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14 commits

Author SHA1 Message Date
scrawl
d8943aef2f Encapsulate magic effect magnitude (Feature #1489) 2014-08-17 03:58:04 +02:00
scrawl
dfacf8c044 Change ActiveSpells to use ActorId 2014-05-14 07:14:08 +02:00
scrawl
299690631f Implement SoulTrap magic effect 2014-01-02 21:21:28 +01:00
scrawl
0dc2e829dd Lots of cleanup. Implemented Absorb and Resist. Implemented several instant effects. Added hand VFX. 2013-11-17 23:31:08 +01:00
scrawl
aa84ce3f0d Copy paste mistake (oops) 2013-11-16 14:44:31 +01:00
scrawl
c73217627e Move code for listing effect sources to the spell management classes 2013-11-15 20:29:47 +01:00
scrawl
ff7e4174f9 Fix some leftover code that still calculated random magnitude per spell rather than per effect. Major cleanup of InventoryStore: Magic effects are now updated when needed, rather than cached. Also allows to get rid of 'mutable' hacks and non-const method that should be const. Play sounds and particles when equipping a permanent enchantment item. 2013-11-13 18:51:28 +01:00
scrawl
9b0e82a37f Projectile models are now spawned (no movement or impact yet). Refactored trap activation to apply range types properly. Handle ContinuousVFX for magic effects (note they aren't stopped yet when the effect ends) 2013-11-13 14:02:15 +01:00
Marc Zinnschlag
654cd3ab9b Issue #479: Use magnitude specified when adding disease 2013-01-13 14:52:55 +01:00
Marc Zinnschlag
40c58c1bb7 Issue #256: fixed a capitalisation mistake 2012-05-18 15:26:08 +02:00
Marc Zinnschlag
5236bcb557 Issue #256: added operator+= for MagicEffects 2012-05-18 15:12:11 +02:00
Marc Zinnschlag
e1997b7f04 Issue #256: added MagicEffects::add overload for EffectLists 2012-05-18 13:17:35 +02:00
Marc Zinnschlag
6fe6f3d282 adjust initial magicka based on Fortify Maximum Magicka effect 2010-09-30 15:58:31 +02:00
Marc Zinnschlag
98405a5716 implemented magic effects from abilities (effects are not applied yet) 2010-09-30 15:42:28 +02:00