scrawl
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cacdb33b42
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Merge branch 'master' into graphics
Conflicts:
apps/openmw/CMakeLists.txt
apps/openmw/mwrender/npcanimation.cpp
apps/openmw/mwrender/sky.cpp
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2013-02-25 15:12:03 +01:00 |
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Chris Robinson
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a2eaec7878
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Avoiding holding the InventoryStore in the NpcAnimation class
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2013-02-23 08:03:52 -08:00 |
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Chris Robinson
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0148db8ccf
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Merge remote-tracking branch 'zini/master' into animation2
Conflicts:
apps/openmw/mwrender/npcanimation.cpp
apps/openmw/mwrender/npcanimation.hpp
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2013-02-23 05:59:35 -08:00 |
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scrawl
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4b51184ec4
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Merge branch 'master' of https://github.com/zinnschlag/openmw into graphics
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2013-02-23 14:37:28 +01:00 |
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greye
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9659b4a95e
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update NpcAnimation inventory reference on cell change
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2013-02-23 16:45:55 +04:00 |
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Chris Robinson
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b8f5813609
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Set all animation sources at once
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2013-02-23 03:34:03 -08:00 |
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Chris Robinson
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ecbf1568a1
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Fix NPC part attachment
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2013-02-22 10:15:29 -08:00 |
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Chris Robinson
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18b7008409
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Better fix some scaling issues
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2013-02-05 18:25:09 -08:00 |
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Chris Robinson
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535cd8360f
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Load extra animations for NPCs
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2013-02-05 18:09:43 -08:00 |
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scrawl
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15e51b76de
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Experimental: Directional shading on local map, separated out refraction render, no longer uses screen depth
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2013-02-03 15:46:23 +01:00 |
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Chris Robinson
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7f87c1873b
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Use an array to store the entity parts
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2013-02-02 02:53:22 -08:00 |
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Chris Robinson
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b6354c6282
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Don't share skeleton instances between bounded parts on an NPC
However, a skeleton instance will still be shared between entities in an entity
list.
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2013-01-30 09:29:16 -08:00 |
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Chris Robinson
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9123f4f2af
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Return the movement vector from runAnimation
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2013-01-18 16:21:29 -08:00 |
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Chris Robinson
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23ac1c2de5
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Merge remote-tracking branch 'zini/master' into animation2
Conflicts:
components/nifogre/ogre_nif_loader.cpp
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2013-01-09 20:52:12 -08:00 |
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eduard
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2dc0064cc2
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more string lowercase
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2013-01-09 20:51:52 +01:00 |
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Chris Robinson
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c4c8295e0b
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Rename NIFLoader to Loader, and update some comments
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2013-01-09 09:10:59 -08:00 |
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Chris Robinson
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be74859f05
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Avoid some unnecessary copying when calling addPartGroup
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2013-01-09 08:03:28 -08:00 |
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Chris Robinson
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625a538f03
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Combine part selection into a single loop
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2013-01-09 07:43:10 -08:00 |
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Chris Robinson
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b96a979719
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Store an MWWorld::Ptr with the Animation
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2013-01-06 17:05:48 -08:00 |
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Chris Robinson
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2b1fe7dc44
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Add part info for weapons and shields
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2013-01-06 05:39:39 -08:00 |
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Chris Robinson
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976b042cca
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Use a list to reduce some repeating code
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2013-01-06 02:14:19 -08:00 |
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Chris Robinson
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6e84d4bcdd
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Add a helper method to load entity objects
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2013-01-04 23:19:48 -08:00 |
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greye
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c3f0dc0dfb
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m prefix for NpcAnimation members
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2012-11-08 23:11:43 +04:00 |
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greye
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932a9dc6f9
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applying new interface vol.8, inconsistent
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2012-11-06 11:53:00 +04:00 |
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greye
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d205723a17
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resolving m prefix/ESMStore movement
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2012-11-05 18:02:47 +04:00 |
