AnyOldName3
|
cb6767b4fc
|
Move the declaration of ComputeLightSpaceBounds to the header so that it can be accessed from other compilation units.
(cherry picked from commit 8ac4fb208897a18da4934dd6f2fe84560b44ba9d)
|
2018-02-23 23:35:01 +00:00 |
|
AnyOldName3
|
6251e0519e
|
Use CLSB results to reduce maximum shadow map distance when sensible.
|
2018-02-23 23:31:53 +00:00 |
|
AnyOldName3
|
9f20aaccfb
|
Add some more advanced settings to control shadows.
|
2018-01-25 16:08:34 +00:00 |
|
AnyOldName3
|
c3e0398d1c
|
Add settings
|
2017-12-27 02:32:17 +00:00 |
|
AnyOldName3
|
c192c851db
|
Make disabling shadows disable their performance impact, too.
|
2017-12-26 23:51:50 +00:00 |
|
AnyOldName3
|
8957c92a36
|
Switch to a more industry-standard shadow map splitting scheme
|
2017-12-17 00:52:10 +00:00 |
|
AnyOldName3
|
7cce2d6f87
|
Implement a more sensible shadow map cascading system
|
2017-12-12 22:37:40 +00:00 |
|
AnyOldName3
|
98cd9fc144
|
Add preliminary support for global shader defines.
|
2017-11-22 20:07:07 +00:00 |
|
AnyOldName3
|
e201e359a9
|
Move Shadow to Components
|
2017-11-08 01:44:49 +00:00 |
|