Andrei Kortunov
|
4dcaf040e6
|
A Russian journal index
|
7 years ago |
Andrei Kortunov
|
60d0c83cca
|
Handle 128px Tx_menubook_topics textures
|
7 years ago |
jbo-85
|
f896c9acb6
|
Fix search paths in FindSDL2.cmake to find SDL2 built from source
|
7 years ago |
Miloslav Číž
|
ea2bbce68a
|
Fix memory leak in WindowManager
|
7 years ago |
scrawl
|
36f4f0ef85
|
Don't increase simulationTime while the game is minimized (Fixes #4211)
|
7 years ago |
scrawl
|
cf40d19d7d
|
Merge pull request #1551 from thegriglat/abs
Change abs to std::abs
|
7 years ago |
scrawl
|
35d68f038d
|
Update dialogue topics list after result script is run
Regression from 0.42.
|
7 years ago |
scrawl
|
60fba7acd8
|
Fix reorder warning
|
7 years ago |
scrawl
|
c36d250044
|
Parse dialogue text for keywords after the resultscript runs (Fixes #4210)
|
7 years ago |
scrawl
|
7c5d2a1ac4
|
Update dialogue topics list after result script is run
Regression from 0.42.
|
7 years ago |
scrawl
|
5a93b6a324
|
Enable word-wrapping for the console history
|
7 years ago |
Grigorii Latyshev
|
6e4f6c4bd5
|
Change abs to std::abs
|
7 years ago |
Alexander Stillich
|
93e9df15c9
|
Fixed parameter naming
|
7 years ago |
Alexander Stillich
|
52b3507a2b
|
Removed escape_hash_filter::mPrevious, removed usage of boost::replace_all
|
7 years ago |
Alexander Stillich
|
09aac22782
|
Added StringUtil::replaceAll()
|
7 years ago |
Alexander Stillich
|
92aaff3b78
|
Fixed escaping @ in boost program options filter
|
7 years ago |
scrawl
|
a7fd27f413
|
Merge pull request #1544 from rexelion/archerrangefix
use fProjectileMaxSpeed for ranged weapons distance (fixes #4192)
|
7 years ago |
scrawl
|
98b4f9c596
|
Merge pull request #1549 from akortunov/itemmodels
Item models reworking
|
7 years ago |
scrawl
|
ae9f79c192
|
Merge pull request #1550 from akortunov/trackingfix
Do not track a nearest actor during combat and pursue
|
7 years ago |
scrawl
|
dc016059c3
|
Disable Activate key when textinput is active (Bug #4151)
|
7 years ago |
scrawl
|
3b9e1e8c1b
|
Make movement keys not function in text input mode
|
7 years ago |
scrawl
|
b7eda61f7a
|
Fix overlapping widgets in trade window layout (Fixes #4205)
|
7 years ago |
Andrei Kortunov
|
8c0dcd8b2b
|
Do not track a nearest actor during combat and pursue (bug #4179)
|
7 years ago |
rexelion
|
f0649849b8
|
changed variable name to be more descriptive
|
7 years ago |
Andrei Kortunov
|
9943bd4d74
|
AiWander fast forwarding improvements (bug #3638)
|
7 years ago |
Andrei Kortunov
|
03f129b53c
|
remove redundant allowedToInsertItems() function from ItemModel
|
7 years ago |
Andrei Kortunov
|
99517d83ea
|
Bound items detection refactoring
|
7 years ago |
Andrei Kortunov
|
a02124f884
|
Handle item owners during pickpocketing
|
7 years ago |
scrawl
|
a5ba1caed1
|
Merge pull request #1541 from astillich/4189
Fixed escaping @ in boost program options filter
|
7 years ago |
scrawl
|
f1aeb416ec
|
Disable Activate key when textinput is active (Bug #4151)
|
7 years ago |
scrawl
|
a5adc5b018
|
Add NPC base skeleton files to the optimizer blacklist (Fixes #4159)
|
7 years ago |
scrawl
|
b06512a60d
|
Fix error message that referred to the wrong file (Bug #4159)
|
7 years ago |
scrawl
|
1afbf99f74
|
Make movement keys not function in text input mode
|
7 years ago |
scrawl
|
b9baee51d5
|
Fix overlapping widgets in trade window layout (Fixes #4205)
|
7 years ago |
rexelion
|
69a56eaea3
|
don't initialise rangeAttackOfTarget
|
7 years ago |
Kyle Cooley
|
1cd539bad2
|
Fix render order for markers
|
7 years ago |
Andrei Kortunov
|
3694b6ec90
|
Move onClose() check to item models
|
7 years ago |
Andrei Kortunov
|
ac33ff9482
|
Move onDropItem() check to item models
|
7 years ago |
Andrei Kortunov
|
3604b73d60
|
Move onTakeItem() to item models
|
7 years ago |
Kyle Cooley
|
556117f6e6
|
Update marker transparency when changed.
|
7 years ago |
Kyle Cooley
|
de214db8d4
|
Use configured transparency.
|
7 years ago |
Kyle Cooley
|
197ea95646
|
Prevent arrows for move/scale markers from intersecting.
|
7 years ago |
rexelion
|
983c33c4c8
|
don't use a pointer for ActionWeapon
|
7 years ago |
scrawl
|
41ecbdbe6c
|
Add missing WaitDialog::clear() (Fixes #4196)
|
7 years ago |
scrawl
|
9ecdcc187f
|
Clarify a warning message refers to inventory objects
|
7 years ago |
scrawl
|
95b3c1181a
|
Update shader with a non-color tracking material when equipment is changed during chameleon/invisibility effects (Fixes #4190)
|
7 years ago |
scrawl
|
e42bd71081
|
Add missing WaitDialog::clear() (Fixes #4196)
|
7 years ago |
scrawl
|
244cc5b861
|
Reduce error spam
|
7 years ago |
scrawl
|
7b4add2ae4
|
Fall back to non-shader material if creating the shader fails
Also fixes an uncaught exception that will break the whole game.
|
7 years ago |
Alexander Stillich
|
43b5c2e36b
|
Fixed parameter naming
|
7 years ago |