Andrei Kortunov
4872edc5ed
Prevent PlaySound overlapping
7 years ago
Andrei Kortunov
e0aa5e8e79
Prevent overlapping for journal and books scrolling
7 years ago
Andrei Kortunov
3571f7f413
Remove getEncoding() from WindowManager
7 years ago
Andrei Kortunov
f0ca3eabd3
Merge from upstream master
7 years ago
Andrei Kortunov
a83a43e376
Determine when need to use the Cyrillic journal index
7 years ago
scrawl
49a0922f1b
Remove 'visibility mask' gui feature which did not end up being useful
7 years ago
scrawl
7c68ed04b2
Don't require modal windows to be removed in the same order they were added
7 years ago
scrawl
fce9a14986
Hide the mouse cursor until it's used
7 years ago
scrawl
2ce79e07a4
Refactor dialogue GUI to talk to the dialogue manager, not the other way around and not both ways.
...
- Fix memory leaks in DialogueWindow
- Fix Link objects being deleted from their own event handler
7 years ago
scrawl
36c192a1dd
Undo the console portion of 84657271c7
because it results in the console forgetting its object on opening
7 years ago
scrawl
d78e822833
Add 'delay' argument for screen fading operations
7 years ago
scrawl
d10985e481
Remove unneeded window pointers
7 years ago
scrawl
f67dbc8aa0
Remove redundant update function
7 years ago
scrawl
ba7ae2663f
Use a generic container to delete windows
7 years ago
scrawl
5f440a29bd
Remember key focus per GUI mode
...
Among other things, this will remember the focused button in the container window, allowing quick looting of multiple containers.
7 years ago
scrawl
ad4b91131f
toggleGui renamed to toggleHud, remove unused variable
7 years ago
scrawl
20766fb508
Associate open/close sounds with the GUI mode
7 years ago
scrawl
269094ba8d
Restore the previous key focus widget when exiting modal dialog
7 years ago
scrawl
84657271c7
Improve WindowManager API with a generic way of passing a Ptr to the opened GUI window
7 years ago
scrawl
3820416277
Refactor the unholy mess that is WindowManager::updateVisible
...
GUI modes are now defined in a general and extensible way. The next commits are going to take advantage of this.
7 years ago
scrawl
c11fe6788f
Add basic keyboard navigation for the GUI
...
(Shift)Tab cycles, arrow keys move to the next button in that direction, Enter/Space accepts.
Note: Unless MyGUI is hacked to bits, clicking on an empty space will annoyingly reset the key focus. Not sure how to deal with that yet.
The visual highlight for selected buttons requires MyGUI commit 632d007429d0bf0c7d7f6c5db4a08353a63dd839 or later to appear (to be released in 3.2.3).
7 years ago
MiroslavR
1e585ac71a
Log a warning in case of missing bookart instead of showing a pink rectangle ( Fixes #3826 )
7 years ago
Andrei Kortunov
fb45995a41
Do not allow player to change weapon/spell during attack or spellcasting (bug #2445 )
7 years ago
Julian
d7aa2a882d
improve dialogue window performance
8 years ago
Andrei Kortunov
54b4d93f79
Added a special function for GUI sounds playing
8 years ago
Ewan Higgs
38a2de3c51
convert std::autor_ptr to std::unique_ptr, originally by Ewan Higgs and updated by Bret Curtis
8 years ago
Andrei Kortunov
2b3b6d558f
Move updatePinnedWindows() function to private section
8 years ago
Andrei Kortunov
f986e3fafa
Remove unused code
8 years ago
Andrei Kortunov
6c1e3a0618
Merged from upstream master
8 years ago
scrawl
1ffb9e1bf3
Remove renderWorldMap()
8 years ago
Andrei Kortunov
c3d49d5ca5
Fixed inventory crash and skipmenu launch
8 years ago
scrawl
57b585570a
Preload magic effect visuals of the player's selected weapon/spell
8 years ago
scrawl
72c6b11cf8
Move global map render to the worker thread
8 years ago
scrawl
92c2a10de4
Fall back to 'warrior' for not found class images ( Fixes #3228 )
9 years ago
scrawl
bd655c20fd
Refactor local map updates
...
We don't need the delay any more because the rendering itself is part of the normal rendering traversal - so it's delayed anyway.
Don't request maps that we're not actually using (i.e. with cell grid sizes higher than the default 3, we were rendering more maps than the map window could show).
9 years ago
scrawl
05f1fbf593
WindowManager: explicitely pass the ESMStore
...
Fixes potential crash when the loading screen layout tries to retrieve a GMST value via #{GMST} syntax before the World has been created.
Possibly related to Bug #2854 .
9 years ago
scrawl
13c7235b6b
Remove old FPS setting code
9 years ago
scrawl
fd48c1d6f4
Make the Equip script function "use" items (drink potion, use alchemy, etc)
9 years ago
Jiří Kuneš
a14a3c82de
added description of new syntax to the onRetrieveTag function comment
10 years ago
Jiří Kuneš
75f5972898
show owned - better settings
10 years ago
Marc Zinnschlag
b3ad983f1f
Merge remote-tracking branch 'scrawl/version'
...
Conflicts:
apps/openmw/mwgui/windowmanagerimp.cpp
10 years ago
scrawl
f09e4620b6
Move OpenMW version information to a textfile instead of compiling it in
...
Now we don't need to recompile 3 .cpp files and re-link whenever the current git HEAD changes.
10 years ago
Jiří Kuneš
4a6d806127
fixed comment, save settings to member variable, removed usless include, changed variable to const
10 years ago
Jiří Kuneš
e68b388d16
removed setCrosshairOwned from windowmanager
10 years ago
Jiří Kuneš
66edae9b93
change collor of crosshair
10 years ago
scrawl
de6dc21552
Create hardware cursors in advance ( Fixes #2660 )
10 years ago
scrawl
c811ac6afe
Port fog of war
...
Not optimized yet, need to work on fog texture's DataVariance.
10 years ago
scrawl
3dcb167066
Map rendering
10 years ago
scrawl
9ea416b852
Readded HW cursor manager (no image rotation yet)
10 years ago
scrawl
dc9b27acfe
Create manual GUI textures
10 years ago