bzzt
dc33eeadf1
tightscenebound is uncessary after water bbfix
2020-04-27 08:42:46 +02:00
Alexei Dobrohotov
d42cb4f16d
Merge pull request #2805 from elsid/detournavigator_update_callback
...
Use callback to handle changed tiles
2020-04-26 22:52:40 +03:00
Alexei Dobrohotov
f5b42107d3
Merge pull request #2807 from elsid/detournavigator_thread_jobs_stats
...
Add number of thread jobs to update jobs stats
2020-04-26 22:44:59 +03:00
Alexei Dobrohotov
afa502cfba
Merge pull request #2800 from elsid/rm_unused
...
Remove unused code
2020-04-26 22:14:24 +03:00
Roman Siromakha
4f75211e25
Merge pull request #2808 from Capostrophic/spellcleanup
...
Clean up spellcasting
2020-04-26 17:46:23 +02:00
Capostrophic
a3cd3281fb
Use an array instead of a map in spellSchoolToSkill()
2020-04-26 16:21:05 +03:00
Capostrophic
4838cf7362
Clean up spellcasting
2020-04-26 00:42:40 +03:00
elsid
df6e85b619
Use callback to handle changed tiles
...
Instead of collecting changed tiles into a temporary vector.
2020-04-25 17:56:41 +02:00
elsid
7502db1570
Add number of thread jobs to update jobs stats
2020-04-25 17:51:50 +02:00
Andrei Kortunov
528fc5870a
Merge pull request #2804 from elsid/fix_warnings
...
Fix warnings
2020-04-25 08:25:13 +04:00
elsid
ffacc30597
Use std::array for a list of extensions
...
This list doesn't change and the size is known at compile time.
2020-04-25 01:51:15 +02:00
elsid
975e4f9908
Fix warning -Wrange-loop-construct
...
apps/openmw/mwgui/loadingscreen.cpp:81:36: warning: loop variable 'extension' of type 'const std::__cxx11::basic_string<char>' creates a copy from type 'const std::__cxx11::basic_string<char>' [-Wrange-loop-construct]
for(auto const extension: supported_extensions)
^
apps/openmw/mwgui/loadingscreen.cpp:81:25: note: use reference type 'const std::__cxx11::basic_string<char> &' to prevent copying
for(auto const extension: supported_extensions)
^~~~~~~~~~~~~~~~~~~~~
&
2020-04-25 01:38:15 +02:00
Alexei Dobrohotov
cf812d4a0d
Merge pull request #2801 from elsid/update_recastnavigation
...
Update recastnavigation to 57610fa6ef31b39020231906f8c5d40eaa8294ae
2020-04-24 22:50:04 +03:00
elsid
847cd41b01
Update recastnavigation to 57610fa6ef31b39020231906f8c5d40eaa8294ae
2020-04-24 20:40:22 +02:00
elsid
c59c8ae1f4
Remove unused macro
2020-04-24 20:38:55 +02:00
elsid
ee60d4bcea
Remove unused ItemStack::stacks
2020-04-24 20:38:55 +02:00
psi29a
3b9a51b8ac
Merge branch 'bzzt_1_waterculling' into 'master'
...
waterculling
See merge request OpenMW/openmw!184
2020-04-24 10:38:16 +00:00
Bret Curtis
55afa444a9
Merge pull request #2797 from Capostrophic/changelog
...
Remove issue that hasn't been solved properly from the changelog
2020-04-24 08:47:07 +02:00
Bret Curtis
e7795f2bf7
Merge pull request #2775 from Capostrophic/dooractivation
...
Only disarm traps with keys when the door/container is locked (bug #5370 )
2020-04-24 08:46:24 +02:00
Bret Curtis
ed970f4d17
Apply suggestion to components/terrain/terraingrid.hpp
2020-04-24 06:26:08 +00:00
Alexei Dobrohotov
10d323e32c
Merge pull request #2798 from elsid/log_shader_name
...
Log shader template name on parse error
2020-04-23 22:48:48 +03:00
elsid
7aaec5e989
Log shader template name on parse error
2020-04-23 19:52:17 +02:00
Bret Curtis
756ec7117b
make mGrid (and friends) private again, create accessor method to return bool of mGrid.empty()
2020-04-23 17:40:10 +02:00
Capostrophic
89ff1974ee
Remove issue that hasn't been solved properly
2020-04-23 13:14:48 +03:00
Bret Curtis
48713915cb
re-use bzzts waterplane overlay for debug; makes it easier to test. To use this, set the env OPENMW_WATER_CULLING_DEBUG=1; You will see blue rectangles corresponding to water outlines. Once there are no more outlines, water is culled. You can further see this by pressing F3 3 times to check the the amount of quads. Before culling it should be around 1600, after culling it should drop to 0.
