scrawl
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cfdf99f601
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Revert "Merged pull request #1573"
This reverts commit 7324bd368f , reversing
changes made to 810e4416f6 .
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2018-05-26 11:39:30 +00:00 |
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scrawl
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99ffaafe30
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Revert "Merge pull request #1701 from akortunov/standfix"
This reverts commit da47fc79f5 , reversing
changes made to 7324bd368f .
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2018-05-26 11:35:48 +00:00 |
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Bret Curtis
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da47fc79f5
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Merge pull request #1701 from akortunov/standfix
Do not apply queue movement for standing actors
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2018-05-23 22:35:08 +02:00 |
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Marc Zinnschlag
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7324bd368f
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Merged pull request #1573
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2018-05-23 17:00:29 +02:00 |
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Capostrophic
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867a5938ca
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Don't reset sneaking camera offset while in GUI (fixes #4420)
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2018-05-20 10:24:20 +03:00 |
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Andrei Kortunov
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3636cf2015
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Do not apply queue movement for standing actors
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2018-05-05 22:41:26 +04:00 |
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Andrei Kortunov
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22fb1f3403
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Play spellcasting effects from objects
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2018-04-30 17:12:06 +04:00 |
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scrawl
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c02920bcd1
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Merge pull request #1634
Conflicts:
apps/openmw/mwworld/worldimp.hpp
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2018-03-20 22:48:20 +00:00 |
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Andrei Kortunov
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53ef345680
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Update magic effect particles after building new animation (bug #2254)
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2018-03-19 10:43:22 +04:00 |
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Andrei Kortunov
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a0a30cdbf5
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AI: hide torches during bad weather (bug #4334)
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2018-03-19 08:03:53 +04:00 |
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scrawl
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b1b8e31562
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Use unique_ptr over new/delete (Fixes #4305)
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2018-01-30 22:05:16 +00:00 |
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AnyOldName3
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03fc3353b9
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Tidy up indentation 2
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2017-10-19 16:34:50 +01:00 |
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AnyOldName3
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f3e6b26e6b
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Tidy up indentation
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2017-10-19 16:34:11 +01:00 |
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AnyOldName3
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2abff22c08
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Make MWWorld::World final to enable compiler optimisations
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2017-10-18 13:48:31 +01:00 |
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AnyOldName3
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7440cf37bc
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Remove redundant virtual keywords implied by override keywords
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2017-10-18 13:37:37 +01:00 |
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AnyOldName3
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69da89be39
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Mark a method I missed out the first time as override
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2017-10-18 13:05:04 +01:00 |
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AnyOldName3
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2aad5bed7a
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Mark worldimp functions as override to stop distracting Travis CI warnings and prevent future typos
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2017-10-18 05:06:09 +01:00 |
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MiroslavR
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f15de6d3ca
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ESS-Importer: Convert magic projectiles (Closes #2320)
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2017-09-20 18:58:56 +02:00 |
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scrawl
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a629d48df6
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Update the facedObject after the camera is updated
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2017-07-19 13:05:51 +02:00 |
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scrawl
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80eb2ea35d
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Merge pull request #1313 from akortunov/spellpriority
Make combat AI to do not cast target spells under water
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2017-06-12 23:32:35 +02:00 |
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Bret Curtis
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d785344fad
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purge all instances of <boost/shared_ptr.hpp>, clean up unused headers
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2017-06-09 19:08:53 +02:00 |
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Andrei Kortunov
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3190f28710
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Spell priority: make AI do not cast target spells under water
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2017-06-09 10:23:46 +04:00 |
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scrawl
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57b585570a
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Preload magic effect visuals of the player's selected weapon/spell
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2017-02-15 21:01:25 +01:00 |
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scrawl
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026a05718f
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Construct the WorkQueue in Engine
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2017-02-14 07:58:16 +01:00 |
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Allofich
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6b53541571
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Prevent AI actors from hitting unintended targets
(Fixes #3254)
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2017-02-12 19:51:19 +09:00 |
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scrawl
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066aa2e60e
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Always run preloadCommonAssets even when the menu is skipped
Move to before the content files are loaded so we can do preloading in parallel with content file loading
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2017-02-09 03:16:36 +01:00 |
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scrawl
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34deb6e7b1
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Add 'showSceneGraph' command to export the scene or a particular object to .osgt for debugging purposes
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2017-02-01 06:00:14 +01:00 |
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NeveHanter
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811e9ad9f3
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Fixed bug https://bugs.openmw.org/issues/3617 by allowing touch and target enchantments from ranged weapons and their projectiles to explode even when colliding with non-activable objects, terrain, water slab or when shoot underwater.
