scrawl
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4fba157d3b
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Implement releaseGLObjects for cached resources
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2017-08-26 19:29:12 +00:00 |
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Kyle Cooley
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3b9326d238
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Clear terrain cache and reload terrain
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2017-08-20 22:34:41 -04:00 |
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scrawl
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088d5604bf
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Use a shader if required to display the composite map
Fixes composited terrain not respecting the 'clamp lighting' setting.
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2017-03-14 19:27:56 +01:00 |
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scrawl
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5044816770
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Remove unused code
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2017-03-14 19:27:56 +01:00 |
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scrawl
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b66c2abfe3
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Build the bounding sphere in the loading thread (only relevant for TerrainGrid)
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2017-03-14 19:27:56 +01:00 |
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scrawl
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9e9c028f1d
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Skip light collection for far away terrain
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2017-03-14 19:27:56 +01:00 |
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scrawl
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0782839a42
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Avoid redundant culling tests on the transform/drawable
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2017-03-14 19:27:56 +01:00 |
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scrawl
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9eed7fa6f5
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Fix composite map when force shaders is enabled
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2017-03-14 19:27:56 +01:00 |
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scrawl
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683e625c6c
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Rewrite CompositeMapRenderer to be based on Drawable and share the FBO
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2017-03-14 19:27:56 +01:00 |
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scrawl
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5a3c645c89
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Enable lazy compiling of composite maps
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2017-03-14 19:27:56 +01:00 |
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scrawl
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bb991850da
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Add LOD stitches
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2017-03-14 19:27:56 +01:00 |
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scrawl
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0efc54c749
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Subdivide the composite maps
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2017-03-14 19:27:55 +01:00 |
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scrawl
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819860081f
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Remove custom bounding box
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2017-03-14 19:27:55 +01:00 |
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scrawl
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7e4450da55
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Change the renderOrder of composite maps to ensure they are updated before water reflections or other cameras that may be using it.
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2017-03-14 19:27:55 +01:00 |
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scrawl
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b1d4bb5708
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Add CompositeMapRenderer
Temporarily render all terrain using composite maps for testing purposes
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2017-03-14 19:27:55 +01:00 |
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scrawl
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e323b2fa7b
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Use the SceneManager's ShaderManager
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2017-03-14 19:27:55 +01:00 |
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scrawl
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051c17a184
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Make reportStats const
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2017-03-14 19:27:55 +01:00 |
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scrawl
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35d53acc65
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Factor out terrain chunk loading/caching into a new resource manager
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2017-03-14 19:27:55 +01:00 |
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