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28 commits

Author SHA1 Message Date
Mads Buvik Sandvei
cf20faff21 Option to make use of XR_EXT_debug_utils if available 2020-10-17 21:11:31 +02:00
Mads Buvik Sandvei
c3a312f80d Squashed commit of the following:
commit d8564b8e501c98fa2e3cde582b8d06d7c78ba6ce
Author: Mads Buvik Sandvei <madssandvei@protonmail.com>
Date:   Fri Oct 16 23:43:39 2020 +0200

    bad assignment

commit 84f66e4bf1050ce8a316a27f8b10dc2243e35406
Author: Mads Buvik Sandvei <madssandvei@protonmail.com>
Date:   Fri Oct 16 21:08:27 2020 +0200

    Removed the approach of abstracting xr paths with enums. It is not turning out to be useful. Use the explicit paths instead. Added some default bindings for most currently available controllers, except the xbox controller.

commit ae525d0a239c087a7344528634a078e0812af66d
Author: Mads Buvik Sandvei <madssandvei@protonmail.com>
Date:   Fri Oct 16 21:05:37 2020 +0200

    Cleaned up openxr extensions code. Upgraded openxr to version 1.0.12 to enable support for certain controllers.

commit 2d71a5ecbf699c59f1fcdbebcad867fd28552929
Author: Mads Buvik Sandvei <madssandvei@protonmail.com>
Date:   Thu Sep 24 22:18:25 2020 +0200

    simple_controller
2020-10-17 12:33:46 +02:00
Mads Buvik Sandvei
89ff075936 New config options 2020-08-07 23:33:21 +02:00
Mads Buvik Sandvei
c136ae682e SteamVR compatibility (Lack of depth formats). Cleanup of deprecated oculus workarounds in vrsession.cpp. 2020-08-02 12:34:46 +02:00
Mads Buvik Sandvei
a15188d3bc Wait on a separate thread 2020-07-26 13:12:05 +02:00
Mads Buvik Sandvei
9e16e592e8 steady clock prediction was not quite right 2020-07-25 12:28:52 +02:00
Mads Buvik Sandvei
5e729a0e82 Improved XR event processing logic. Particularly, handling session stop/start in a more predictable, less crashy manner. Added disabling of rendering when XR session is not running. 2020-07-21 12:28:39 +02:00
Mads Buvik Sandvei
f451bf2a35 typo 2020-07-15 23:25:22 +02:00
Mads Buvik Sandvei
47b7837d7c Make use of the layer depth extension 2020-07-15 23:17:16 +02:00
Mads Buvik Sandvei
45656f1d06 Comments etc 2020-06-28 11:33:01 +02:00
Mads Buvik Sandvei
91de6392ca More refactoring / cleanup. Code policies. 2020-06-26 23:02:48 +02:00
Mads Buvik Sandvei
e3c460ae35 Swapchain refactoring. Use of multisampling. Msaa resolve steps for mirror textures. 2020-06-24 22:22:09 +02:00
Mads Buvik Sandvei
df45ee1690 More refactoring/cleanup 2020-06-24 21:26:11 +02:00
Mads Buvik Sandvei
1cf97fd7ad lots of refactoring and some commenting 2020-06-21 23:40:07 +02:00
Mads Buvik Sandvei
f25c3af9cb More refactoring of VRSession. Moved call of BeginFrame and WaitFrame to the start of cull to keep shadow technique within openxr specs. There is still some jitter unless i change to single-threaded, and now i have no idea why. 2020-06-03 19:46:20 +02:00
Mads Buvik Sandvei
8f38f0536c Separate GLRC for OpenXR to ensure uncontested access.
Safety check on predictions to police that they are made only once per frame.
2020-06-02 21:46:22 +02:00
Mads Buvik Sandvei
480ce82217 Fixed performance issues related to xr synchronization as well as osg pipelining. Some code refactoring / cleanup. 2020-05-24 18:00:42 +02:00
Mads Buvik Sandvei
57e48cfc03 Separate rendering of window menus. It's still awkward. Needs polishing. 2020-05-01 21:37:01 +02:00
Mads Buvik Sandvei
e573a260cb Rudimentary menu interactions 2020-03-08 14:14:24 +01:00
Mads Buvik Sandvei
bdade49129 In-place turning 2020-02-23 11:02:38 +01:00
Mads Buvik Sandvei
da73df1707 Basic input management 2020-02-15 20:01:11 +01:00
Mads Buvik Sandvei
49e0c6f17b Basic hand tracking. 2020-02-14 22:11:19 +01:00
Mads Buvik Sandvei
14039e5e25 Predictions work perfectly with this. Committing that and clean up later. 2020-02-02 13:12:53 +01:00
Mads Buvik Sandvei
fea964a6f3 Tightened prediction point 2020-01-27 18:34:48 +01:00
Mads Buvik Sandvei
951879240c Simplified render timing by separating rendering from the openxr swapchain, and instead blitting and submitting separately 2020-01-26 20:06:47 +01:00
Mads Buvik Sandvei
51125d4f3e Improved frame pose prediction by barriering slave access as well. Slaves were updating on either the old frame timing or new by chance, causing jittery tracking. Accounted for morrowind's unit length (1 unit = 64 yards) 2020-01-25 14:27:13 +01:00
Mads Buvik Sandvei
2accdc4441 Split view into worldview and menu, for ease of layer management. Basic pose management. 2020-01-24 00:14:23 +01:00
Mads Buvik Sandvei
2778775070 First commit. Wrote an osgviewer, achieved display. 2020-01-10 00:10:09 +01:00