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17 commits

Author SHA1 Message Date
Bret Curtis
5a824d0333 components/compiler cleanup; also cleaned up related cascading warnings; fixed up final/override issues 2020-10-22 23:57:53 +02:00
Andrei Kortunov
dea2018d9f Do not use dynamic casts when using ObjectState 2020-03-17 15:18:40 +04:00
Andrei Kortunov
359e748c28 Initialize some missing fields in constructors 2018-06-25 09:35:42 +04:00
MiroslavR
b65f379b7f Save scripted animation state (Fixes #1931, #2150, #3393) 2016-08-03 03:52:35 +02:00
scrawl
f99cd15f00 Vanilla-compatible activate / onActivate (Fixes #1629)
See https://forum.openmw.org/viewtopic.php?f=6&t=3074&p=34618#p34635
2016-02-26 13:08:35 +01:00
scrawl
b4ce73f179 Rotations: remove LocalRotation
This never existed in vanilla MW in the first place. The reason we got confused was because of a strange behaviour where the order of applying rotations changes as soon as a script touches the object's rotation.
2015-11-12 01:16:37 +01:00
scrawl
4637750601 Savegame loading optimization 2015-06-30 16:47:41 +02:00
scrawl
c7d15e6f74 Revert "Revert "Light charge handling fix""
This reverts commit b95748d044.
2015-01-23 15:33:39 +01:00
scrawl
b95748d044 Revert "Light charge handling fix"
This reverts commit 5e0428243b.
2015-01-23 02:32:38 +01:00
scrawl
5e0428243b Light charge handling fix 2015-01-21 01:59:45 +01:00
scrawl
9014dc48ee Don't require the object type id for reading references from savegames
This is redundant, since we can look it up from the RefID.
2015-01-20 00:42:25 +01:00
scrawl
235683e449 Remove LightState from openmw save format to streamline inventory loading 2015-01-19 11:36:00 +01:00
scrawl
08ad4d73bb ESSImport: player is placed in correct cell, npc cellrefs work 2015-01-18 20:01:50 +01:00
Marc Zinnschlag
e0537a3253 made object state polymorphic 2014-01-28 13:53:24 +01:00
Marc Zinnschlag
a623f03850 reduced object state for objects in containers 2014-01-28 13:49:59 +01:00
Marc Zinnschlag
dd7d80ffbc removed a redundant field from object state 2014-01-23 12:51:25 +01:00
Marc Zinnschlag
8c5f313546 added savedgame-specifc record structs for objects state 2014-01-14 15:29:55 +01:00