.. |
.gitignore
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directory structure reorganisation (still missing the mangle stuff)
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2010-06-25 22:28:59 +02:00 |
animation.cpp
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Include cleanup
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2016-03-10 12:59:17 +01:00 |
animation.hpp
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Animation: don't create the NodeMap if we don't need it
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2016-02-09 16:39:05 +01:00 |
bulletdebugdraw.cpp
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Don't use Geodes
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2016-03-10 13:17:01 +01:00 |
bulletdebugdraw.hpp
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Don't use Geodes
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2016-03-10 13:17:01 +01:00 |
camera.cpp
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Don't compute the world matrix multiple times
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2016-02-22 18:58:19 +01:00 |
camera.hpp
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Remove a stray method declaration
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2015-11-11 17:24:27 +01:00 |
cell.hpp
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implemented take action
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2010-08-07 20:25:17 +02:00 |
characterpreview.cpp
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Use empty() instead of !size()
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2016-02-22 19:06:12 +01:00 |
characterpreview.hpp
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Use a single-precision PositionAttitudeTransform in speed critical places
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2015-11-22 19:54:26 +01:00 |
creatureanimation.cpp
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Preload instances in SceneManager
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2016-02-09 18:35:26 +01:00 |
creatureanimation.hpp
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Move attackStrength to the CharacterController, where it should have been to begin with
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2015-06-26 05:15:07 +02:00 |
effectmanager.cpp
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Preload instances in SceneManager
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2016-02-09 18:35:26 +01:00 |
effectmanager.hpp
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Port EffectManager
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2015-04-19 17:55:56 +02:00 |
globalmap.cpp
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Don't use Geodes
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2016-03-10 13:17:01 +01:00 |
globalmap.hpp
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Fix the global map overlay viewport (Bug #3018)
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2015-11-15 21:32:34 +01:00 |
localmap.cpp
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Use empty() instead of !size()
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2016-02-22 19:06:12 +01:00 |
localmap.hpp
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Make the local map cell distance configurable
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2016-02-05 01:19:45 +01:00 |
npcanimation.cpp
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Use xbase_anim_female as the base skeleton for female NPCs (Fixes #3258)
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2016-03-18 00:24:38 +01:00 |
npcanimation.hpp
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Preload NPC body parts
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2016-02-09 00:26:22 +01:00 |
objects.cpp
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Don't use Geodes
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2016-03-10 13:17:01 +01:00 |
objects.hpp
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Introduce UnrefQueue to handle the deleting of no longer needed objects in the background thread
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2016-02-09 15:45:35 +01:00 |
pathgrid.cpp
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Replace game version of pathgrid rendering with component.
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2016-05-02 22:10:17 -04:00 |
pathgrid.hpp
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Replace game version of pathgrid rendering with component.
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2016-05-02 22:10:17 -04:00 |
renderbin.hpp
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Implement a custom RenderBin for first person models (Fixes #1612)
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2015-10-19 22:17:04 +02:00 |
renderinginterface.hpp
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Dead code removal
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2015-04-21 23:40:10 +02:00 |
renderingmanager.cpp
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Add terrain parallax mapping
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2016-03-22 21:46:15 +01:00 |
renderingmanager.hpp
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Rename lightRoot to sceneRoot
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2016-02-10 19:07:47 +01:00 |
rendermode.hpp
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Basic water rendering
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2015-06-02 16:35:35 +02:00 |
ripplesimulation.cpp
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Don't use Geodes
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2016-03-10 13:17:01 +01:00 |
ripplesimulation.hpp
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Move Fallback map to components/
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2016-01-11 23:10:16 +01:00 |
rotatecontroller.cpp
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Don't compute the world matrix multiple times
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2016-02-22 18:58:19 +01:00 |
rotatecontroller.hpp
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Leak fix
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2015-11-11 16:04:17 +01:00 |
sky.cpp
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Improve occlusion query geometry rendering
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2016-03-11 00:09:46 +01:00 |
sky.hpp
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Include cleanup
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2016-03-10 12:59:17 +01:00 |
terrainstorage.cpp
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Add terrain parallax mapping
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2016-03-22 21:46:15 +01:00 |
terrainstorage.hpp
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Add terrain parallax mapping
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2016-03-22 21:46:15 +01:00 |
util.cpp
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Recreate shader in NpcAnimation::setAlpha
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2016-02-18 22:48:53 +01:00 |
util.hpp
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Move NoTraverseCallback to mwrender/util.hpp
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2016-01-29 23:21:58 +01:00 |
vismask.hpp
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Don't use Geodes
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2016-03-10 13:17:01 +01:00 |
water.cpp
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fix a few spelling mistakes
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2016-04-07 11:55:49 +02:00 |
water.hpp
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Don't use Geodes
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2016-03-10 13:17:01 +01:00 |
weaponanimation.cpp
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Fix a crash that could occur with actors that define 'bip01 spine1' but do not define 'bip01 spine2' (Fixes #3223).
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2016-03-01 16:58:39 +01:00 |
weaponanimation.hpp
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Fix a crash that could occur with actors that define 'bip01 spine1' but do not define 'bip01 spine2' (Fixes #3223).
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2016-03-01 16:58:39 +01:00 |