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greye
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2057f5619e
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move ESMStore to MWWorld
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2012-11-05 17:18:01 +04:00 |
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greye
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3c2ce25f5f
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m prefix for mwworld/cellstore.hpp
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2012-11-05 16:07:59 +04:00 |
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greye
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18cc435aa1
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resolving conflicts
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2012-09-21 13:13:11 +04:00 |
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Marc Zinnschlag
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4abb9a00da
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Merge remote-tracking branch 'jhooks/physicsaedra3' into next
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2012-09-18 11:25:09 +02:00 |
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greye
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7606ebafd6
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resolving conflicts, minor update
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2012-09-17 11:37:50 +04:00 |
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scrawl
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2793096b50
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Merge branch 'externalrendering' of https://github.com/zinnschlag/openmw into characterpreview
Conflicts:
apps/openmw/CMakeLists.txt
apps/openmw/mwbase/world.hpp
apps/openmw/mwrender/renderingmanager.cpp
apps/openmw/mwrender/renderingmanager.hpp
apps/openmw/mwworld/worldimp.cpp
apps/openmw/mwworld/worldimp.hpp
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2012-09-15 00:57:29 +02:00 |
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scrawl
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35f7216f2f
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fixed some things
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2012-09-14 17:25:32 +02:00 |
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scrawl
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6ac2a12296
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item selection working on the preview
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2012-09-14 14:34:18 +02:00 |
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scrawl
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eef750e6b0
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race selection preview
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2012-09-13 19:03:31 +02:00 |
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scrawl
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4f3eb3c34a
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character preview WIP
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2012-09-13 00:54:32 +02:00 |
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Jason Hooks
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c5b25ef70b
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Very basic actor physics (no set scale/rotate functions)
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2012-09-10 20:29:24 -04:00 |
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Jason Hooks
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083e3537b4
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post merge
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2012-08-09 17:21:59 -04:00 |
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Jason Hooks
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cacf0bd10d
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Basic collision with npcs
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2012-08-04 15:43:33 -04:00 |
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Chris Robinson
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f953d7f8c0
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Store text keys from base NIF animations
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2012-07-23 17:27:35 -07:00 |
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Chris Robinson
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36be1536d9
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Return text keys from NIFs when creating entities
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2012-07-23 17:20:47 -07:00 |
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Chris Robinson
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e81fc42daa
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Remove the beast-race special cases from updateParts
The special handling should happen at a much lower level, and prevent the
objects from being equipped in the first place.
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2012-07-21 17:12:41 -07:00 |
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Chris Robinson
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c5b9098517
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Remove an unused field from EntityList
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2012-07-21 17:09:16 -07:00 |
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Chris Robinson
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81ce8dbe12
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Combine animation handling into the base class
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2012-07-21 14:41:26 -07:00 |
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Chris Robinson
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fcaa8aae06
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Don't skip animation state updates for NPCs
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2012-07-21 11:26:09 -07:00 |
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Chris Robinson
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66860825cf
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Remove some unused and unneeded bits from the Animation class
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2012-07-20 00:36:52 -07:00 |
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Chris Robinson
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8b5b74f9ee
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Add a quick hack to let "playgroup all" work on creatures and NPCs
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2012-07-19 22:34:26 -07:00 |
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Chris Robinson
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a86ed46ec4
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Use the race ID specified in the ref base's record instead of the race record
The latter is localized and doesn't match with international versions.
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2012-07-19 11:00:26 -07:00 |
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Chris Robinson
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6caa39629d
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Reimplement the skirt part
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2012-07-18 22:32:26 -07:00 |
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Chris Robinson
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b505d4ace0
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Fix feet and entity part detachment
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2012-07-18 21:39:50 -07:00 |
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Chris Robinson
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4af1bce659
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Restore and fix some missing parts
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2012-07-18 20:14:23 -07:00 |
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