scrawl
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a5ba1caed1
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Merge pull request #1541 from astillich/4189
Fixed escaping @ in boost program options filter
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2017-11-10 23:08:54 +00:00 |
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scrawl
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f1aeb416ec
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Disable Activate key when textinput is active (Bug #4151)
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2017-11-10 22:54:53 +00:00 |
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scrawl
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a5adc5b018
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Add NPC base skeleton files to the optimizer blacklist (Fixes #4159)
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2017-11-10 22:51:32 +00:00 |
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scrawl
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b06512a60d
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Fix error message that referred to the wrong file (Bug #4159)
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2017-11-10 22:51:32 +00:00 |
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scrawl
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1afbf99f74
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Make movement keys not function in text input mode
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2017-11-10 22:51:31 +00:00 |
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scrawl
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b9baee51d5
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Fix overlapping widgets in trade window layout (Fixes #4205)
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2017-11-10 22:51:29 +00:00 |
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rexelion
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69a56eaea3
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don't initialise rangeAttackOfTarget
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2017-11-10 10:44:53 +00:00 |
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Kyle Cooley
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1cd539bad2
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Fix render order for markers
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2017-11-10 02:06:06 -05:00 |
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Andrei Kortunov
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3694b6ec90
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Move onClose() check to item models
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2017-11-10 10:58:43 +04:00 |
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Andrei Kortunov
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ac33ff9482
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Move onDropItem() check to item models
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2017-11-10 10:58:43 +04:00 |
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Andrei Kortunov
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3604b73d60
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Move onTakeItem() to item models
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2017-11-10 10:58:40 +04:00 |
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Kyle Cooley
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556117f6e6
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Update marker transparency when changed.
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2017-11-10 01:56:06 -05:00 |
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AnyOldName3
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590531595b
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Create @foreach shader preprocessor macro in preparation for moving shadow setup out of shadermanager.cpp
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2017-11-10 02:02:27 +00:00 |
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Kyle Cooley
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de214db8d4
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Use configured transparency.
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2017-11-09 13:45:32 -05:00 |
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Kyle Cooley
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197ea95646
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Prevent arrows for move/scale markers from intersecting.
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2017-11-09 13:04:46 -05:00 |
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rexelion
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983c33c4c8
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don't use a pointer for ActionWeapon
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2017-11-09 14:23:26 +00:00 |
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AnyOldName3
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548c42b5fd
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Disable over-zealous shadows in the character preview.
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2017-11-08 13:38:30 +00:00 |
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AnyOldName3
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64d5d0fd66
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Prevent the local map from being considered to be shadowed.
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2017-11-08 13:30:13 +00:00 |
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AnyOldName3
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6e0b61d084
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Add missing libraries to components target
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2017-11-08 04:09:14 +00:00 |
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AnyOldName3
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e201e359a9
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Move Shadow to Components
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2017-11-08 01:44:49 +00:00 |
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AnyOldName3
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1a30a917af
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Merge upstream/master
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2017-11-08 01:31:38 +00:00 |
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AnyOldName3
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2e7951c83f
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Remove unused mask
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2017-11-08 01:28:10 +00:00 |
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AnyOldName3
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aa31cbba4f
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Attempt (and fail) to make the local map show without unwanted shadow
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2017-11-08 01:20:52 +00:00 |
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scrawl
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41ecbdbe6c
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Add missing WaitDialog::clear() (Fixes #4196)
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2017-11-08 00:56:05 +00:00 |
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AnyOldName3
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c3616ca78b
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Merge branch 'osgshadow-test-vdsm-sky-method-two' into osgshadow-test-vdsm
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2017-11-08 00:35:54 +00:00 |
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scrawl
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9ecdcc187f
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Clarify a warning message refers to inventory objects
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2017-11-08 00:26:09 +00:00 |
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scrawl
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95b3c1181a
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Update shader with a non-color tracking material when equipment is changed during chameleon/invisibility effects (Fixes #4190)
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2017-11-08 00:24:52 +00:00 |
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scrawl
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e42bd71081
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Add missing WaitDialog::clear() (Fixes #4196)
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2017-11-08 00:24:04 +00:00 |
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scrawl
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244cc5b861
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Reduce error spam
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2017-11-08 00:24:03 +00:00 |
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scrawl
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7b4add2ae4
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Fall back to non-shader material if creating the shader fails
Also fixes an uncaught exception that will break the whole game.
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2017-11-08 00:24:03 +00:00 |
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Alexander Stillich
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43b5c2e36b
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Fixed parameter naming
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2017-11-07 23:20:10 +01:00 |
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Alexander Stillich
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70d578d050
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Removed escape_hash_filter::mPrevious, removed usage of boost::replace_all
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2017-11-07 23:10:58 +01:00 |
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AnyOldName3
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25432146f7
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Merge remote-tracking branch 'upstream/master' into osgshadow-test-vdsm
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2017-11-07 22:08:21 +00:00 |
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Alexander Stillich
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af3e1f92ec
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Added StringUtil::replaceAll()
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2017-11-07 23:06:23 +01:00 |
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AnyOldName3
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3403205231
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Use three shadow maps per light
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2017-11-07 20:34:48 +00:00 |
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AnyOldName3
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715f29165b
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Dynamically adjust shaders to have the required number of shadow maps.
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2017-11-07 20:22:45 +00:00 |
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rexelion
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cab0002461
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Backing up distance is now dependent on opponents's weapon range; don't back up from ranged oponents
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2017-11-07 17:57:23 +00:00 |
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AnyOldName3
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3106159721
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Turn off all shadow texture units for the sky now it is possible for there to be more than one
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2017-11-07 16:40:32 +00:00 |
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AnyOldName3
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09b02c307a
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Merge from base branch
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2017-11-07 16:34:51 +00:00 |
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rexelion
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a1d9f11b04
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use fProjectileMaxSpeed for ranged weapons distance
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2017-11-07 11:43:21 +00:00 |
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Kyle Cooley
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492b99b008
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Transparent object markers
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2017-11-07 00:41:27 -05:00 |
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AnyOldName3
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56fa33af66
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Enable parallel split shadow maps
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2017-11-07 00:32:04 +00:00 |
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scrawl
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801f2d42d5
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Merge pull request #1537 from drummyfish/guardfix
Check the real distance to target in AIPursue (issue #4184)
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2017-11-05 23:24:59 +00:00 |
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Miloslav Číž
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f98a821482
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fix possible bug in aipursue
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2017-11-05 23:46:15 +01:00 |
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Alexander Stillich
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7d39c5450c
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Fixed escaping @ in boost program options filter
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2017-11-05 22:14:16 +01:00 |
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scrawl
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87c79d7102
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Merge pull request #1536 from rexelion/knockoutfix
Wait a few seconds before getting up (fixes #3884)
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2017-11-05 20:27:54 +00:00 |
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scrawl
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45993d3da2
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Merge pull request #1529 from drummyfish/animfix
Stop character landing animation when turning (issue #4177)
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2017-11-05 20:24:24 +00:00 |
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Miloslav Číž
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430d01a39a
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additional animation refactor
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2017-11-05 20:19:47 +01:00 |
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rexelion
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de7a7d842b
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mTimeUntilWake is initialised in the constructor
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2017-11-05 18:30:34 +00:00 |
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scrawl
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3d347730dc
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Merge pull request #1524 from psi29a/cmake_31
standerdise on 3.1.0
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2017-11-05 16:18:34 +00:00 |
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