Marc Zinnschlag
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1e9656ee9c
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Merge remote-tracking branch 'glorf/rotate-update1'
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2013-04-25 20:22:40 +02:00 |
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Glorf
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7cd4dd0c91
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Improved local rotations
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2013-04-25 19:14:10 +02:00 |
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scrawl
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547f77031d
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Fix crash when disabling objects in a previously loaded cell, then coming back to that cell and leaving again
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2013-04-17 17:06:30 +02:00 |
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Glorf
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1e92ffc314
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Added rotation layer
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2013-04-16 21:17:19 +02:00 |
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scrawl
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01ae91f640
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Fix several NPCs spawning in the ground
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2013-04-09 01:24:17 +02:00 |
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scrawl
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2e7d5377f4
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Fix crash when moving npcs to an inactive cell
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2013-04-04 16:51:22 +02:00 |
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scrawl
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ebaf80d539
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Trace actors onto the ground after load, when moved to a different cell by the console or on player cell change.
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2013-04-03 23:55:57 +02:00 |
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Marc Zinnschlag
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feaf2b43fb
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disabled and deleted objects where not correctly ignored during adding objects to a cell when it became active
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2013-03-22 09:44:59 +01:00 |
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Marc Zinnschlag
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6cef7fb610
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rescale all objects to the range of [0.5, 2] when a cell becomes active
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2013-03-10 10:00:20 +01:00 |
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Nathan Jeffords
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d3c1f5e7b2
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renamed low-level NIF related files and include guards to conform to naming convention
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2013-03-02 10:46:12 -08:00 |
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vorenon
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f66f67eaa1
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Loading text uses now the corresponding GMSTs
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2013-02-28 17:54:42 +01:00 |
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vorenon
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a6fb58bc59
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Using "Loading Exterior" and "Loading Interior" instead of "Loading Cell"
This commit replaces the default "Loading Cell" text with "Loading
Interior" and "Loading Exterior"
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2013-02-28 16:31:24 +01:00 |
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vorenon
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d4aa33b9a7
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Removing the unloading cells part instead of just commenting them.
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2013-02-28 15:58:03 +01:00 |
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vorenon
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ffd96c7715
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Removed "Unloading Cell..." text from loading screen
OpenMW unloads the cell so fast, it's hardly noticable. This commit gets rid of
the "flicker" every time a cell loads.
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2013-02-28 13:19:05 +01:00 |
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Chris Robinson
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db9a3aeddf
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Merge remote-tracking branch 'zini/master' into animation2
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2013-02-24 03:32:35 -08:00 |
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Nathan Jeffords
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44b1c66c4b
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fixed various warnings about converting size_t to int
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2013-02-23 10:23:38 -08:00 |
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Chris Robinson
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fe0e6c452d
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Remove the unneeded playerMove object from PhysicsSystem
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2013-02-07 12:11:10 -08:00 |
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Chris Robinson
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8d98f3649c
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Use a separate class to handle activator mechanics
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2013-01-28 23:39:11 -08:00 |
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Chris Robinson
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1ce8eaf52c
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Merge remote-tracking branch 'zini/master' into animation2
Conflicts:
apps/openmw/mwrender/actors.cpp
apps/openmw/mwrender/actors.hpp
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2013-01-16 07:36:56 -08:00 |
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Chris Robinson
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94e30199d1
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Merge remote-tracking branch 'zini/master' into animation2
Conflicts:
components/nifogre/ogre_nif_loader.cpp
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2013-01-15 14:59:30 -08:00 |
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Nathan Jeffords
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d5ebd6654d
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cache loaded NIF files to eliminate reloads
Created a NIF file caching mechanism to prevent the system from
reloading a NIF during a startup and cell changes.