2020-04-23 11:12:10 +02:00
Bret Curtis
407fbe320e
cleanup and use C++ version of FLT_MAX
2020-04-23 10:10:50 +02:00
bzzt
ed20d869b4
waterculling for both terrain
2020-04-23 08:53:21 +02:00
Bret Curtis
e791e65684
Merge pull request #2793 from Capostrophic/distancebias
...
Pick the correct aggressive actor in fight distance bias calculation
2020-04-23 00:09:36 +02:00
Bret Curtis
a4d1068d1a
Merge branch '13' into 'master'
...
terrainshadowclusterculling
See merge request OpenMW/openmw!141
2020-04-22 21:42:50 +00:00
David Cernat
65a669344b
Merge branch 'magic_numbers' into 'master'
...
compromise on magic numbers making things easier to follow
See merge request OpenMW/openmw!181
2020-04-22 19:29:19 +00:00
David Cernat
728b92c4d8
Merge branch 'bzzt_6_fix_shadows_in_screenshot_with_octreeoclusion' into 'master'
...
fix shadows in save game screenshot
See merge request OpenMW/openmw!183
2020-04-22 19:24:43 +00:00
Bret Curtis
c359406473
taking anyoldname3 review comments to heart; typo fixes plus rebase
2020-04-22 20:29:50 +02:00
bzzt
1cd4b9ee68
fixes shadows on savegame screenshot
2020-04-22 20:18:29 +02:00
Bret Curtis
6316227594
hpp not cpp; review
2020-04-22 15:57:24 +02:00
Capostrophic
40766d746c
Pick the correct aggressive actor in fight distance bias calculation
2020-04-22 16:06:42 +03:00
Bret Curtis
68549828b4
create static functions to set/get hidden node mask; compromise on magic numbers to make things easier to understand
2020-04-22 13:34:19 +02:00
Bret Curtis
e1a5435531
Merge commit '8a8107e8'
2020-04-22 13:22:54 +02:00
Bret Curtis
9fa4136575
Merge branch 'gl_shared_windows_runners' into 'master'
...
[PoC] give shared windows runners a try
See merge request OpenMW/openmw!180
2020-04-22 10:29:15 +00:00
Bret Curtis
6f1767c374
just get the thing working and leave it up to someone with more win10 knowledge than myself :)
2020-04-22 10:36:11 +02:00
Andrei Kortunov
9dfa43866d
Merge pull request #2792 from Capostrophic/fatalerror
...
Fix outdated bug tracker links
2020-04-22 08:29:43 +04:00
Capostrophic
9106e3646c
Fix outdated bug tracker links
2020-04-22 01:45:11 +03:00
Bret Curtis
b38459e505
powershell hell 2
2020-04-22 00:30:08 +02:00
Bret Curtis
0021dabd8e
powershell hell
2020-04-22 00:22:48 +02:00
Bret Curtis
ade265ec6b
give shared windows runners a try
2020-04-21 23:44:55 +02:00
Bret Curtis
a205c924b6
Merge pull request #2791 from Capostrophic/animspeed
...
Consider the first person movement sneaking if it's actually sneaking
2020-04-21 12:24:45 +02:00
Capostrophic
6731843691
Consider the first person movement sneaking if it's actually sneaking
2020-04-21 09:32:34 +03:00
Alexei Dobrohotov
8fc56e4614
Merge pull request #2788 from Capostrophic/pickup
...
Make sure non-carriable light sources can't be picked up
2020-04-20 23:54:20 +03:00
Alexei Dobrohotov
96dce1a1c9
Merge pull request #2789 from Capostrophic/changelog
...
Fix changelog particle lighting entry
2020-04-20 23:53:21 +03:00
Capostrophic
af335d7127
Fix changelog particle lighting entry
2020-04-20 23:51:00 +03:00
Chris Djali
71c46204ec
Merge pull request #2781 from mp3butcher/partsysfix
...
Particle System shading and lighting (fixing bug#3676 and #4949 )
2020-04-20 21:29:50 +01:00