Commit Graph

11 Commits (d3b623b5d32e8eba6c135ba62acfe049840040a4)

Author SHA1 Message Date
Bret Curtis 07f75e1104 replace boost::shared_ptr in extern and components 8 years ago
scrawl 33e654f94d Add explicit handling of most commonly used nodes to NodeVisitors to avoid excessive virtual function calls 8 years ago
scrawl f898bf493f Don't use Geodes 9 years ago
Alexander "Ace" Olofsson aaaee74a4d Fix the comments 10 years ago
scrawl fd50be0fb8 Restore various gameplay 10 years ago
scrawl 09742d5b95 Animation playback works, no movement accumulation yet 10 years ago
scrawl 12f3198f68 Node name lookups should be case insensitive
Concerns "AttachLight", "BoneOffset" and equipment part attachment points, that are all case insensitive in vanilla MW.
10 years ago
scrawl cd7808fc11 Cleanup in preparation for animation port
Scrapped previous idea for multiple animation sources, better approach incoming.
10 years ago
scrawl 68f93294da Port EffectManager 10 years ago
scrawl edc5cad79e Port Animation::addEffect 10 years ago
scrawl c516e897ee Move Controller base classes to SceneUtil, add visitor to assign ControllerSources 10 years ago