AnyOldName3
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e201e359a9
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Move Shadow to Components
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2017-11-08 01:44:49 +00:00 |
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AnyOldName3
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3403205231
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Use three shadow maps per light
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2017-11-07 20:34:48 +00:00 |
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AnyOldName3
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56fa33af66
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Enable parallel split shadow maps
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2017-11-07 00:32:04 +00:00 |
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AnyOldName3
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d0587a3ad5
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Clean up the debug hud now it's working.
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2017-11-03 14:33:06 +00:00 |
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scrawl
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8141ee47d5
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Fix shader compile error
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2017-10-31 20:22:14 +01:00 |
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AnyOldName3
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ab669a434e
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Update the shadow frustrum bounds properly
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2017-10-30 19:54:54 +00:00 |
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AnyOldName3
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cf54b4a130
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Prevent debug HUD geometry from being culled erroneously.
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2017-10-26 20:38:36 +01:00 |
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AnyOldName3
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737563875a
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Remove superfluous - sign and switch to other debug shader
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2017-10-14 01:13:45 +01:00 |
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AnyOldName3
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be50ed7387
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Use a test image guaranteed to exist.
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2017-10-13 18:27:32 +01:00 |
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AnyOldName3
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26a7b48d69
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Attempt to make a VDSM work, and also to set up a debug HUD, but without success.
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2017-10-13 18:19:29 +01:00 |
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AnyOldName3
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0568c93b39
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Add specific shadow source files to MWRender
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2017-10-03 03:40:23 +01:00 |
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