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217 commits

Author SHA1 Message Date
scrawl
aad8f6605e send a raycast through the physics engine to check if sun is visible 2012-02-24 16:12:43 +01:00
Cris Mihalache
6d4fa9274e Moved OpenEngine systems into their appropriate classes 2012-01-29 17:31:18 +02:00
Jason Hooks
1d2e77d947 Turning off hardware skinning 2012-01-04 19:47:06 -05:00
Jason Hooks
7eee54bcd7 More physics and managing of Animation objects 2011-12-25 01:52:57 -05:00
Jason Hooks
7bd911b401 Problems with handles 2011-11-24 23:13:34 -05:00
Jason Hooks
15fcdc8b72 Physics working 2011-11-17 19:38:52 -05:00
Jason Hooks
f4e7bd6dfd Made some recommended changes 2011-11-11 00:20:53 -05:00
Jason Hooks
042bceb547 Changes to insertObjectRendering; Proposed insertObject 2011-11-09 18:06:55 -05:00
Marc Zinnschlag
33ecd8b66c fixed collision toggling bug 2011-10-29 09:50:11 +02:00
Jason Hooks
fcf404d27b GetFacedHandle in Physics. RenderingManager constructor code added 2011-10-20 18:15:30 -04:00
Marc Zinnschlag
40853e292f various bits of clean up 2011-09-04 09:48:50 +02:00
Marc Zinnschlag
0a2979caf2 more cleanup 2011-08-27 10:45:09 +02:00
Marc Zinnschlag
f8029aaa9e more cleanup; fixes for player handling during physics (unrelated to the actual refactoring bugs); fixed minor bug in character initialisation 2011-08-27 10:30:38 +02:00
Marc Zinnschlag
4191bb32d1 fixed an unitialised variable 2011-08-22 21:34:51 +02:00
Sebastian Wick
7cf66443df const std::string* to std::string 2011-08-02 18:44:10 +02:00
Sebastian Wick
52bf3af565 make World::PhysicsSystem not depending on World::World 2011-08-02 18:16:39 +02:00
Sebastian Wick
4b846a54f1 PhysicsSystem 2011-08-01 15:55:36 +02:00