment slots need more work
10 years ago
scrawl
235683e449
Remove LightState from openmw save format to streamline inventory loading
10 years ago
scrawl
f9cf31fcd5
ESSImport: convert custom map markers, not working for interiors yet
10 years ago
scrawl
19ed047dec
ESSImport: add some subrecords to CellRef and others, most files should load now, importacdt/cellref class structure need some refactoring
10 years ago
scrawl
08ad4d73bb
ESSImport: player is placed in correct cell, npc cellrefs work
10 years ago
scrawl
cbf56dbb47
ESSImport: work on cell fog of war
10 years ago
scrawl
031eec4550
Starting ESS importer for Morrowind save files
10 years ago
scrawl
fc663addfa
Fix null character issue in ESMReader::getString
10 years ago
scrawl
1869d37cfc
Remove unused mLastDrowningHit
10 years ago
dteviot
7aa0f887c0
Minor changes to ESM::RefNum
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1. Changed mIndex to unsigned, to solve potential implementation defined behavior with right shift.
2. Refactoring to minimize use of magic number -1 to indicate "no Content File".
10 years ago
scrawl
ef7e0070a6
Don't right-shift signed integers which is implementation-defined
10 years ago
scrawl
e19ab77d00
Store camera first person state in savegame ( Fixes #2255 )
10 years ago
scrawl
f267497c03
Allow separate summoned creature instances for each spell ID ( Fixes #2194 )
10 years ago
Thoronador
773669952b
remove initializing constructors from "dumb structs"
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As suggested by Marc Zinnschlag:
https://github.com/OpenMW/openmw/pull/423#issuecomment-68526701
10 years ago
Thoronador
9cc219ff76
fix uninitialized members in Pathgrid::Point
10 years ago