1
0
Fork 1
mirror of https://github.com/TES3MP/openmw-tes3mp.git synced 2025-01-15 15:19:55 +00:00
Commit graph

11 commits

Author SHA1 Message Date
AnyOldName3
e201e359a9 Move Shadow to Components 2017-11-08 01:44:49 +00:00
AnyOldName3
3403205231 Use three shadow maps per light 2017-11-07 20:34:48 +00:00
AnyOldName3
56fa33af66 Enable parallel split shadow maps 2017-11-07 00:32:04 +00:00
AnyOldName3
d0587a3ad5 Clean up the debug hud now it's working. 2017-11-03 14:33:06 +00:00
scrawl
8141ee47d5 Fix shader compile error 2017-10-31 20:22:14 +01:00
AnyOldName3
ab669a434e Update the shadow frustrum bounds properly 2017-10-30 19:54:54 +00:00
AnyOldName3
cf54b4a130 Prevent debug HUD geometry from being culled erroneously. 2017-10-26 20:38:36 +01:00
AnyOldName3
737563875a Remove superfluous - sign and switch to other debug shader 2017-10-14 01:13:45 +01:00
AnyOldName3
be50ed7387 Use a test image guaranteed to exist. 2017-10-13 18:27:32 +01:00
AnyOldName3
26a7b48d69 Attempt to make a VDSM work, and also to set up a debug HUD, but without success. 2017-10-13 18:19:29 +01:00
AnyOldName3
0568c93b39 Add specific shadow source files to MWRender 2017-10-03 03:40:23 +01:00