Commit Graph

760 Commits (d3b623b5d32e8eba6c135ba62acfe049840040a4)

Author SHA1 Message Date
Ilya Zhuravlev 9e9f6f3132 loadtes3: don't pack() non-POD structs 7 years ago
Marc Zinnschlag bdabace7e2 Merge remote-tracking branch 'aesylwinn/LLmerge' 7 years ago
Kyle Cooley 11eae16645 Get rid of duplicate function, fix flag checking 7 years ago
Andrei Kortunov 30b05b557b ExtraSpell magic effect: a basic implementation 7 years ago
Marc Zinnschlag dd17f70068 Merge remote-tracking branch 'aesylwinn/landrecords' 7 years ago
scrawl 64e27c032b Merge pull request #1481 from scrawl/keyfocus
WindowManager overhaul & improved keyboard support
7 years ago
scrawl 19e07fad30 Remove redundant Services enum 7 years ago
scrawl 82a211ba03 Fix duplicate code 7 years ago
MiroslavR f15de6d3ca ESS-Importer: Convert magic projectiles (Closes #2320) 7 years ago
Kyle Cooley 50d9d9f78f Get rid of some templates, exceptions instead of assert, and other small changes. 7 years ago
Kyle Cooley 09e645a0e0 Fix careless mistake. 7 years ago
Kyle Cooley 25d4a0370f Changes to land data access in tables, also update Land once per frame in scene view. 7 years ago
Kyle Cooley d030b595f8 Fix potential segfault, cleanup, get rid of warnings. 7 years ago
Kyle Cooley 72cb405de2 Some bug fixes, changes to land load code. 7 years ago
Kyle Cooley ab607f3028 Tweaks to land loading, land cloning, terrain signals, placeholder land update handling 7 years ago
Kyle Cooley d3014cf394 Temporary fix for adding new lands, cloned lands will still reference old data though 7 years ago
Kyle Cooley 7cc95a11a4 Add more land table columns 7 years ago
Kyle Cooley 9e41f1340a Replace nonconst getId with setId, add template specialization and specialized derived classes for LandTexture 7 years ago
Andrei Kortunov 2bd105f5e2 Change mValue type for clothes to unsigned short (fixes #3960) 8 years ago
Bret Curtis d48b829b45 replace and purge boost::lexical_cast 8 years ago
Bret Curtis d785344fad purge all instances of <boost/shared_ptr.hpp>, clean up unused headers 8 years ago
Ewan Higgs 38a2de3c51 convert std::autor_ptr to std::unique_ptr, originally by Ewan Higgs and updated by Bret Curtis 8 years ago
Allofich ff3e307059 Pass parameters by const reference 8 years ago
Allofich 2a505b427d Remove second LAND_SIZE definition 8 years ago
MiroslavR 06dc94552f Log a warning if size in SCHD (script header) does not match SCDT (bytecode) size instead of failing 8 years ago
scrawl b384087e28 Fix handling in fillVertexBuffers when the chunk is >1 ESM::Cell 8 years ago
scrawl 0fc465da59 Store the min/max height in LandData 8 years ago
scrawl 80a0398f9d Load LandData into the LandObject to avoid threading conflicts when the same data is being loaded by two threads 8 years ago
scrawl 20d30bb8d7 Move mDataLoaded into LandData 8 years ago
scrawl 29556a1802 More consistent wording of errors/warnings
A Warning indicates a potential problem in the content file(s) that the user told OpenMW to load. E.g. this might cause an object to not display at all or as intended, however the rest of the game will run fine.

An Error, however, is more likely to be a bug with the engine itself - it means that basic assumptions have been violated and the engine might not run correctly anymore.

The above mostly applies to errors/warnings during game-play; startup issues are handled differently: when a file is completely invalid/corrupted to the point that the engine can not start, that might cause messages that are worded as Error due to the severity of the issue but are not necessarily the engine's fault.

Hopefully, being a little more consistent here will alleviate confusion among users as to when a log message should be reported and to whom.
8 years ago
scrawl ddd6605608 Move WNAM out of LandData to avoid redundant (de)allocations on startup 8 years ago
scrawl e00b420f68 Move saving of LandData into Land::save 8 years ago
scrawl 325bf66653 Return const Land in ESMStore 8 years ago
MAtahualpa b4ef9e2314 Update loadbook.cpp 8 years ago
MAtahualpa 5a58ab1837 Update loadbook.hpp 8 years ago
scrawl bbcba57495 Disable hitAttemptActorId saving code for now 8 years ago
scrawl 2ea0db1d1a Merge pull request #1198 from Allofich/combat
Make combat engagement logic more like vanilla
8 years ago
scrawl d3e1dbe920 Fix race conditions in terrain loader caused by static variables 8 years ago
Allofich 5d2090684a Store mHitAttemptActorId in save files 8 years ago
mrohrlach f0f78c9d64 Slight adjustments to disintegration fix 8 years ago
mrohrlach 9624d8aade Added new method and variable to track float remainders of disintegration effections 8 years ago
scrawl 505250f6ec Do not use architecture dependent type size_t in esm format (Fixes #3633) 8 years ago
Assumeru f6ef1ce276 Fix Calm/Frenzy/Demoralize/Rally Creature weakness and resistance 8 years ago
MiroslavR 301dd77efb Save controls state (Fixes #3598) 8 years ago
Allofich f6f16b68de Don't let Weakness to Magicka affect paralysis 8 years ago
Allofich 498976775a Fix reversed use of alembics and retorts 8 years ago
MiroslavR 55e670c5fe Fix animation state not saving
References with animation state changed but otherwise identical to their content file counterparts
were previously considered unchanged and thus dropped while saving.
8 years ago
scrawl a5da3a269e Fix shadowing warnings 8 years ago
MiroslavR b65f379b7f Save scripted animation state (Fixes #1931, #2150, #3393) 9 years ago
MiroslavR d790747389 Implement deletion of moved references (Bug #3471) 9 years ago