Allofich
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83b715734f
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Move part of addGlow() to addSpellCastGlow()
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2016-08-10 02:52:43 +09:00 |
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Allofich
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1c76c93ed8
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Use raw pointer to node in glowupdater
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2016-08-10 01:35:22 +09:00 |
|
Allofich
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67f31d948e
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Add removeTexture method
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2016-08-10 01:11:14 +09:00 |
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Allofich
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4b9aff7a03
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Glowupdater fix when using shaders
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2016-08-10 00:43:14 +09:00 |
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Allofich
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9b2cb2fb8c
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Cleanups
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2016-08-10 00:25:33 +09:00 |
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Allofich
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775162ccdf
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Rewrite spell glow implementation
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2016-08-09 22:56:53 +09:00 |
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Allofich
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cad41599cf
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Fix travis build error and warnings
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2016-08-09 22:56:53 +09:00 |
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Allofich
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1910128e9c
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Don't remove uniform when spell glow ends
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2016-08-09 22:56:53 +09:00 |
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Allofich
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35c14bb9bb
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Minor rewrite, make "open" spells play glow effect
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2016-08-09 22:56:53 +09:00 |
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Allofich
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e132b52a69
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Handle spell glows within updatecallback
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2016-08-09 22:56:53 +09:00 |
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Allofich
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57138b416e
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Fix spell glows to only run one at a time
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2016-08-09 22:56:53 +09:00 |
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Allofich
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3841a8fb40
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Make non-actors glow when they cast spells
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2016-08-09 22:56:53 +09:00 |
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scrawl
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0bbd715f65
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Fix the cloned StateSet not being assigned
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2016-08-09 01:13:19 +02:00 |
|
Marc Zinnschlag
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aa1ed9b172
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Merge remote-tracking branch 'aesylwinn/RenderWater'
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2016-08-07 17:03:58 +02:00 |
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Aesylwinn
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5753f52b47
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Move water mesh + simple state generation to components library.
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2016-08-05 13:25:05 -04:00 |
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MiroslavR
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b65f379b7f
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Save scripted animation state (Fixes #1931, #2150, #3393)
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2016-08-03 03:52:35 +02:00 |
|
Internecine
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90735d226d
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Replaced Store::find usage with Store::search to remove exception handlers.
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2016-08-02 11:43:41 +12:00 |
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Internecine
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14165352f6
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Added exception handlers when trying to retreive enchantment and magic effect data.
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2016-08-01 13:16:42 +12:00 |
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MiroslavR
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19a8800d4d
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Fix camera distance not getting reset to max value (Fixes #3473)
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2016-07-17 19:52:12 +02:00 |
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scrawl
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6f376bd499
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Merge pull request #983 from Allofich/telekinesis
Don't allow telekinesis on actors or teleport doors
|
2016-07-08 23:47:43 +02:00 |
|
Allofich
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538209b0a2
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Change variable to mRatio and initialize it
|
2016-07-07 21:54:29 +09:00 |
|
Allofich
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64d53a2314
|
Avoid double raycasts when using getFacedObject
|
2016-07-04 16:06:04 +09:00 |
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scrawl
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8f62ea2e80
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Fix for "RigGeometry rendering with no skeleton" errors
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2016-07-02 20:19:55 +02:00 |
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scrawl
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252b27f0ef
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Remove getEyePos()
|
2016-07-01 15:04:59 +02:00 |
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scrawl
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a00e4de5c3
|
Fix another bug related to vanity mode toggle
|
2016-06-10 01:44:32 +02:00 |
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scrawl
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c47a679ac9
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Fix queueing of vanity mode toggle (Bug #3421)
|
2016-06-10 01:39:37 +02:00 |
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scrawl
|
ce91637cf9
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Do not use/assign the camera distance in first person mode (Fixes #3421)
|
2016-06-10 01:05:43 +02:00 |
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scrawl
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8fb8c2bae5
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Fix "part has no parents" warning message caused by nodes being destroyed in the incorrect order
|
2016-06-07 02:43:25 +02:00 |
|
scrawl
|
44dd67ee0f
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Fix a potential crash for lights without a model that have "off by default" flag set
|
2016-05-19 22:35:25 +02:00 |
|
scrawl
|
a9561f738a
|
Move RemoveParticlesVisitor to animation.cpp
|
2016-05-19 22:35:17 +02:00 |
|
scrawl
|
0efbdb25ee
|
Improve const-correctness in Animation
|
2016-05-19 22:30:14 +02:00 |
|
scrawl
|
59cfcb38e2
|
Scale the sunlight specular color by weather's GlareView value (Fixes #3375)
|
2016-05-10 17:39:57 +02:00 |
|
Aesylwinn
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14ae232938
|
Remove now unnecessary factory class.
It was originally used for storing normals, but that functionality
was removed.
|
2016-05-03 16:13:23 -04:00 |
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Aesylwinn
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5cac882123
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Replace game version of pathgrid rendering with component.
|
2016-05-02 22:10:17 -04:00 |
|
Bret Curtis
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2c90b0b78d
|
fix a few spelling mistakes
|
2016-04-07 11:55:49 +02:00 |
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scrawl
|
157c11398d
|
Add terrain parallax mapping
|
2016-03-22 21:46:15 +01:00 |
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scrawl
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30402f75e3
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Use xbase_anim_female as the base skeleton for female NPCs (Fixes #3258)
|
2016-03-18 00:24:38 +01:00 |
|
scrawl
|
2b38d10449
|
Always add xbase_anim
|
2016-03-18 00:17:05 +01:00 |
|
scrawl
|
85bd4f52f0
|
Improve occlusion query geometry rendering
|
2016-03-11 00:09:46 +01:00 |
|
scrawl
|
93ec289b1d
|
Improve setting of occlusion query state
|
2016-03-10 23:18:20 +01:00 |
|
scrawl
|
f898bf493f
|
Don't use Geodes
|
2016-03-10 13:17:01 +01:00 |
|
scrawl
|
137dde7cf8
|
Include cleanup
|
2016-03-10 12:59:17 +01:00 |
|
scrawl
|
0fc65db6bb
|
Remove parts before setting the new object root
|
2016-03-06 11:34:15 +01:00 |
|
scrawl
|
0df975a4d7
|
Properly detach nodes in CopyRigVisitor (Fixes #3234)
|
2016-03-06 11:33:07 +01:00 |
|
scrawl
|
67c8faec75
|
Infinite loop fix
|
2016-03-02 13:20:23 +01:00 |
|
scrawl
|
08f06c6c2d
|
Fix a crash that could occur with actors that define 'bip01 spine1' but do not define 'bip01 spine2' (Fixes #3223).
|
2016-03-01 16:58:39 +01:00 |
|
scrawl
|
87871d7d54
|
Don't add RotateController to an uncontrolled node
|
2016-02-29 20:23:19 +01:00 |
|
scrawl
|
84e9d346ef
|
Remove duplicate include
|
2016-02-28 16:47:33 +01:00 |
|
scrawl
|
90a99991d1
|
Use empty() instead of !size()
|
2016-02-22 19:06:12 +01:00 |
|
scrawl
|
8bd16e4d5a
|
Don't compute the world matrix multiple times
|
2016-02-22 18:58:19 +01:00 |
|