scrawl
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a9526622b1
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Particle improvements: particle systems now move with the particle bone, not the scene node. This difference is not noticable if the particle bone is static, but it makes the code *much* nicer and mirrors more closely what NifSkope does.
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2013-12-27 18:58:24 +01:00 |
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scrawl
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c5c3248376
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Compile fixes for Ogre 1.10
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2013-12-26 20:53:51 +01:00 |
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scrawl
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19e5978a01
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Merge branch 'master' of https://github.com/zinnschlag/openmw
Conflicts:
apps/openmw/main.cpp
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2013-12-16 13:35:31 +01:00 |
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scrawl
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0c3c3ed8e9
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Fix wind gravity affector
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2013-12-11 15:15:30 +01:00 |
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Alexander "Ace" Olofsson
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47c60a7037
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Fix C4716 (Must return a value) error on Windows MSVC
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2013-12-04 21:48:25 +01:00 |
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scrawl
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6b81fd78f1
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Particle improvements: Handle LocalSpace flag. Attach particle systems to the base node, since they need to be relative to that when LocalSpace is enabled. Get the bone in emitters/affectors so that resulting particle positions are the same. TODO: Fix Controllers to affect particle systems.
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2013-11-25 13:50:33 +01:00 |
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scrawl
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636d399c7f
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Refactored Ogre initialisation into a component
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2013-10-30 14:04:33 +01:00 |
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