vorenon
b1ca719d61
Added click sound to OK button for message boxes
2013-02-26 16:37:59 +01:00
Tom Mason
c32c31f6d6
break after activating button
2013-02-10 15:41:02 +00:00
Tom Mason
158c6fc9fa
pressing enter when a messagebox is prompting for "ok", will activate ok button
2013-02-10 14:58:46 +00:00
Marc Zinnschlag
6534c2a55a
Issue #107 : WindowManager is accessed only through the interface class from now on
2012-08-12 18:11:09 +02:00
Carl Maxwell
e4d046f69c
Prepending m to the name of every member variable.
...
I made a bunch of changes in apps/openmw/mwrender/animation.cpp
because the scope brackets didn't line up in a bunch of places
npcanimations.cpp & creatureanimations.cpp were the same kind of
thing
2012-07-13 03:51:58 -07:00
scrawl
d27863bf8e
rename layout files to .layout to get them recognized by layout editor
2012-07-03 11:34:20 +02:00
Marc Zinnschlag
ad251065f4
removed more cout spam
2012-06-21 12:00:56 +02:00
scrawl
15e959868c
make some of the gui mode changes a bit safer
2012-06-19 17:07:00 +02:00
Marc Zinnschlag
3c42a71dae
removed some cout spam
2012-06-16 16:42:35 +02:00
scrawl
750259973e
potion creating works, most of the values are bogus
2012-05-25 18:00:13 +02:00
scrawl
57d834b14b
fixed an issue with interactive messagebox
2012-05-24 12:05:43 +02:00
scrawl
7ebbc099b3
allow stacking gui modes
2012-05-23 12:23:35 +02:00
scrawl
9a01e18b29
fix some MessageBox code that was using deleted pointers sometimes
2012-05-16 15:00:20 +02:00
scrawl
97ab48993e
more deprecated fixes
2012-03-21 13:32:32 +01:00
scrawl
deeb21a131
switched to the new multi-delegates system
2012-03-21 13:27:08 +01:00
scrawl
d451d7bb67
compile fixes for mygui 3.2
2012-03-20 20:24:36 +01:00
Marc Zinnschlag
6a0474a977
removed some cout spam
2012-03-20 10:15:22 +01:00
Sebastian Wick
317c920e03
everything works, also the readPressedButton function should do the job
2011-07-12 20:05:04 +02:00
Sebastian Wick
16ed02baeb
all MessageBoxes look good; next: make them do something ;)
2011-07-12 19:17:07 +02:00
Sebastian Wick
0fc77dc1c3
everything looks good if buttons are on one line
2011-07-12 18:05:46 +02:00
Sebastian Wick
537b2bf963
set position on interactive MessageBox'es
2011-07-12 17:57:16 +02:00
Sebastian Wick
9c2bb76869
disigned the interactive messagebox. Have to center it and add button events
2011-06-19 22:56:51 +02:00
Sebastian Wick
23194a932f
creating the buttons on the fly
2011-06-19 19:41:42 +02:00
Sebastian Wick
5db8e8c449
InterMessageBox game mode
2011-06-19 19:10:44 +02:00
Sebastian Wick
e77240dceb
basics for InteractiveMessageBox
2011-06-18 15:50:41 +02:00
Sebastian Wick
d74f834735
make to boxes apear on the correct place even if the oldest is erased
2011-06-16 18:12:50 +02:00
Sebastian Wick
315f4078c6
make them behave like the MessageBox in the original game
2011-06-16 17:11:50 +02:00
Sebastian Wick
b72e9d3b2b
non-interactive MessageBox is finished. Didn't find any bugs.
2011-06-16 13:02:49 +02:00
Sebastian Wick
4d1db13c8f
MessageBoxmangerTimer is now working properly
2011-06-16 12:12:50 +02:00
Sebastian Wick
a4217f8fb8
Everything should work fine but deleting the existing MessageBox'es.
2011-06-15 22:53:05 +02:00
Sebastian Wick
94e010b790
delete all non-interactive MessageBox'es when creating an interactive MessageBox
2011-06-15 19:53:32 +02:00
Sebastian Wick
6dc35247da
Word wrap for MessageBox
2011-06-15 19:42:20 +02:00
Sebastian Wick
9c56031ee2
rudimental implementation of non-interactive MessageBox
2011-06-15 13:58:57 +02:00
Sebastian Wick
fc25ccef4e
MW_Dialog set ro right propertys
2011-06-14 22:11:36 +02:00
Sebastian Wick
56dc9ffcf3
now, realy deleted needless code.
2011-06-14 18:29:55 +02:00
Sebastian Wick
5bf5bde946
created new files, conncted MessageBoxManger with WindowManager
2011-06-14 16:41:30 +02:00