scrawl
36e91617c9
Revert "NifOsg::Emitter: ignore psToWorld scale"
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This reverts commit 7c16630874
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Fixes #3022
2015-11-19 22:09:32 +01:00
scrawl
8c268f239e
Set the object node scale before inserting model
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This fixes initWorldSpaceParticles not taking object scale into account. Still not taking into account object rotation or node animations. Ideally the initWorldSpaceParticles needs to run in an updateCallback.
2015-11-19 15:57:12 +01:00
scrawl
9b96fcc224
Set the particle scaleReferenceFrame to local space
2015-11-19 15:49:42 +01:00
scrawl
ccc721ba3f
Print the OpenMW version to the logfile
2015-11-19 02:56:42 +01:00
scrawl
67b0d99737
Merge pull request #810 from scrawl/soundplaying
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getSoundPlaying fix
2015-11-19 01:48:01 +01:00
scrawl
f08cfa19ea
Fix SoundManager::isPlaying to consider multiple entries with the same Ptr/id
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Now it returns true if *any* sounds matching the given Ptr and id are playing. The previous behaviour was causing problems with "zombie" sounds (sounds that have finished playing, but weren't removed from the map yet) making the isPlaying method return false even though there's another legitimately playing sound in the map.
2015-11-19 01:06:51 +01:00
scrawl
3bd2aaddea
Adjust PulseSlow light controller ( Fixes #1963 )
2015-11-18 23:14:01 +01:00
scrawl
a49058721e
Use a contactTest for collision script functions
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The previous method didn't work for stationary actors. This change fixes the grinder in "Sotha Sil, Dome of Kasia" not registering collisions if the player stands still. (Fixes #1934 )
2015-11-18 21:20:12 +01:00
scrawl
9fce428929
ContactTestResultCallback: do not rely on col1 being the object tested against
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Unsure why, but in some cases col0 and col1 are swapped.
2015-11-18 20:41:49 +01:00
scrawl
3453353091
AiCombat distance check takes into account collision box ( Fixes #1699 )
2015-11-18 19:00:43 +01:00
scrawl
0bdfd1b0d7
Ignore Creature INDX subrecords
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Found in some .ess files, not sure what they mean.
2015-11-18 16:47:03 +01:00
Marc Zinnschlag
020b3add94
Merge branch 'openmw-37'
2015-11-17 09:54:49 +01:00
Marc Zinnschlag
5de9a5e840
Merge remote-tracking branch 'origin/openmw-37' into openmw-37
2015-11-17 09:04:07 +01:00
scrawl
d68ea994d5
Deal with empty meshes
2015-11-17 01:51:21 +01:00
scrawl
83e9a649e5
Cleanup
2015-11-17 01:45:38 +01:00
scrawl
e62470d674
Auto-generate the collision shape for native mesh formats
2015-11-17 00:20:15 +01:00
scrawl
8cf57ef6ac
Move BulletShapeManager and BulletShape to resource/
2015-11-17 00:20:15 +01:00
scrawl
eb2f16d682
Support for loading .osg mesh format
2015-11-16 23:26:43 +01:00
scrawl
21e25f4756
Use the traversalNumber as frame number
2015-11-16 20:03:45 +01:00
scrawl
52901ec10c
Do not create terrain geodes when built with OSG 3.4
2015-11-16 15:11:20 +01:00
scrawl
71d9e7dc52
Read Ambient Loop Sound ID and Rain Loop Sound ID from the INI file
2015-11-16 02:21:45 +01:00
scrawl
e9e12d396d
Merge remote-tracking branch 'upstream/openmw-37' into HEAD
2015-11-15 21:37:32 +01:00
scrawl
0f347eccbf
Flip the origin of global map texture
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Now it's consistent with the overlay texture.
