scrawl
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b8464d4ce5
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allow picking up objects from the gameworld with the mouse in inventory mode
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13 years ago |
scrawl
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0ba0b2122e
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set the implicit object for script excution by clicking on it
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13 years ago |
scrawl
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c5a685d11f
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addition to last commit: show the selected weapon/spell names as inventory/spell window caption
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13 years ago |
scrawl
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298ae4f7f8
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HUD icons for selected weapon / selected spell / selected enchanted item
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13 years ago |
scrawl
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8b7baa808e
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fixed the hud icon positioning issues
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13 years ago |
scrawl
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30461438f6
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still left: spell success formula
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13 years ago |
scrawl
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0a17d6d710
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more resolution switching fixes
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13 years ago |
scrawl
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14f4f09f83
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proper resolution switching (reposition GUI & adjust mouse clipping region)
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13 years ago |
scrawl
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63213b36bf
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Show a label on the HUD with the cell name when it changes (visible for a few seconds) - like Morrowind
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13 years ago |
scrawl
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313a8e55b7
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- Issue #296: Clicking on HUD elements shows/hides the respective window
- Slightly redesigned the map window and minimap, the player arrow now isn't cut off at cell borders anymore
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13 years ago |
scrawl
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1079bb2677
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finished tooltips for everything in the stats window, some gui refactoring
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13 years ago |
scrawl
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4fb30544d4
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more gui files cleanup
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13 years ago |
scrawl
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fb47681fbd
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fix a bug, some cleanup
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13 years ago |
scrawl
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66abfd17ab
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check the container's "Organic" flag before trying to place items inside.
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13 years ago |
scrawl
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477f1b42ab
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fixed another item dropping bug
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13 years ago |
scrawl
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0f811edb47
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fixed a bug with dropping items on the ground
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13 years ago |
scrawl
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3f4ce32727
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implemented player encumbrance bar
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13 years ago |
scrawl
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175623bf22
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change the drag&drop to not use a seperate containerstore
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13 years ago |
scrawl
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b18ee198b4
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use a raycast to determine where to place object, if distance is too far
drop it on the ground
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13 years ago |
scrawl
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7fbee0d488
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use MyGUI::InputManager instead of MWInputManager to detect ctrl/shift
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13 years ago |
scrawl
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d3e162ec83
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dropping items works
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13 years ago |
scrawl
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6c9f75b322
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some unfinished work for dropping objects into the gameworld
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13 years ago |
scrawl
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967fb13fca
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remove the old inventory code, split HUD, map and mainmenu into seperate implementation files
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13 years ago |