David Cernat
93bd3207db
Merge pull request #212 from OpenMW/master
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Add OpenMW commits up to 6 May 2017
2017-05-06 18:39:42 +03:00
Bret Curtis
c262ae9279
Merge pull request #1285 from ace13/patch-5
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Update Windows CI scripts to use ffmpeg 3.2.4
2017-05-06 13:28:49 +02:00
PlutonicOverkill
64879c03e4
Add option to reset settings to default
2017-05-06 20:18:31 +12:00
Alexander "Ace" Olofsson
fd03c76e68
And apparently they're only doing zips now
2017-05-06 09:38:14 +02:00
Alexander "Ace" Olofsson
ae05c37a46
Update Windows CI scripts to use ffmpeg 3.2.4
2017-05-06 09:21:02 +02:00
David Cernat
bdc8b7f863
[Client] Send level creatures in ObjectPlace reply to ActorList request
2017-05-06 08:40:36 +03:00
David Cernat
9eef867928
[Client] Disable regular spawning of leveled creatures
2017-05-06 08:37:51 +03:00
David Cernat
3def111ca1
[Client] Fix graphical glitches related to DedicatedActor initialization
2017-05-06 04:49:49 +03:00
David Cernat
62aa6ed7ea
[Client] Send PlayerPosition packets based on a timeout
2017-05-06 00:59:54 +03:00
David Cernat
ef12a37d59
[Client] Send ActorPosition packets based on a timeout
2017-05-06 00:33:48 +03:00
David Cernat
db3859565b
[Client] Send ActorStatsDynamic packets only when stats change enough
2017-05-05 23:17:15 +03:00
David Cernat
4d81455020
[General] Rework and simplify death reasons so they work with NPCs
2017-05-05 22:16:31 +03:00
David Cernat
b745a33f18
[Client] Resurrect DedicatedActors that aren't supposed to be dead
2017-05-05 20:38:28 +03:00
David Cernat
8b4e167efe
[Client] Prevent NPC subtitles from being added to open Dialogue window
2017-05-05 20:16:20 +03:00
David Cernat
bcdbecf608
[Client] Initialize Cell before moving DedicatedActor to it
2017-05-05 19:54:20 +03:00
David Cernat
a7b06b342f
Merge pull request #211 from OpenMW/master
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Add OpenMW commits up to 5 May 2017
2017-05-05 18:50:46 +03:00
David Cernat
60cf623455
[Client] Make DedicatedActors transition into LocalActors when eligible
2017-05-05 07:37:09 +03:00
scrawl
8d84869432
Fix commit 8f71b65d38
(don't overwrite the previous user data)
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This resulted in a crash/corruption because the KeyframeController, for performance reasons, does not check that the expected user data is there and of correct type.
(Fixes #3829 )
2017-05-05 05:27:00 +02:00
David Cernat
06f3c07116
[Server] Only read Actor packets from players who are still authorities
2017-05-05 06:13:34 +03:00
David Cernat
206c9cc357
[Client] Use CellController pointers to make code easier to read
2017-05-05 04:58:44 +03:00
David Cernat
e05adbfe65
[Client] Add better debug for Actor cell changes
2017-05-05 04:46:40 +03:00
David Cernat
950a8eae3d
[Client] Move Actors to Cells rather than reinitialize them from scratch
2017-05-05 03:52:41 +03:00
David Cernat
8b8d55e8d3
[Client] Set a very high processing range for AI for the time being
2017-05-05 03:17:28 +03:00
David Cernat
8d41a0c53b
[Client] Make LocalActor initialization include newly spawned Actors
2017-05-05 02:46:16 +03:00
David Cernat
79691254a4
Merge pull request #210 from OpenMW/master
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Add OpenMW commits up to 3 May 2017
2017-05-03 17:44:08 +03:00
Marc Zinnschlag
a2e863e7dd
Merge remote-tracking branch 'origin/master'
2017-05-03 14:31:21 +02:00
Andrei Kortunov
4d927439ca
Spell priority: item wearing check when disintegrate weapon/armor
2017-05-03 11:13:35 +04:00
Koncord
93edd67681
[Client] Use boolean var instead requestQuit or throwing runtime_error
2017-05-03 14:52:32 +08:00
Koncord
e0139c33b3
[Client] Remove destructor in Cell
2017-05-03 14:46:25 +08:00
Koncord
4eb02af8fb
[Client] Use __WINDOWS define
2017-05-03 14:44:38 +08:00
Koncord
8fa8b8d310
[General] Add __WINDOWS define
2017-05-03 14:44:16 +08:00
Koncord
47e6820f97
[General] Move printWithWidth and intToHexStr to components
2017-05-03 14:38:44 +08:00
Andrei Kortunov
d598809ac6
Spell priority: check spell resistance, check if actor is already has a non-magnitude effect
2017-05-03 10:35:56 +04:00
David Cernat
34e77c5dae
[Client] Initialize Actors based on the guid of an ActorAuthority packet
2017-05-03 04:47:04 +03:00
David Cernat
e01cadad23
[Server] Send ActorAuthority packets to all players who loaded the cell
2017-05-03 04:45:55 +03:00
David Cernat
63dd2d9246
[General] Remove code related to ActorAuthority packets that is not used
2017-05-03 04:43:59 +03:00
David Cernat
0b40cb8919
[Client] When there are more client than server plugins, print them all
2017-05-03 03:14:11 +03:00
David Cernat
92e277d75d
[Client] Prevent application hang on Windows when plugins don't match
2017-05-03 02:17:19 +03:00
David Cernat
0284f18876
[Client] Replace plugin load order message with a clearer one at the top
2017-05-03 02:15:14 +03:00
David Cernat
1dbe9f0eaa
[Client] Print plugin comparison in a better-looking way on Windows
2017-05-03 01:51:47 +03:00
David Cernat
f80a16b897
[Client] Don't use try/catch when printing missing plugins
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Also move load order note to bottom where it fits better.
2017-05-03 00:15:43 +03:00
David Cernat
4294508082
[Client] Don't print null for missing plugins when comparing with server
2017-05-02 23:22:37 +03:00
David Cernat
c3c04bbfc3
[General] Make coding style consistent
2017-05-02 22:47:58 +03:00
Koncord
afcf5a7fc8
[Client] Fix segmentation fault
2017-05-03 02:43:58 +08:00
Koncord
ccae9590cc
[Client] Fix comparison between signed and unsigned integer expressions
2017-05-03 02:43:00 +08:00
Koncord
01bdbfecfb
[Client] Fix wrong checksum collection
2017-05-03 02:41:36 +08:00
Koncord
7bee82cedb
[Client] Add notification about strict order
2017-05-02 23:50:36 +08:00
Koncord
f6bea7a114
[Client] Read answer about ID_GAME_PREINIT from server
2017-05-02 23:37:18 +08:00
Koncord
bda9a76d29
[Server] Send server plugin list to client
2017-05-02 23:33:50 +08:00
Koncord
931a5896ec
[General] Improve PacketPreInit
2017-05-02 23:31:30 +08:00