Mads Buvik Sandvei
|
df45ee1690
|
More refactoring/cleanup
|
2020-06-24 21:26:11 +02:00 |
|
Mads Buvik Sandvei
|
1cf97fd7ad
|
lots of refactoring and some commenting
|
2020-06-21 23:40:07 +02:00 |
|
Mads Buvik Sandvei
|
9ad910a8e7
|
Comparison operator for Pose, View, and co.
|
2020-06-02 21:45:18 +02:00 |
|
Mads Buvik Sandvei
|
4361f4191d
|
Predictions were off due to count of frames in flight off by 1.
|
2020-05-31 13:19:26 +02:00 |
|
Mads Buvik Sandvei
|
480ce82217
|
Fixed performance issues related to xr synchronization as well as osg pipelining. Some code refactoring / cleanup.
|
2020-05-24 18:00:42 +02:00 |
|
Mads Buvik Sandvei
|
57e48cfc03
|
Separate rendering of window menus. It's still awkward. Needs polishing.
|
2020-05-01 21:37:01 +02:00 |
|
Mads Buvik Sandvei
|
893b75d767
|
Realistic combat, first draft
|
2020-03-15 15:31:38 +01:00 |
|
Mads Buvik Sandvei
|
da03e8bf41
|
Some refactoring
|
2020-02-29 23:53:56 +01:00 |
|
Mads Buvik Sandvei
|
49e0c6f17b
|
Basic hand tracking.
|
2020-02-14 22:11:19 +01:00 |
|
Mads Buvik Sandvei
|
14039e5e25
|
Predictions work perfectly with this. Committing that and clean up later.
|
2020-02-02 13:12:53 +01:00 |
|
Mads Buvik Sandvei
|
951879240c
|
Simplified render timing by separating rendering from the openxr swapchain, and instead blitting and submitting separately
|
2020-01-26 20:06:47 +01:00 |
|
Mads Buvik Sandvei
|
51125d4f3e
|
Improved frame pose prediction by barriering slave access as well. Slaves were updating on either the old frame timing or new by chance, causing jittery tracking. Accounted for morrowind's unit length (1 unit = 64 yards)
|
2020-01-25 14:27:13 +01:00 |
|
Mads Buvik Sandvei
|
2accdc4441
|
Split view into worldview and menu, for ease of layer management. Basic pose management.
|
2020-01-24 00:14:23 +01:00 |
|
Mads Buvik Sandvei
|
2778775070
|
First commit. Wrote an osgviewer, achieved display.
|
2020-01-10 00:10:09 +01:00 |
|