Also allowed projectiles to fly through the dead bodies as in vanilla.
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2017-01-15 09:49:25 +01:00 |
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scrawl
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16a913c549
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Add emission of water ripple particles for water-walking actors (Fixes #3608)
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2016-11-20 18:47:12 +01:00 |
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MiroslavR
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5e46121046
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Implement fleeing AI (Closes #1118)
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2016-11-16 20:15:25 +01:00 |
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Allofich
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df03b32205
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Coverity fixes
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2016-10-05 23:32:26 +09:00 |
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Allofich
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eecf412b85
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Recreate vanilla-like behavior for telekinesis and touch spells
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2016-09-23 01:16:03 +09:00 |
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Allofich
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f8270f6bd5
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Consolidations and cleanup for multi-effect spells
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2016-09-05 05:30:51 +09:00 |
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Allofich
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37f07f7435
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Combine into one multi-effect magic projectile
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2016-09-04 22:35:29 +09:00 |
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Allofich
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10842462c7
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Send lists of models and sounds to launchMagicBolt
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2016-09-04 17:42:27 +09:00 |
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Allofich
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a6216d883f
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Don't allow casting Water Walking in deep water
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2016-08-31 04:37:50 +09:00 |
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Allofich
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7a0f9a7989
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Clean up, remove unnecessary code changes
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2016-07-09 02:24:08 +09:00 |
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Allofich
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4e54338ce0
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Implement and use getDistanceToFacedObject()
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2016-07-08 23:28:49 +09:00 |
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Allofich
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c1236f4113
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Simplified code
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2016-07-04 20:25:25 +09:00 |
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Allofich
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c02695e56d
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Cleanups and fixes
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2016-07-04 16:06:16 +09:00 |
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Allofich
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64d53a2314
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Avoid double raycasts when using getFacedObject
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2016-07-04 16:06:04 +09:00 |
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Austin Salgat
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84179c262f
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Update manual wandering to prevent actor from leaving/entering water
Water creatures will stay in the water, while land creatures will stay on land when wandering.
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2016-04-16 16:39:13 -05:00 |
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scrawl
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5bd8ef247d
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Do not adjust the player position when loading a savegame (Fixes #2089)
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2016-03-24 17:18:08 +01:00 |
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scrawl
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6df71f6250
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Factor out safePlaceObject function
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2016-02-29 17:19:22 +01:00 |
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scrawl
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11f00e3aa9
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Rename safePlaceObject to placeObject
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2016-02-29 17:05:18 +01:00 |
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scrawl
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c3ef387208
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Vanilla-compatible creature/NPC respawning (Fixes #2369, Fixes #2467)
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2016-02-27 12:53:07 +01:00 |
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scrawl
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383524c688
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Run physics in fixed timesteps, use the remainder to interpolate between current and previous state
Based on http://gafferongames.com/game-physics/fix-your-timestep/
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2016-02-13 03:03:34 +01:00 |
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scrawl
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1cda2bf796
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Preload sky & water from the main menu
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2016-02-09 01:28:13 +01:00 |
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scrawl
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300379617e
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Accept a const CellStore in findInteriorPositionInWorldSpace
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2016-02-05 01:19:45 +01:00 |
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scrawl
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41ebf62fb1
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Accept a const CellStore in getNorthVector
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2016-02-05 01:19:45 +01:00 |
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