Bret Curtis
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d40f11bcb6
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Merge pull request #2124 from Capostrophic/animation
[0.45.0 regressions] Revert poor animation decisions
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2019-02-05 15:36:21 +01:00 |
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Bret Curtis
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a573efd30a
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Merge pull request #2112 from Capostrophic/collision
[0.45.0 regression] Don't re-enable collision body for dead actors
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2019-02-05 15:36:06 +01:00 |
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Bret Curtis
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af10e329f9
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Merge pull request #2157 from akortunov/aifix
[0.45 regression] Init target for AI packages from old saves
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2019-02-05 15:34:49 +01:00 |
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Bret Curtis
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a206f57f75
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Merge pull request #2156 from Capostrophic/itemtaken
Fix redundant searchPtr call
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2019-02-05 12:29:51 +01:00 |
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Bret Curtis
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50e379ad18
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Merge pull request #2158 from akortunov/vfx
[Regression] Remove looping particles from dead actors
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2019-02-05 10:17:25 +01:00 |
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Bret Curtis
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6fbe5bfc97
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Merge pull request #2155 from OpenMW/fix-macos-ci
Fix macOS CI
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2019-02-05 09:08:19 +01:00 |
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Andrei Kortunov
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6eb77e215b
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Remove looping particles from dead actors
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2019-02-05 11:02:25 +04:00 |
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Andrei Kortunov
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573b3f4f1d
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Init target for AI packages from old saves
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2019-02-05 08:03:31 +04:00 |
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Capostrophic
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650cd47255
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Fix redundant searchPtr call
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2019-02-05 01:04:54 +03:00 |
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Nikolay Kasyanov
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cdbd3a9c09
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Fix macOS CI
It looks like Homebrew has deprecated some syntax making CMake formula invalid, now a for of the formula is used.
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2019-02-04 21:32:54 +01:00 |
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Capostrophic
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a584aa25ab
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Don't re-enable collision object for dead actors
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2019-02-04 22:13:30 +03:00 |
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Bret Curtis
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bc1fbd5400
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Merge pull request #2088 from akortunov/faction_table
Editor: Implement faction ranks table
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2019-02-04 14:51:07 +01:00 |
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Bret Curtis
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f4313c02e1
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Merge pull request #2153 from akortunov/glowing_windows
Native glowing windows support
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2019-02-04 14:50:13 +01:00 |
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Bret Curtis
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038a4c46c2
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Merge pull request #2154 from akortunov/animfix
Do not check if additional animation sources are supported for every animation object
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2019-02-04 14:49:08 +01:00 |
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Bret Curtis
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538a2b97e7
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Merge pull request #2125 from akortunov/skinning
Share RigGeometry node data
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2019-02-04 14:48:33 +01:00 |
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Andrei Kortunov
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60c9806d62
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Share RigGeometry node data
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2019-02-03 13:09:49 +04:00 |
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Azdul
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7940317e42
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Make sure that proper operator function is used for char[N] argument
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2019-02-03 09:32:32 +01:00 |
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Andrei Kortunov
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57d8df1a05
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Do not check if additional animation sources are supported for every animation object
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2019-02-03 11:27:48 +04:00 |
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Andrei Kortunov
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9e4a339ad3
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Daytime node switch support (feature #4836)
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2019-02-02 10:50:15 +04:00 |
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AnyOldName3
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15547750ba
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Correct behaviour of use front face culling setting to not use back face culling either when disabled.
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2019-02-01 00:29:13 +00:00 |
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AnyOldName3
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cfe921fb82
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Remove uneeded includes.
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2019-01-31 20:12:42 +00:00 |
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AnyOldName3
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2761a38562
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Prettify shadow define map setup.
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2019-01-31 20:12:17 +00:00 |
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AnyOldName3
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abe9ba736e
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Add line breaks to make settings more readable.
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2019-01-31 15:00:04 +00:00 |
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AnyOldName3
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57e10e26b2
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Make variable name less confusing
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2019-01-31 14:58:57 +00:00 |
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AnyOldName3
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a24b8ec3d2
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Fix enable/disable mixup.
