Andrei Kortunov
943279abbb
Consider land texture with given ID and index as override for base texture with the same ID and index (bug #4736 )
6 years ago
Bret Curtis
573e64e9c9
Merge pull request #2184 from elsid/fix_startup_script
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[Testing needed] Always run startup script once at engine start (bug #4877 )
6 years ago
Bret Curtis
e3bde5ec91
Merge pull request #2226 from akortunov/projectilefix
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Use relative animation time only for bows and crossbows
6 years ago
Andrei Kortunov
4c21776b94
Use relative animation time only for bows and crossbows (bug #3778 )
6 years ago
Capostrophic
b05531818c
Fix raki creatures in Skyrim: Home of the Nords (bug #4810 )
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Make bip01 have higher priority than 'root node' node when determining the movement accumulation root
6 years ago
Andrei Kortunov
00ab552184
Add more settings to water reflections in exteriors (feature #4859 )
6 years ago
bzzt
fd94d7f7ff
Make Distant Terrain more configurable (feature #4890 )
6 years ago
elsid
619a111a11
Run startup script once at engine start when game is running (bug #4877 )
6 years ago
Capostrophic
e940325b78
Update changelog
6 years ago
elsid
33f6fb258d
Option to set specific random seed for random number generator
6 years ago
Bret Curtis
56d5fc788c
Merge pull request #2163 from Capostrophic/hello
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AI data handling minor revisions
6 years ago
Bret Curtis
8cf2523a8d
Merge pull request #2176 from akortunov/rollcontroller
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Add support for NiRollController
6 years ago
Capostrophic
594ea39f5d
Revise AI data handling
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Make Hello 16-bit unsigned as it's intended to be
Get rid of redundant mHasAI boolean
Always save AI data subrecord
Adjust creature and NPC default rating values to Morrowind defaults
6 years ago
Bret Curtis
df2de8a661
Merge pull request #2068 from Capostrophic/normalweapons
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Make normal weapon resistance behavior closer to vanilla (bug #4384 )
6 years ago
Bret Curtis
ba491a8af0
Merge pull request #2069 from Capostrophic/skeleton
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Use the skeleton from the NPC's set model (bug #4747 )
6 years ago
Bret Curtis
cc214cf6b0
Merge pull request #2082 from Capostrophic/teleporting
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Make magic teleportation attempts detectable even when teleportation is disabled (bug #3765 )
6 years ago
Bret Curtis
4d09c8bb50
Merge pull request #2126 from Capostrophic/sneaking
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Account for running/sneaking stances while in air (bug #4797 )
6 years ago
Bret Curtis
d2b93fc702
Merge pull request #2146 from Capostrophic/quest
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Make quest status update handling closer to vanilla (bug #4815 )
6 years ago
Bret Curtis
942f7f776d
Merge pull request #2168 from Capostrophic/gamepad
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Option to disable controller (feature #3980 )
6 years ago
Capostrophic
b738cc0383
Make normal weapon resistance behavior closer to vanilla (bug #4384 )
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Check both the ranged weapon and the projectile before modifying the damage
Don't attempt to apply NPC-specific werewolf damage mult to damage to creatures
6 years ago
Capostrophic
7a7e390099
Make unsuccessful magic teleportation attempts detectable (bug #3765 )
6 years ago
Andrei Kortunov
629a6be477
Handle initial actor's transparency (bug #4860 )
6 years ago
Andrei Kortunov
60f112d11c
Add support for NiRollController (feature #4675 )
6 years ago
Bret Curtis
7a9ff9f7b3
Merge pull request #2161 from akortunov/switchnode
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Do not create a redundant parent node for LOD and Switch nodes
6 years ago
Bret Curtis
fdb84dddc8
Merge pull request #2059 from Capostrophic/stacks
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Don't stack scripted items (bug #2969 )
6 years ago
Capostrophic
39dcbacf44
Option to disable controller (feature #3980 )
6 years ago
Andrei Kortunov
058e289162
Do not create a redundant parent node for LOD and Switch nodes (bug #4837 )
6 years ago
Capostrophic
0535de6ca0
Make quest status update handling closer to vanilla (bug #4815 )
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Don't update quest status if we're simply updating the quest index
Update quest status if a new entry is added regardless of its index
6 years ago
Bret Curtis
bc1fbd5400
Merge pull request #2088 from akortunov/faction_table
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Editor: Implement faction ranks table
6 years ago
Bret Curtis
f4313c02e1
Merge pull request #2153 from akortunov/glowing_windows
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Native glowing windows support
6 years ago
Andrei Kortunov
9e4a339ad3
Daytime node switch support (feature #4836 )
6 years ago
Bret Curtis
9f716b9ed8
Merge pull request #2151 from Capostrophic/normalmaps
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Account for inverted tangents on normal-mapped objects (bug #3733 )
6 years ago
Bret Curtis
4f938492e5
Merge pull request #2150 from akortunov/vfx
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Update magic effects VFX immediately after effects update
6 years ago
Capostrophic
731f91759e
Account for inverted tangents on normal-mapped objects (bug #3733 )
6 years ago
Andrei Kortunov
dc3a17f1f6
Update magic effects VFX immediately after effects update (bug #4828 )
6 years ago
Capostrophic
5c889f7359
Add creature-with-the-same-model soundgen fallback (bug #4813 )
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Creatures will use sounds of the first creature that has the same model in the record store when possible.
6 years ago
Andrei Kortunov
b2126c2b6b
Apply UVControllers only for given UV Set (bug #4827 )
6 years ago
Capostrophic
67450a7046
Don't apply effects when spell absorption is successful (bug #4820 )
6 years ago
Capostrophic
6660f2f8e6
Use the skeleton from the NPC's set model (bug #4747 )
6 years ago
Andrei Kortunov
2c38e337ae
Support NiSwitchNode (feature #4812 )
6 years ago
Andrei Kortunov
39c4a7833c
Fix out of range exception when try to load a particle node with empty sizes array (bug #4804 )
6 years ago
Capostrophic
166d757a19
Allow stray special characters before a begin statement
6 years ago
Capostrophic
05d5d7d57b
Account for stances when the player is in air (bug #4797 )
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Make GetPCRunning and GetPCSneaking return 1 if the player is in air while the stance is toggled
Make sneaking skill usage possible if sneaking stance is toggled while in air
6 years ago
Capostrophic
8bb270c2bb
Update moved object collisions even if the cell is the same (bug #4800 )
6 years ago
Andrei Kortunov
b17702bf1f
Do not restore birthsign abilities upon game load (bug #4329 )
6 years ago
Capostrophic
403db9afe3
Don't reset player jumping flag unnecessarily (bug #4775 )
6 years ago
Bret Curtis
573af17cf9
Merge pull request #2097 from akortunov/camerafix
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Do not scale player's model in the 1st-person view depending on race
6 years ago
Andrei Kortunov
02a43d0b32
Do not scale player's model in the 1st-person view depending on race (bug #4383 )
6 years ago
Capostrophic
92d7f21926
Don't interrupt compilation when spell/effect functions are used for non-actors
6 years ago
Capostrophic
0ab5314755
Make scripted items not stack (bug #2969 )
6 years ago