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13 commits

Author SHA1 Message Date
Koncord
23684489da [General] Fix clang-tidy warning
Converting integer literal to bool, use bool literal instead
2018-07-03 02:50:21 +08:00
Koncord
2ed1bfe427 [General] Simplify ActorPackets 2017-06-03 03:42:10 +08:00
David Cernat
d0a0b6ffa4 [General] Add basic integrity checks to all Actor and World packets 2017-06-02 01:35:32 +03:00
David Cernat
068a45be87 [General] Synchronize player & NPC rotation animations 2017-05-30 12:08:58 +03:00
David Cernat
c211d53190 [General] Use only direction.pos in ActorPosition, as advised by Koncord 2017-05-29 05:55:25 +03:00
Koncord
8478fed98a [General] Simplify Actor packets. 2017-05-28 15:23:16 +08:00
Koncord
f6fba70a4e [General] Use compression for Position packets 2017-05-28 14:57:30 +08:00
David Cernat
73b9683182 [General] Make most ActorPackets smaller by not including refIds in them 2017-05-27 16:59:23 +03:00
David Cernat
7ec431ce3d [General] Make packet style more consistent 2017-05-24 22:09:35 +03:00
David Cernat
1a699329e5 [General] Set new BaseActor booleans in corresponding packets 2017-05-01 20:18:22 +03:00
David Cernat
d2fe777f89 [General] Send and read ActorDrawState packets 2017-04-13 15:26:48 +03:00
David Cernat
7662297334 [General] Use ESM::Position to store BaseActor's movement 2017-04-10 16:32:10 +03:00
David Cernat
742d6f653a [General] Add ActorPosition packet 2017-04-10 12:38:30 +03:00