Koncord
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23684489da
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[General] Fix clang-tidy warning
Converting integer literal to bool, use bool literal instead
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2018-07-03 02:50:21 +08:00 |
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Koncord
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2ed1bfe427
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[General] Simplify ActorPackets
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2017-06-03 03:42:10 +08:00 |
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David Cernat
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d0a0b6ffa4
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[General] Add basic integrity checks to all Actor and World packets
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2017-06-02 01:35:32 +03:00 |
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David Cernat
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068a45be87
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[General] Synchronize player & NPC rotation animations
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2017-05-30 12:08:58 +03:00 |
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David Cernat
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c211d53190
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[General] Use only direction.pos in ActorPosition, as advised by Koncord
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2017-05-29 05:55:25 +03:00 |
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Koncord
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8478fed98a
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[General] Simplify Actor packets.
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2017-05-28 15:23:16 +08:00 |
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Koncord
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f6fba70a4e
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[General] Use compression for Position packets
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2017-05-28 14:57:30 +08:00 |
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David Cernat
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73b9683182
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[General] Make most ActorPackets smaller by not including refIds in them
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2017-05-27 16:59:23 +03:00 |
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David Cernat
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7ec431ce3d
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[General] Make packet style more consistent
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2017-05-24 22:09:35 +03:00 |
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David Cernat
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1a699329e5
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[General] Set new BaseActor booleans in corresponding packets
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2017-05-01 20:18:22 +03:00 |
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David Cernat
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d2fe777f89
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[General] Send and read ActorDrawState packets
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2017-04-13 15:26:48 +03:00 |
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David Cernat
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7662297334
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[General] Use ESM::Position to store BaseActor's movement
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2017-04-10 16:32:10 +03:00 |
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David Cernat
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742d6f653a
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[General] Add ActorPosition packet
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2017-04-10 12:38:30 +03:00 |
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