David Cernat
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bf0a42fdad
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[General] Implement ActorSpellsActive packet, part 1
The packet can now set the active spells of DedicatedActors.
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2021-04-20 03:25:14 +02:00 |
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David Cernat
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63480a0012
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[Client] Use DetourNavigator for local actors, working around c1ebd9474b
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2020-07-26 17:58:59 +02:00 |
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David Cernat
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a383b7b612
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[General] Include death animations in ActorDeath packets
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2019-12-05 13:27:55 +02:00 |
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Koncord
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a74bf1baec
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[Client] Mark derived processor classes as final
(cherry picked from commit 7748e582a8 )
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2019-10-24 22:16:17 +03:00 |
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David Cernat
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9350e1d484
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[General] Split up Attack packets into Attack and Cast ones
Create an entirely new PlayerCast packet for that purpose, but rename the already existing but unused ActorInteraction into ActorCast.
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2019-08-25 09:35:23 +03:00 |
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David Cernat
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0339958e21
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[General] Rename Log class into TimedLog
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2019-08-19 21:39:33 +03:00 |
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David Cernat
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6316f1e590
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[Client] Add ActorList methods for sending ActorAI packets
Additionally, use consistent capitalization for AI-related methods.
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2018-07-12 20:48:47 +03:00 |
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David Cernat
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25f7a55495
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[Client] Improve debug for received ActorAI packets
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2018-07-11 19:54:56 +03:00 |
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David Cernat
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77389538e8
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[General] Implement ActorAI packet, part 1
The server can now make actors become followers of players or other actors.
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2018-05-12 06:29:11 +03:00 |
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David Cernat
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02af7f6ba1
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[General] Add placeholders for new packet types
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2018-01-29 22:32:51 +02:00 |
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Koncord
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6222c20e82
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[Client] Convert MechanicsHelper to namespace
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2017-06-27 16:43:53 +08:00 |
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Koncord
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587b53bfed
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[Client] Reorder files
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2017-06-07 00:06:10 +08:00 |
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David Cernat
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27148ce9eb
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[General] Add placeholders for 12 new packets, to be implemented soon
Additionally, make it slightly clearer who created which previously existing packets.
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2017-05-29 04:43:52 +03:00 |
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David Cernat
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4f273932af
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[General] Implement sending and reading of ActorEquipment packets
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2017-05-26 04:37:49 +03:00 |
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David Cernat
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ad388c7e12
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[General] Add placeholders for ActorEquipment & PlayerFaction packets
Also reorder packets and packet processors.
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2017-05-16 19:25:31 +03:00 |
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David Cernat
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bdc8b7f863
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[Client] Send level creatures in ObjectPlace reply to ActorList request
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2017-05-06 08:40:36 +03:00 |
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David Cernat
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8d41a0c53b
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[Client] Make LocalActor initialization include newly spawned Actors
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2017-05-05 02:46:16 +03:00 |
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David Cernat
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34e77c5dae
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[Client] Initialize Actors based on the guid of an ActorAuthority packet
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2017-05-03 04:47:04 +03:00 |
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David Cernat
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e4a261ea2e
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[Client] Remove unused include and variables, fixing warnings
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2017-04-24 17:53:50 +03:00 |
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David Cernat
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a12694c6ef
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[Client] Fix crash caused by late-arriving ActorAuthority packets
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2017-04-23 17:12:45 +03:00 |
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David Cernat
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27186f555d
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[Client] Enable reading of ActorPackets, and thus NPC sync, by default
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2017-04-23 14:01:13 +03:00 |
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David Cernat
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871d8c8308
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[Client] Send and read ActorCellChange packets
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2017-04-23 14:01:13 +03:00 |
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David Cernat
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6aa0fa85ab
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[Client] Send and read ActorAttack packets
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2017-04-19 22:10:06 +03:00 |
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Koncord
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2c62c501f6
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[Client] Add & init Actor processors
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2017-04-18 14:37:35 +08:00 |
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