David Cernat
d8cd57a8be
[Client] Make topic sync work with localized versions of the game
2017-05-31 14:11:16 +03:00
David Cernat
a353a21280
[General] Fix code style inconsistencies
2017-05-31 08:37:11 +03:00
David Cernat
068a45be87
[General] Synchronize player & NPC rotation animations
2017-05-30 12:08:58 +03:00
David Cernat
f4cdedd8cb
[General] Synchronize summoned creatures
2017-05-30 10:11:01 +03:00
David Cernat
4e5c8873e0
[General] Use ObjectSpawn instead of ObjectPlace for actors
2017-05-29 06:59:05 +03:00
David Cernat
c211d53190
[General] Use only direction.pos in ActorPosition, as advised by Koncord
2017-05-29 05:55:25 +03:00
David Cernat
0cce9908be
Merge pull request #222 from OpenMW/master
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Add OpenMW commits up to 29 May 2017
2017-05-29 04:53:23 +03:00
David Cernat
27148ce9eb
[General] Add placeholders for 12 new packets, to be implemented soon
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Additionally, make it slightly clearer who created which previously existing packets.
2017-05-29 04:43:52 +03:00
Julian Ospald
5d85fa9220
Fix build with osg >= 3.5.6
2017-05-28 17:30:01 +02:00
Koncord
f7473e3379
[General] Fix copy-posty bug
2017-05-28 17:00:52 +08:00
David Cernat
9fe5b4a305
[General] Remove debug line from ActorAnimFlags
2017-05-28 10:43:53 +03:00
Koncord
8478fed98a
[General] Simplify Actor packets.
2017-05-28 15:23:16 +08:00
Koncord
f6fba70a4e
[General] Use compression for Position packets
2017-05-28 14:57:30 +08:00
Koncord
4934be18f0
[General] Add compression flag to RW methods
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Advantages: and 2 bytes per float value, using huffman algorithm for structures and strings.
Disadvantages: bad for performance and precision for float/double variables.
2017-05-28 14:56:51 +08:00
David Cernat
73b9683182
[General] Make most ActorPackets smaller by not including refIds in them
2017-05-27 16:59:23 +03:00
David Cernat
311ce4119d
[General] Fix logic issues related to ActorEquipment
2017-05-26 22:53:28 +03:00
David Cernat
4f273932af
[General] Implement sending and reading of ActorEquipment packets
2017-05-26 04:37:49 +03:00
David Cernat
32879adc5b
[General] Allow ObjectTrap to trigger traps, not just disarm them
2017-05-26 01:28:43 +03:00
Koncord
24d4e1c222
[General] Remove useless PacketSendMyID
2017-05-26 02:40:49 +08:00
Koncord
a9fc096c9a
[General] Move password of master server to header
2017-05-26 01:34:39 +08:00
Koncord
056ec2d434
[General] Fix CMake errors
2017-05-25 23:56:22 +08:00
Koncord
3e284a1139
[General] Use unsigned int instead unsigned long
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sizeof(unsigned long) != 8 on Windows
2017-05-25 22:55:37 +08:00
David Cernat
7ec431ce3d
[General] Make packet style more consistent
2017-05-24 22:09:35 +03:00
David Cernat
11369f6513
[General] Implement sending and reading of PlayerTopic packets
2017-05-24 21:43:34 +03:00
David Cernat
08de349133
[General] Add placeholders for PlayerTopic & ObjectTrap packets
2017-05-24 19:01:28 +03:00
David Cernat
870fd9a78b
[General] Remove ObjectUnlock packet, use ObjectLock with 0 lock instead
2017-05-24 13:28:34 +03:00
Koncord
80bd268de6
[General] Use simple types for master server packets
2017-05-20 16:46:59 +08:00
David Cernat
b0cd636924
[General] Add basic integrity check to ProxyMasterPacket
2017-05-20 11:04:20 +03:00
Koncord
892960f913
[General] Add ctor to MasteData::Plugin
2017-05-20 00:06:34 +08:00
Koncord
956b573323
[General] Use different ordering channels for packets
2017-05-19 20:02:16 +08:00
David Cernat
e6983993c2
[General] Implement sending and reading of PlayerFaction packets
2017-05-18 19:27:20 +03:00
David Cernat
0189dbf916
[General] Make JournalItem consistent with other packet structs
2017-05-18 10:32:23 +03:00
David Cernat
ad388c7e12
[General] Add placeholders for ActorEquipment & PlayerFaction packets
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Also reorder packets and packet processors.
2017-05-16 19:25:31 +03:00
David Cernat
f527fe9ebe
[General] Add basic integrity check to reading of ActorList packets
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Additionally, add newlines to files missing them.
2017-05-16 14:20:40 +03:00
David Cernat
05564bd123
[General] Add basic integrity check to reading of Container packets
2017-05-14 20:24:06 +03:00
David Cernat
cc559cf8e2
[General] Don't send packets for dead LocalActors, to fix Position spam
2017-05-09 02:47:29 +03:00
David Cernat
26087a182d
Merge pull request #213 from OpenMW/master
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Add OpenMW commits up to 8 May 2017
2017-05-08 01:03:19 +03:00
scrawl
813af876f6
Use a partial binary search in isReservedName ( Fixes #3835 )
2017-05-07 23:28:56 +02:00
David Cernat
de49f5f175
[General] Add and use isActor bool for WorldObject
2017-05-07 03:07:09 +03:00
David Cernat
9d2c5c3502
[General] Simplify structure of BaseEvent
2017-05-06 21:57:29 +03:00
Koncord
8422ae0ce8
[General] Fix iterators in ProxyMasterPacket
2017-05-07 02:48:02 +08:00
David Cernat
4d81455020
[General] Rework and simplify death reasons so they work with NPCs
2017-05-05 22:16:31 +03:00
David Cernat
a7b06b342f
Merge pull request #211 from OpenMW/master
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Add OpenMW commits up to 5 May 2017
2017-05-05 18:50:46 +03:00
David Cernat
60cf623455
[Client] Make DedicatedActors transition into LocalActors when eligible
2017-05-05 07:37:09 +03:00
scrawl
8d84869432
Fix commit 8f71b65d38
(don't overwrite the previous user data)
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This resulted in a crash/corruption because the KeyframeController, for performance reasons, does not check that the expected user data is there and of correct type.
(Fixes #3829 )
2017-05-05 05:27:00 +02:00
Koncord
8fa8b8d310
[General] Add __WINDOWS define
2017-05-03 14:44:16 +08:00
Koncord
47e6820f97
[General] Move printWithWidth and intToHexStr to components
2017-05-03 14:38:44 +08:00
David Cernat
63dd2d9246
[General] Remove code related to ActorAuthority packets that is not used
2017-05-03 04:43:59 +03:00
David Cernat
c3c04bbfc3
[General] Make coding style consistent
2017-05-02 22:47:58 +03:00
Koncord
931a5896ec
[General] Improve PacketPreInit
2017-05-02 23:31:30 +08:00