Commit Graph

922 Commits (d5aa975675c2bacfe91dd7199143b79fa4ac324d)

Author SHA1 Message Date
Sergey Shambir 03ca7f6123 NIF: added NiStencilProperty record handling
NiStencilProperty appears in Better Clothes plugin. If it not handled,
some parts of NPCs bodies will be not rendered.
12 years ago
Marc Zinnschlag 53953b23f9 Merge remote-tracking branch 'chris/materials' 12 years ago
Marc Zinnschlag f175f8327f Merge remote-tracking branch 'lazydev/master' 12 years ago
Chris Robinson b4b20622c6 Properly handle NiAlphaProperty values 12 years ago
Marc Zinnschlag 70b6b68005 Merge remote-tracking branch 'sergeyshambir/BBfix' 12 years ago
lazydev 759b2e96bf fix for https://bugs.openmw.org/issues/577 12 years ago
Chris Robinson aefd12dfe0 Don't create meshes for collision shapes 12 years ago
Chris Robinson 9679daa6a4 Merge remote-tracking branch 'zini/master' into misc-cleanup 12 years ago
Chris Robinson 429bc23cf6 Convert the 0-1 glossiness parameter to 0-255 for shininess 12 years ago
Marc Zinnschlag a535d51cbf Merge branch 'brokenendfix' 12 years ago
Chris Robinson 5f2c897001 Better handle which collision shapes to load 12 years ago
Chris Robinson ff1ecb85c6 Don't bother storing the shape name for the submesh name
The submesh name Ogre has is completely useless to us
12 years ago
Marc Zinnschlag 151ecaad04 workaround for garbage after an end statement 12 years ago
Chris Robinson 53eb553c57 Be a little more aggressive when looking to skip generating a skeleton
This is needed to handle the insane number of nodes and trishapes in
in_prison_ship.nif, as Ogre has a 256-bone limit for skeletons. This is a bit
sketchy, but it works.
12 years ago
Sergey Shambir b1381ddd69 Nif loader: workaround for missed textures in BB/BH
Works for Better Bodies / Better Heads addons.
12 years ago
Chris Robinson c60e858b02 Create bones for NiTriShape nodes, and attach the entities to them
Otherwise some models don't connect properly. NiTriShapes are more guaranteed
to have unique names than their parent nodes.
12 years ago
Chris Robinson db9a3aeddf Merge remote-tracking branch 'zini/master' into animation2 12 years ago
Nathan Jeffords 44b1c66c4b fixed various warnings about converting size_t to int 12 years ago
Chris Robinson 3c0b29de45 Merge remote-tracking branch 'zini/master' into animation2 12 years ago
greye 82595e66b2 another missing header for #576 12 years ago
Marc Zinnschlag 9b7957cf20 fixed a missing inlcude 12 years ago
Chris Robinson 6ae00be8a3 Fix nifbullet shape transformation 12 years ago
scrawl f4749f10da NIF bullet loader fix for incorrect collision shapes (credit goes to Chris, he asked me to push this) 12 years ago
Chris Robinson e2d7cc49e3 Merge remote-tracking branch 'zini/next' into animation2 12 years ago
Douglas Mencken df5919f2c5 Use `signed char' explicitly where needed. It is important because:
- It is implementation-dependent if plain `char' signed or not.
- C standard defines three *distinct* types: char, signed char,
  and unsigned char.
- Assuming that char is always unsigned or signed can lead to
  compile-time and run-time errors.

You can also use int8_t, but then it would be less obvious for developers
to never assume that char is always unsigned (or always signed).

Conflicts:

	components/esm/loadcell.hpp
12 years ago
Chris Robinson da5f11700f Warn about unhandled node types before the controllers 12 years ago
Chris Robinson 5b2ca6fa7d Don't complain about RootCollisionNode, it's handled in nifbullet 12 years ago
Chris Robinson f4e587c72c Always create a skeleton from a NIF when there's more than one NiNode 12 years ago
Chris Robinson f197c67e95 Fix a circular include 12 years ago
Chris Robinson 34ddf69a31 Merge remote-tracking branch 'zini/next' into animation2 12 years ago
Marc Zinnschlag f19fbaa293 Merge remote-tracking branch 'mark76/multiple_esm_esp' into next 12 years ago
Mark Siewert eefbdde6de - For pull request: remove all instances of maps used to track refnumbers.
- new file: apps/openmw/mwworld/store.cpp, had to move reference merging method out of the header file to prevent three-way recursion/unresolved forward references in custom compare operators.
12 years ago
Marc Zinnschlag d5dd0640c7 basic gmst support 12 years ago
Chris Robinson 8b1e7b95ba Attempt to load the skeleton source if it doesn't yet exist 12 years ago
Michal Sciubidlo 347a734364 Move OpenDialog to editor and use it in startup dialogue.
Remove debug output from DataFilesList.
12 years ago
Michal Sciubidlo f7e5ea24f4 Merge branch 'startup' into cs_load.
Fix include in textinputdialog.cpp.
12 years ago
Chris Robinson bd4fdf47a3 Merge remote-tracking branch 'zini/master' into animation2
Conflicts:
	apps/openmw/mwrender/sky.cpp
12 years ago
Michal Sciubidlo 66ec4ca7d9 Split launcher specific code from DataFilesList back to DataFilesPage. 12 years ago
Chris Robinson bec538bfa1 Always declare operator<< for using a TextKeyMap with Ogre::Any 12 years ago
Mark Siewert 3e43db5f76 Merge remote-tracking branch 'upstream/master' into multiple_esm_esp 12 years ago
Chris Robinson c45b4d6072 Clean up some NIF warning reports 12 years ago
Michal Sciubidlo 155cca0c9a Upload missing files.
Fix folder name.
Keep Qt optional.
Move open dialogue from doc to tools.
Rename 'load' to 'open'.
Deleted wrong comment.
12 years ago
Chris Robinson e6e7c69013 Fix handling of filtered entities 12 years ago
Marc Zinnschlag 85697e4628 reverted to C++03 12 years ago
Michal Sciubidlo 492482de7f Add "open" option in opencs. 12 years ago
Chris Robinson c6a9ea5007 Use the skeleton as defined in the NIF model
The avoids having to duplicate models that get attached to different character
skeletons.
12 years ago
Michal Sciubidlo ac62dd050d Rename datafilespage to datafileslist 12 years ago
Michal Sciubidlo f029a9011a Move datafilespage to shared space. 12 years ago
Chris Robinson b6354c6282 Don't share skeleton instances between bounded parts on an NPC
However, a skeleton instance will still be shared between entities in an entity
list.
12 years ago
Chris Robinson 0853fa335c Avoid redundant string concatenations 12 years ago