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2013-01-10 21:47:02 -08:00 |
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Chris Robinson
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efca5ded47
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Clean up some header includes to reduce nesting
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2013-01-05 21:12:08 -08:00 |
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Marc Zinnschlag
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918316168f
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Merge remote-tracking branch 'greye/store' into next
Conflicts:
apps/openmw/mwclass/light.cpp
apps/openmw/mwworld/worldimp.cpp
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2012-11-07 19:34:28 +01:00 |
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greye
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ff8da265ed
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applying new interface vol.9, inconsistent
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2012-11-06 12:36:21 +04:00 |
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emoose
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5c1b3fc043
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Fixed: scene: adjust rotation/scale when creating objects
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2012-11-05 20:45:04 +00:00 |
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greye
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d205723a17
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resolving m prefix/ESMStore movement
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2012-11-05 18:02:47 +04:00 |
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greye
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2057f5619e
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move ESMStore to MWWorld
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2012-11-05 17:18:01 +04:00 |
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greye
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3c2ce25f5f
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m prefix for mwworld/cellstore.hpp
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2012-11-05 16:07:59 +04:00 |
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emoose
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accf8b2f71
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Updated Bug #430 fix so it only moves the player now
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2012-11-04 23:26:26 +00:00 |
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emoose
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cadc753216
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Fixed: engine: Bug #437 Stop animations when paused better fix; scene: Bug #430 Teleporting and using loading doors linking within the same cell reloads the cell
Bug #437 fix only pauses the RenderingManager, and still updates the mOcclusionQuery
Bug #430 fix is only tested in interiors (ToddTest)
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2012-11-03 19:29:55 +00:00 |
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emoose
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15f972cc62
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fixes: compile: cast error; doors: key id case comparison; character creation: going from CharacterCreation to BirthDialog loses data; character creation: Class/Race/BirthDialog allowing no data; code: clean up a bit
todo: going from CharacterCreation back to CreateClassDialog loses data
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2012-11-02 20:33:08 +00:00 |
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greye
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7606ebafd6
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resolving conflicts, minor update
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2012-09-17 11:37:50 +04:00 |
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scrawl
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2f0b47fc38
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test
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2012-09-13 00:21:58 +02:00 |
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scrawl
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d5a08e31e7
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scene does not disappear anymore during load
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2012-09-11 17:36:20 +02:00 |
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scrawl
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2b339f6c0f
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loading screen
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2012-09-11 16:37:54 +02:00 |
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Marc Zinnschlag
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88e70cb5bd
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Merge branch 'decouple'
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2012-08-12 18:11:17 +02:00 |
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Marc Zinnschlag
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6534c2a55a
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Issue #107: WindowManager is accessed only through the interface class from now on
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2012-08-12 18:11:09 +02:00 |
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Marc Zinnschlag
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484cce12a8
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Issue #107: removed redundant getStore function from window manager
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2012-08-12 14:36:46 +02:00 |
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Marc Zinnschlag
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b68f9d6a28
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Issue #107: MechanicsManager is accessed only through the interface class from now on
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2012-08-11 17:30:55 +02:00 |
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greye
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45306e4bc3
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fixed rotation adjustment
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2012-08-11 13:23:54 +04:00 |
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greye
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5018db3332
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removed some redundant code, added some comments
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2012-08-11 12:13:16 +04:00 |
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greye
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38b06aee6c
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resolving conflicts
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2012-08-09 21:49:00 +04:00 |
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Marc Zinnschlag
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aca08eb4c2
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Merge branch 'decouple' into player_control
Conflicts:
apps/openmw/mwsound/soundmanagerimp.hpp
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2012-08-09 16:12:10 +02:00 |
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Marc Zinnschlag
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6bd48d12af
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Issue #107: SoundManager is accessed only through the interface class from now on
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2012-08-09 14:33:21 +02:00 |
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greye
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ec9cf4d3c6
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rotateObject() added, input system rewritten
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2012-08-09 00:15:52 +04:00 |
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greye
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b6f7f21bcf
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fix player cell assertion fail, moveObject(Ptr&, CellStore&, f, f, f) added
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2012-08-08 14:51:33 +04:00 |
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greye
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f2a2e5f57d
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remove MWWorld::Player::setPos()
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2012-07-31 19:30:24 +04:00 |
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greye
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26595f22f6
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float* -> Vector3, moveToCell -> copyToCell, fixed placeObject()
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2012-07-26 16:14:11 +04:00 |
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greye
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49b1d5e127
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fix object placing
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2012-07-25 20:31:39 +04:00 |
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greye
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e1c7d1f529
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fixed item sinking
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2012-07-25 20:31:39 +04:00 |
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