David Cernat
572b16af41
Add OpenMW 0.47 commits to OpenMW VR up to 4 Dec 2021
...
# Conflicts:
# .gitlab-ci.yml
# CI/before_script.msvc.sh
# CI/install_debian_deps.sh
# CMakeLists.txt
# apps/openmw/mwrender/screenshotmanager.cpp
# files/ui/advancedpage.ui
2021-12-07 21:49:20 +02:00
madsbuvi
16ea254fc1
Fix compilation error for openmw target
2021-05-26 23:17:52 +02:00
madsbuvi
abee6ca841
Fix #109 also fixes lack of motion controller interaction during main menu and load game.
2021-05-26 21:40:18 +02:00
Andrei Kortunov
49a744b65a
Make groundcover to use rendering distance in units instead of cells
2021-05-12 09:29:25 +04:00
jvoisin
998cc97a4f
And done!
2021-04-30 20:49:22 +02:00
madsbuvi
f4e36f4be5
Merge remote-tracking branch 'remotes/origin/master' into openmw-vr
2021-04-24 21:14:51 +02:00
Andrei Kortunov
2d869ca9ff
Fix node masks signed/unsigned mismatch
2021-04-20 10:52:51 +04:00
Andrei Kortunov
7d5c5f8a24
Do not assign negative values to unsigned variables
2021-04-19 16:08:19 +04:00
AnyOldName3
ce3ed28403
Control stomping via settings.
2021-04-18 21:44:23 +01:00
glassmancody.info
16856d45c5
Lighting Patch
...
Fixes build errors with older OSG builds and some issues with 'shared' layout.
Bring back ambient in inventory through lightmodel instead of sun ambient, mirrors scene ambient/sunlight relationship.
Forces shaders when certain lighting methods are enabled and finalize settings.
Correctly override sun for localmap.
2021-04-16 11:55:40 -07:00
glassmancody.info
531a6e1979
Code review fixes, remove implicit GLSL casts
2021-04-13 11:09:54 -07:00
glassmancody.info
582f7b52cf
Merge remote-tracking branch 'upstream/master' into why_are_the_christmas_lights_still_up
2021-04-13 11:09:52 -07:00
glassmancody.info
9e80091aff
clear up force shaders and make it less convoluted
2021-04-13 11:09:49 -07:00
glassmancody.info
16f80ec6f3
Update settings when using fallback
2021-04-13 11:09:49 -07:00
glassmancody.info
4ba473b684
Finalize settings, torch fix
2021-04-13 11:09:49 -07:00
glassmancody.info
71c30a31df
in-game settings, some require restart
2021-04-13 11:09:49 -07:00
glassmancody.info
3d713e8602
Fix incorrect minimum ambient
2021-04-13 11:09:49 -07:00
glassmancody.info
cc31e1eea1
Ambient luminance threshold setting
2021-04-13 11:09:35 -07:00
glassmancody.info
690995988b
More formatting, OpenCS cells are unbroken
2021-04-13 11:09:35 -07:00
glassmancody.info
43ac32921c
Rewrite, support different lighting methods
2021-04-13 11:09:19 -07:00
glassmancody.info
9d9074c244
Add shared UBO
2021-04-13 11:07:48 -07:00
glassmancody.info
dda735c54a
initial commit
2021-04-13 11:06:16 -07:00
Andrei Kortunov
124a33d8a3
Fix uninitialized variables
2021-04-10 10:58:00 +04:00
madsbuvi
1bee59c2b1
Merge remote-tracking branch 'remotes/origin/master' into openmw-vr
2021-03-26 17:59:23 +01:00
psi29a
cc6f08930b
Merge branch 'alpha-meddling' into 'master'
...
Replace deprecated alpha test in shader visitor
Closes #4899
See merge request OpenMW/openmw!473
2021-03-13 08:13:19 +00:00
AnyOldName3
0431ba4c87
Merge branch 'alpha-meddling-shader-side-mip-meddling' into alpha-meddling
2021-03-13 01:23:30 +00:00
AnyOldName3
f09b0fc1bd
Put groundcover alphafunc where shader visitor can see it
...
I'd already made this change so don't know why it disappeared instead of
being included in b8ee32e3
2021-03-12 17:21:36 +00:00
Andrei Kortunov
38679013fe
Give meaningful name to the mEffectFade
2021-03-10 19:10:17 +04:00
Andrei Kortunov
d805886de7
Double-buffer shader water stateset (bug #5026 )
2021-03-08 10:58:51 +04:00
madsbuvi
d598923421
Merge remote-tracking branch 'remotes/origin/master' into openmw-vr
2021-03-02 14:32:34 +01:00
AnyOldName3
4ed67d8597
Improve A2C setting name
2021-02-24 18:01:06 +00:00
AnyOldName3
4f510d85ba
Merge remote-tracking branch 'upstream/master' into alpha-meddling
2021-02-14 22:42:55 +00:00
madsbuvi
6c9df35725
Merge remote-tracking branch 'remotes/origin/master' into openmw-vr
2021-02-01 15:09:00 +01:00
Nelsson Huotari
3194520dcd
Move base_anim settings to settings-default.cfg
2021-01-27 13:41:02 +02:00
Andrei Kortunov
f40e227686
Remove redundant formatting changes
2021-01-26 22:29:41 +04:00
Andrei Kortunov
8874e88ff1
Drop fading setting
2021-01-26 22:29:41 +04:00
Andrei Kortunov
1a6c06f7b5
Do not allow to set distance to non-positive values
2021-01-26 22:29:41 +04:00
Andrei Kortunov
14cf0ce1dc
Implement instanced groundcover
2021-01-26 22:29:41 +04:00
madsbuvi
018e790ec0
Unite all viewer traversals.
2021-01-17 12:12:14 +01:00
madsbuvi
2a593498de
Save game crash.
2021-01-11 17:37:24 +01:00
Andrei Kortunov
799bd3379c
Move screenshots handling to the separate class
2021-01-09 10:44:33 +04:00
AnyOldName3
4ed3252001
Check for EXT_gpu_shader4 CPU-side
...
Mesa lies and always defines GL_EXT_gpu_shader4 even when the extension
isn't present.
2021-01-07 18:13:51 +00:00
AnyOldName3
f2eed5594a
Don't use A2C when MSAA is off
2021-01-02 18:27:46 +00:00
AnyOldName3
c75d7ceada
Ensure alpha test is off by default
2021-01-02 02:50:19 +00:00
madsbuvi
a9cea565f9
Proper handling of cull flags
2021-01-01 11:50:18 +01:00
AnyOldName3
8f4b856b44
Initial A2C implementation
2020-12-26 22:45:53 +00:00
AnyOldName3
2ecd00b6db
Don't accidentally enable alpha testing for all shadow casting
2020-12-18 16:31:21 +00:00
AnyOldName3
a080071588
Set default state sensibly
2020-12-18 00:02:51 +00:00
Mads Buvik Sandvei
1b193deeac
Misc new stereo integration fixes.
2020-12-16 21:00:21 +01:00
Mads Buvik Sandvei
c974e1dde3
Merge remote tracking branch multiview_test_branch
2020-12-09 19:42:15 +01:00