Commit Graph

941 Commits (cf87708c1fc4a83aac6c668f3125020373371a5a)

Author SHA1 Message Date
Chris Robinson e6b547b9ba Merge remote-tracking branch 'zini/master' into transparency-fixes 12 years ago
Chris Robinson 166d529c50 Ensure the material is properly built after creating it 12 years ago
Chris Robinson 2c05a7477c Improve checks for texture resource names that include the "textures\" prefix 12 years ago
Chris Robinson ae5c0663f5 Merge remote-tracking branch 'zini/master' into nif-fixes 12 years ago
Chris Robinson eaa6813917 Workaround for meshes without any vertices 12 years ago
Chris Robinson 2786cc67f6 Fix loading empty NiTriShapeData records 12 years ago
Marc Zinnschlag 230136438b minor cleanup 12 years ago
lazydev 60f2219450 fixed zini's norices 12 years ago
Chris Robinson 1168f15361 Don't disable depth writes when blending is enabled 12 years ago
lazydev 169a1ff1ce Merge branch 'master' of git://github.com/zinnschlag/openmw 12 years ago
Marc Zinnschlag 1f24763881 Merge remote-tracking branch 'vorenon/licensefix' 12 years ago
vorenon 06e077c07c Removing all traces of "Open Morrowind".
pvdk said it was ok to remove the header entirely
12 years ago
scrawl 6683e43efc Removed commented code 12 years ago
scrawl f75681d89b Ignore ESX header version 12 years ago
lazydev b93eb84401 fix for https://bugs.openmw.org/issues/573 12 years ago
Chris Robinson a7220518b6 Merge remote-tracking branch 'zini/master' into skeleton-fixes 12 years ago
Chris Robinson 3ed0bf97a8 Share the space with the parent entity only when there's real skinned meshes
The existence of a base skeleton doesn't mean it shares the same bone
structure. If there isn't an actual skinned entity besides the base, simply
attach it to the bone like unskinned meshes should be.
12 years ago
Chris Robinson bfe80bb8dc Avoid duplicating skeletons due to casing issues
Manually created resource names are apparently always case sensitive, causing
some skeletons to get loaded multiple times.
12 years ago
Sergey Shambir 03ca7f6123 NIF: added NiStencilProperty record handling
NiStencilProperty appears in Better Clothes plugin. If it not handled,
some parts of NPCs bodies will be not rendered.
12 years ago
Marc Zinnschlag 53953b23f9 Merge remote-tracking branch 'chris/materials' 12 years ago
Marc Zinnschlag f175f8327f Merge remote-tracking branch 'lazydev/master' 12 years ago
Chris Robinson b4b20622c6 Properly handle NiAlphaProperty values 12 years ago
lazydev f717fe0254 Merge branch 'master' of git://github.com/zinnschlag/openmw 12 years ago
Marc Zinnschlag 70b6b68005 Merge remote-tracking branch 'sergeyshambir/BBfix' 12 years ago
lazydev 759b2e96bf fix for https://bugs.openmw.org/issues/577 12 years ago
Chris Robinson aefd12dfe0 Don't create meshes for collision shapes 12 years ago
Chris Robinson 9679daa6a4 Merge remote-tracking branch 'zini/master' into misc-cleanup 12 years ago
Chris Robinson 429bc23cf6 Convert the 0-1 glossiness parameter to 0-255 for shininess 12 years ago
Marc Zinnschlag a535d51cbf Merge branch 'brokenendfix' 12 years ago
Chris Robinson 5f2c897001 Better handle which collision shapes to load 12 years ago
Chris Robinson ff1ecb85c6 Don't bother storing the shape name for the submesh name
The submesh name Ogre has is completely useless to us
12 years ago
Marc Zinnschlag 151ecaad04 workaround for garbage after an end statement 12 years ago
Chris Robinson 53eb553c57 Be a little more aggressive when looking to skip generating a skeleton
This is needed to handle the insane number of nodes and trishapes in
in_prison_ship.nif, as Ogre has a 256-bone limit for skeletons. This is a bit
sketchy, but it works.
12 years ago
Sergey Shambir b1381ddd69 Nif loader: workaround for missed textures in BB/BH
Works for Better Bodies / Better Heads addons.
12 years ago
Chris Robinson c60e858b02 Create bones for NiTriShape nodes, and attach the entities to them
Otherwise some models don't connect properly. NiTriShapes are more guaranteed
to have unique names than their parent nodes.
12 years ago
Chris Robinson db9a3aeddf Merge remote-tracking branch 'zini/master' into animation2 12 years ago
Nathan Jeffords 44b1c66c4b fixed various warnings about converting size_t to int 12 years ago
Chris Robinson 3c0b29de45 Merge remote-tracking branch 'zini/master' into animation2 12 years ago
greye 82595e66b2 another missing header for #576 12 years ago
Marc Zinnschlag 9b7957cf20 fixed a missing inlcude 12 years ago
Chris Robinson 6ae00be8a3 Fix nifbullet shape transformation 12 years ago
scrawl f4749f10da NIF bullet loader fix for incorrect collision shapes (credit goes to Chris, he asked me to push this) 12 years ago
Chris Robinson e2d7cc49e3 Merge remote-tracking branch 'zini/next' into animation2 12 years ago
Douglas Mencken df5919f2c5 Use `signed char' explicitly where needed. It is important because:
- It is implementation-dependent if plain `char' signed or not.
- C standard defines three *distinct* types: char, signed char,
  and unsigned char.
- Assuming that char is always unsigned or signed can lead to
  compile-time and run-time errors.

You can also use int8_t, but then it would be less obvious for developers
to never assume that char is always unsigned (or always signed).

Conflicts:

	components/esm/loadcell.hpp
12 years ago
Chris Robinson da5f11700f Warn about unhandled node types before the controllers 12 years ago
Chris Robinson 5b2ca6fa7d Don't complain about RootCollisionNode, it's handled in nifbullet 12 years ago
Chris Robinson f4e587c72c Always create a skeleton from a NIF when there's more than one NiNode 12 years ago
Chris Robinson f197c67e95 Fix a circular include 12 years ago
Chris Robinson 34ddf69a31 Merge remote-tracking branch 'zini/next' into animation2 12 years ago
Marc Zinnschlag f19fbaa293 Merge remote-tracking branch 'mark76/multiple_esm_esp' into next 12 years ago