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2019-01-31 14:57:56 +00:00 |
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AnyOldName3
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556c9a3382
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Add normal-offset shadow mapping to remove shadow acne (flicker)
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2019-01-30 22:28:00 +00:00 |
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Bret Curtis
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9f716b9ed8
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Merge pull request #2151 from Capostrophic/normalmaps
Account for inverted tangents on normal-mapped objects (bug #3733)
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2019-01-30 13:52:59 +01:00 |
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Bret Curtis
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a12f7702ad
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Merge pull request #2149 from akortunov/doc
Update fonts setup guide
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2019-01-30 10:35:52 +01:00 |
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Bret Curtis
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4f938492e5
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Merge pull request #2150 from akortunov/vfx
Update magic effects VFX immediately after effects update
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2019-01-30 10:25:41 +01:00 |
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Andrei Kortunov
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11c17ad9d5
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Hide hairs when replace the Head bodypart by item's one in the editor
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2019-01-30 10:18:48 +04:00 |
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Capostrophic
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731f91759e
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Account for inverted tangents on normal-mapped objects (bug #3733)
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2019-01-30 02:03:26 +03:00 |
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Andrei Kortunov
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dc3a17f1f6
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Update magic effects VFX immediately after effects update (bug #4828)
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2019-01-29 22:52:40 +04:00 |
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Bret Curtis
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650ac65510
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Merge pull request #2142 from Capostrophic/soundgen
Add creature-with-the-same-model soundgen fallback (bug #4813)
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2019-01-29 16:34:46 +01:00 |
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Capostrophic
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5c889f7359
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Add creature-with-the-same-model soundgen fallback (bug #4813)
Creatures will use sounds of the first creature that has the same model in the record store when possible.
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2019-01-29 16:29:47 +03:00 |
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Andrei Kortunov
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bfafac28f5
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Update fonts setup guide
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2019-01-29 10:59:14 +04:00 |
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Bret Curtis
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e748abde7d
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Merge pull request #2147 from akortunov/uvcontroller
Apply UVControllers only for given UV Set
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2019-01-28 10:20:43 +01:00 |
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Bret Curtis
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4f0847b63e
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Merge pull request #2148 from akortunov/switchnode
Improve switchable nodes handling
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2019-01-28 09:38:14 +01:00 |
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Andrei Kortunov
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03b71d3c30
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Improve switchable nodes handling by optimizer
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2019-01-27 15:19:48 +04:00 |
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Andrei Kortunov
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87598f9419
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Fill Switch and LOD nodes names
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2019-01-27 15:18:57 +04:00 |
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Capostrophic
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b33016d89f
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Allow creatures to play Attack voiceover
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2019-01-26 17:05:33 +03:00 |
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Capostrophic
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cec55119ca
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Move idle dialogue playback from AiWander (bug #4594)
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2019-01-26 16:36:48 +03:00 |
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Andrei Kortunov
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b2126c2b6b
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Apply UVControllers only for given UV Set (bug #4827)
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2019-01-26 14:53:33 +04:00 |
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Bret Curtis
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f405b1e247
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Merge pull request #2143 from akortunov/optimize
Optimize HUD update
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2019-01-25 20:55:19 +01:00 |
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Bret Curtis
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f68194c11d
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Merge pull request #2144 from Capostrophic/absorption
Don't apply effects when spell absorption is successful (bug #4820)
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2019-01-25 20:52:46 +01:00 |
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Andrei Kortunov
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8580a58ba0
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Optimize HUD update (do not do unnecessary work)
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2019-01-25 21:15:29 +04:00 |
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Capostrophic
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67450a7046
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Don't apply effects when spell absorption is successful (bug #4820)
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2019-01-25 15:09:22 +03:00 |
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AnyOldName3
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8482236a82
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Merge remote-tracking branch 'upstream/master' into osgshadow-test-vdsm
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2019-01-24 23:09:23 +00:00 |
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AnyOldName3
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d82c85913a
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Don't bother multiplying a matrix by its inverse and applying that to the light direction.
Hopefully this will improve numerical stability and reduce shadow flicker a little.
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2019-01-24 23:07:38 +00:00 |
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AnyOldName3
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4438ab4493
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Use CullVisitor traversal mask for light manager.
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2019-01-24 22:42:23 +00:00 |
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Capostrophic
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6660f2f8e6
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Use the skeleton from the NPC's set model (bug #4747)
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2019-01-25 01:02:27 +03:00 |
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