Capostrophic
8376c8c68e
Allow partial matches in NotCell condition ( fixes #4459 )
7 years ago
Capostrophic
b274931165
Revert erroneous changes
7 years ago
Capostrophic
11103211c5
Make Goodbye and Choice choices mutually exclusive
7 years ago
Capostrophic
99360e132f
Only display "new journal entry" message in dialogue if there *is* a new entry
7 years ago
Andrei Kortunov
b6ae7f3cc8
Do not add greetings to the journal index (bug #4342 )
7 years ago
scrawl
c36d250044
Parse dialogue text for keywords after the resultscript runs ( Fixes #4210 )
7 years ago
scrawl
4a7be0ffda
Don't reset journal index to a lower value ( Fixes #4172 )
7 years ago
scrawl
e564dd842e
Refactor dialogue responses to make sure messages from scripts are printer afterwards, not before the dialogue response ( Fixes #4166 )
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Don't delete Link objects prematurely (Fixes #4171 )
7 years ago
scrawl
3d0094bd2e
Fix behavior of 'journal' command when invoked with already seen entry
7 years ago
scrawl
768da57da2
Fix dialogue topics displayed in lower case
7 years ago
Andrei Kortunov
f26206b630
Make unconscious actors do not speak and do not track targets
7 years ago
scrawl
2ce79e07a4
Refactor dialogue GUI to talk to the dialogue manager, not the other way around and not both ways.
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- Fix memory leaks in DialogueWindow
- Fix Link objects being deleted from their own event handler
7 years ago
scrawl
476bec41c5
Remove redundant code
7 years ago
scrawl
e8c6a3b225
Fix crash in dialogue filter if local variables are not configured
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This could happen e.g. by 'some_npc_in_remote_cell->forcegreeting'
7 years ago
scrawl
717e68fab2
Remove redundant resetHistory argument
7 years ago
scrawl
19e07fad30
Remove redundant Services enum
7 years ago
scrawl
f8ffd85146
Topic passed to keywordSelected() no longer has to be lower case
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Remove redundant mDialogueMap
7 years ago
scrawl
82a211ba03
Fix duplicate code
7 years ago
scrawl
84657271c7
Improve WindowManager API with a generic way of passing a Ptr to the opened GUI window
7 years ago
scrawl
c203a0774a
Adjust some layouts to take better advantage of keyboard navigation
7 years ago
Andrei Kortunov
7fcb22b867
Do not show empty journal entries ( fixes #3891 )
8 years ago
Andrei Kortunov
4bb9622c21
Handle greetings differently from responses
8 years ago
Allofich
315ad54b29
Don't make NPCs or player speak while underwater
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(Fixes #3851 )
8 years ago
Allofich
f34e35eb19
Check for NULL before running voice scripts
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(Fixes #3834 )
8 years ago
Allofich
60c67bc327
Run scripts for voiced dialogue
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(Fixes #3787 )
8 years ago
scrawl
29556a1802
More consistent wording of errors/warnings
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A Warning indicates a potential problem in the content file(s) that the user told OpenMW to load. E.g. this might cause an object to not display at all or as intended, however the rest of the game will run fine.
An Error, however, is more likely to be a bug with the engine itself - it means that basic assumptions have been violated and the engine might not run correctly anymore.
The above mostly applies to errors/warnings during game-play; startup issues are handled differently: when a file is completely invalid/corrupted to the point that the engine can not start, that might cause messages that are worded as Error due to the severity of the issue but are not necessarily the engine's fault.
Hopefully, being a little more consistent here will alleviate confusion among users as to when a log message should be reported and to whom.
8 years ago
scrawl
1692b7f38e
Merge pull request #1209 from dhustkoder/master
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Added ConstContainerStoreIterator (Task #3092 )
8 years ago
Rafael Moura
7fa2703715
Porting more ContainerStoreIterator usage to const version #3
8 years ago
Rafael Moura
18a4b64f1a
Porting more ContainerStoreIterator usage to const version #2
8 years ago
scrawl
3f27c8cc97
Always print context for script warnings to remove the need for verbose option
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(Fixes #2813 )
8 years ago
Allofich
5e992a0342
Fix attempting to access NPC stats on creatures
8 years ago
MiroslavR
5f234f8952
Dialogue: "PC Rank" condition now uses speaker's faction if "PC Faction" is not given ( Fixes #3689 )
8 years ago
Leon Krieg
c7b4b2cdd7
Fixed multiple spelling mistakes
8 years ago
Allofich
1c54f54ab8
Fix shadowing warnings
8 years ago
Allofich
1c2e04747d
Remove stray line
8 years ago
MiroslavR
14468262a7
Fix "Not Local" dialog test to also test variable value instead of just its existence ( Fixes #3577 )
8 years ago
Allofich
028db21c8a
Don't let disposition at end of dialogue be below 0 ( Fixes #3584 )
8 years ago
Allofich
53e94b7c3f
Fix shadowing warnings
8 years ago
scrawl
b6230bd31f
Reject weather dialogue conditions when in an interior cell ( Fixes #3437 )
9 years ago
scrawl
2ca7415708
Handle DialInfo::mFactionLess (Bug #3380 )
9 years ago
scrawl
4854d6b093
Set the TalkedToPc flag for voiced dialogue ( Fixes #3346 )
9 years ago
scrawl
79eb2d20e0
Cleanup
9 years ago
scrawl
12ec90f9e7
Change default argument, fix GetDisposition
9 years ago
ae-g-i-s
c9791c5c1a
Add addTemporaryDispositionChange parameter to MechanicsManager::getDerivedDisposition(), adjust callers that previously added temp disposition changes themselves ( fixes #3233 )
9 years ago
ae-g-i-s
2f1c6c740c
Revert "Fix incorrect handling of baseDisposition >= 100 in testDisposition(), enable unbounded getDerivedDisposition() ( Fixes #3233 )"
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This reverts commit 000597236e
.
9 years ago
ae-g-i-s
000597236e
Fix incorrect handling of baseDisposition >= 100 in testDisposition(), enable unbounded getDerivedDisposition() ( Fixes #3233 )
9 years ago
scrawl
90a99991d1
Use empty() instead of !size()
9 years ago
scrawl
f315a4386f
Accept an implicit reference in Journal ( Fixes #3135 )
9 years ago
scrawl
a9f0f30bb8
Reject conditions testing agaist Choice when not currently in a choice ( Fixes #3117 )
9 years ago
scrawl
0333c40047
Fix typo in SameRace dialogue function (function was inverted, Fixes #3116 )
9 years ago