Marc Zinnschlag
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365ea11e86
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Merge remote-tracking branch 'graffy76/RefIdTypeDelegate'
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2013-07-18 13:51:24 +02:00 |
|
Marc Zinnschlag
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fdd47e5b73
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silenced a warning
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2013-07-18 13:50:12 +02:00 |
|
graffy76
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0ae254f6a8
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Fixed segfault opening tables
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2013-07-18 06:31:47 -05:00 |
|
Chris Robinson
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9c13568bb7
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Remove idles from the state list and rename it
|
2013-07-18 01:49:53 -07:00 |
|
Chris Robinson
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e803cdbe7f
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Handle swimdeath and missing death animations
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2013-07-18 01:13:53 -07:00 |
|
Chris Robinson
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f01b0b48cc
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Don't start with an idle state if dead
|
2013-07-18 00:35:03 -07:00 |
|
Chris Robinson
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e78bdd2a5d
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Clear 'swim' from the animation name as a backup instead of 'sneak'
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2013-07-18 00:22:40 -07:00 |
|
Chris Robinson
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9ea6b22a83
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Handle soundgen animation keys
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2013-07-17 23:58:21 -07:00 |
|
Chris Robinson
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d6324d71bf
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Ensure mechanics actors/objects are cleared before adding them
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2013-07-17 21:39:21 -07:00 |
|
Chris Robinson
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c7692acb79
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Update the player's Ptr in mwrender when changing cells
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2013-07-17 19:11:03 -07:00 |
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graffy76
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6486f342b5
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Fixed setting synchronization issue
Moved default settings to CSMSettings::UserSettings.
Other minor code changes / cleanup
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2013-07-17 20:19:01 -05:00 |
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Marc Zinnschlag
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1b4cd787a5
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Merge remote-tracking branch 'kcat/animation-state'
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2013-07-17 11:33:04 +02:00 |
|
Chris Robinson
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0cd4df3edf
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Stop playing idles on death
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2013-07-17 02:19:22 -07:00 |
|
Chris Robinson
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e2e278d06d
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Fix some animations not playing properly
Default movement animation speed multiplier should be 1, not 0. Only
randomize death1...death5 for NPCs.
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2013-07-17 02:06:31 -07:00 |
|
scrawl
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dfe912dcab
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Enum renaming
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2013-07-16 23:38:55 +02:00 |
|
scrawl
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91e95e1404
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Use the correct slash, chop or thrust animation
|
2013-07-16 23:32:41 +02:00 |
|
gugus
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9043fe427f
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Merge pull request #4 from scrawl/melee
Fixes weapon input to use A_Use instead of hardcoding to mouse button
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2013-07-16 07:35:21 -07:00 |
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scrawl
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9536b5050b
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Fixes weapon input to use A_Use instead of hardcoding to mouse button
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2013-07-16 16:25:41 +02:00 |
|
gus
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66e3eacace
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fix bows
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2013-07-16 15:14:34 +01:00 |
|
gus
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701ff94887
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bugfix for lockpick
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2013-07-16 14:46:44 +01:00 |
|
gus
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20341ae8b7
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simplification + taking into account weapon speed. Seems too fast, but i'm not sure
|
2013-07-16 14:10:14 +01:00 |
|
gus
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8fc6e73649
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post-merge fix
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2013-07-16 11:51:18 +01:00 |
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gus
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ee47e99dad
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Merge branch 'master' of https://github.com/zinnschlag/openmw.git into MeleeCombat2
Conflicts:
apps/openmw/mwmechanics/character.cpp
apps/openmw/mwmechanics/character.hpp
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2013-07-16 11:40:19 +01:00 |
|
Marc Zinnschlag
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47f7bbd48a
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fixed OpenCS crash during cell loading when loading multiple ESX files
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2013-07-16 12:08:35 +02:00 |
|
gus
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f6e3445414
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Jittering gone + bugfix: chop animation works!
TODO: fix this unequip stuff
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2013-07-16 09:50:59 +01:00 |
|
Chris Robinson
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e5e9c83ed5
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Merge remote-tracking branch 'zini/master' into animation-state
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2013-07-16 01:33:46 -07:00 |
|
Chris Robinson
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a932a89e02
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Specify the velocity-based animation speed multiplier when playing it
|
2013-07-16 01:30:03 -07:00 |
|
Chris Robinson
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f296d13c20
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Add a speed multiplier to the animation state
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2013-07-16 00:43:31 -07:00 |
|
Chris Robinson
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3a1facefdf
|
Store a pointer to the character controller for non-actor objects
|
2013-07-15 23:47:04 -07:00 |
|
Chris Robinson
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06e631f213
|
Track death separately in the character controller
|
2013-07-15 23:43:33 -07:00 |
|
Chris Robinson
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4ae65c20e6
|
Separate movement and idle states
This allows us to better handle cases of "missing" animations. Mainly for
first-person, but also for spells and certain weapon types.
|
2013-07-15 22:56:23 -07:00 |
|
scrawl
|
94d45e1518
|
Fix twohanded weapons not unequipping when equipping a torch
|
2013-07-15 23:21:01 +02:00 |
|
scrawl
|
daf9dca121
|
Fix exception when starting a new game
|
2013-07-15 20:37:36 +02:00 |
|
gus
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f7f23ac5d8
|
improvement of the chop animation. Still some jittering.
|
2013-07-15 17:18:16 +01:00 |
|
gus
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f7b711aabe
|
bugfix
|
2013-07-15 16:37:32 +01:00 |
|
gus
|
076f98cbba
|
change way animations keys are handled (thanks KittyCat!)
|
2013-07-15 16:37:25 +01:00 |
|
Marc Zinnschlag
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fd9cc1c282
|
Merge remote-tracking branch 'vorenon/container'
|
2013-07-15 09:33:16 +02:00 |
|
Marc Zinnschlag
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a0022e711b
|
Merge remote-tracking branch 'scrawl/raycast'
|
2013-07-15 09:20:16 +02:00 |
|
vorenon
|
66eb82b363
|
oops again
|
2013-07-15 02:26:22 +02:00 |
|
vorenon
|
33779ae23c
|
oops
|
2013-07-15 02:23:18 +02:00 |
|
vorenon
|
d4739a451a
|
added ability to close container windows with the activation key
|
2013-07-15 02:18:24 +02:00 |
|
scrawl
|
c81b852071
|
Fixes inaccurate ray casts; rely on getCameraToViewportRay
|
2013-07-15 00:39:37 +02:00 |
|
scrawl
|
8407e2b3aa
|
Fixes the console sometimes receiving text after it was closed
|
2013-07-14 23:54:28 +02:00 |
|
Marc Zinnschlag
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1bc343f363
|
Merge remote-tracking branch 'kcat/first-person'
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2013-07-14 21:28:09 +02:00 |
|
kcat
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2bdfc3000c
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Merge pull request #8 from scrawl/first-person
First person fixes
|
2013-07-14 10:08:10 -07:00 |
|
scrawl
|
fa5198d7b2
|
Fix an assertion
|
2013-07-14 14:59:24 +02:00 |
|
scrawl
|
61661c8653
|
Fix first person meshes casting shadows
|
2013-07-14 14:55:07 +02:00 |
|
scrawl
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a049638e7f
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Fixes character previews getting shadowed randomly
|
2013-07-14 14:54:40 +02:00 |
|
Marc Zinnschlag
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6a5ab34971
|
Merge branch 'region'
|
2013-07-14 12:19:02 +02:00 |
|
Chris Robinson
|
3771e5839e
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Allow some more third person fallbacks in first person
|
2013-07-13 17:03:10 -07:00 |
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