2015-11-15 21:36:41 +01:00
scrawl
8b7bdcd127
Fix the global map overlay viewport (Bug #3018 )
2015-11-15 21:32:34 +01:00
scrawl
af4923577b
Fix double writing of Dialogue NAME in OpenCS
2015-11-15 16:04:52 +01:00
scrawl
0220e82259
Remove unused SOUND_INPUT_INCLUDES cmake variable.
2015-11-14 17:17:22 +01:00
scrawl
cfec5a3f5d
Merge pull request #807 from ace13/patch-3
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Add FFMPEG to include path for OpenMW
2015-11-14 17:16:18 +01:00
Alexander "Ace" Olofsson
d2a4175804
Add FFMPEG to include path for OpenMW
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I'm a bit confused; `mwsound/ffmpeg_decoder.hpp/cpp` requires FFMPEG headers to compile, how did this work in the first place?
2015-11-14 16:02:42 +01:00
Marc Zinnschlag
de98ee0062
Merge remote-tracking branch 'scrawl/esm_rewrite'
2015-11-14 14:25:08 +01:00
Nikolay Kasyanov
63c47a78d6
OS X: fixup Qt plugin during packaging
2015-11-14 13:50:01 +01:00
Nikolay Kasyanov
d5aeb35449
OS X: use link path for packaging to allow CMake infer library search dirs for @rpath resolving
2015-11-14 13:50:01 +01:00
Nikolay Kasyanov
fff6b5fde1
OS X: remove custom bundle utilities, ones from CMake versions >= 3.1.0 are good enough
2015-11-14 13:50:01 +01:00
Nikolay Kasyanov
5c4899580f
OS X: use less ambiguous variable names in packaging code
2015-11-14 13:50:01 +01:00
Nikolay Kasyanov
014a2fc0e9
OS X: do not override Qt plugin path
2015-11-14 13:50:01 +01:00
Nikolay Kasyanov
4dcb1a1b17
OS X: remove QPlastiqueStyle usage
2015-11-14 13:50:01 +01:00
Nikolay Kasyanov
3ba546628d
OS X: always copy Cocoa platform plugin into OpenMW bundle
2015-11-14 13:50:01 +01:00
Nikolay Kasyanov
4e3bbe01b6
OS X: disable glTexStorage2D
because of OSG/driver issue
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See http://forum.openscenegraph.org/viewtopic.php?p=65276#65276 for the details.
2015-11-14 13:50:01 +01:00
scrawl
0ec56d321a
Remove unneeded using namespace
2015-11-14 03:01:40 +01:00
scrawl
05498ad592
Refactor: InputManager no longer depends on Engine
2015-11-14 03:01:24 +01:00
scrawl
aae1aa3708
Adjust tests to work with esm_rewrite branch.
2015-11-14 00:27:59 +01:00
scrawl
f91aae2350
Tests: add record overwrite test
2015-11-14 00:27:59 +01:00
scrawl
1e817a976f
Tests: add record deletion test
2015-11-14 00:27:59 +01:00
scrawl
771193bae8
Tests: add content_diagnostics_test (requires some data files)
2015-11-14 00:27:59 +01:00
scrawl
38c155c579
Tests: add dialogue_merging_test (requires some data files)
2015-11-14 00:27:59 +01:00
scrawl
d0d8c2eded
Delete empty test
2015-11-14 00:27:59 +01:00
scrawl
9116c701d5
esmtool fix
2015-11-14 00:27:59 +01:00
scrawl
1402a16702
SceneWidget: change the threading model to DrawThreadPerContext
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Performs much better because we can break frame early, running cull in parallel with last frame's draw.
2015-11-13 21:00:51 +01:00
scrawl
054c3eb24e
Do not deep copy PrimitiveSets when build with OSG 3.5
2015-11-13 20:39:44 +01:00
scrawl
fc8e40889d
Move common subrecord definitions (NAME, DELE) to defs.hpp
2015-11-13 18:07:18 +01:00
Marc Zinnschlag
c312162b57
Merge branch 'openmw-37'
2015-11-13 14:24:57 +01:00