Commit Graph

63 Commits (e791e65684c54bc1e6f90de27ff5ced6cd1589cb)

Author SHA1 Message Date
Bret Curtis 8a8107e837 as it says; revert vismask and uncomplicate openmw 5 years ago
Andrei Kortunov 84979fa8b7 Move VisMask to components 5 years ago
elsid 4cd2ff9a3d
Avoid virtual call in TerrainGrid dtor
/home/elsid/dev/openmw/components/terrain/terraingrid.cpp:31:9: warning: Call to virtual function during destruction [clang-analyzer-optin.cplusplus.VirtualCall]
        unloadCell(mGrid.begin()->first.first, mGrid.begin()->first.second);
        ^
/home/elsid/dev/openmw/components/terrain/terraingrid.cpp:29:12: note: Assuming the condition is true
    while (!mGrid.empty())
           ^
/home/elsid/dev/openmw/components/terrain/terraingrid.cpp:29:5: note: Loop condition is true.  Entering loop body
    while (!mGrid.empty())
    ^
/home/elsid/dev/openmw/components/terrain/terraingrid.cpp:31:9: note: This destructor of an object of type '~TerrainGrid' has not returned when the virtual method was called
        unloadCell(mGrid.begin()->first.first, mGrid.begin()->first.second);
        ^
/home/elsid/dev/openmw/components/terrain/terraingrid.cpp:31:9: note: Call to virtual function during destruction
5 years ago
bzzt a730365ea1 Creanup Distant Terrain code
- Cull terrain in the stock osg::CullVisitor
- Do not compile composite maps for shadow camera
- Do not abuse userdata for composite maps
6 years ago
bzzt 63ab7345be Reuse traversal result for different traversal with same view point
Rename eyePoint to viewPoint to match OSG conventions (eyePoint is the camera position, viewPoint is for LOD handling)
6 years ago
Andrei Kortunov a6fd077537 Render nearby default cells if the Distant Terrain is disabled 6 years ago
bzzt 5bce3cbc68 Don't use MWRender namespace in common terrain components 6 years ago
Andrei Kortunov e06f0b797a Replace all NULLs to nullptr 6 years ago
Miloslav Číž 414e6caafe Make tb work with distant terrain 7 years ago
Miloslav Číž f18d57429e Move cell border management to World 7 years ago
Miloslav Číž 1b8d500c07 Make tb command work again 7 years ago
Miloslav Číž db8aaa74d6 Start cell border debug drawing 7 years ago
scrawl 6ccb6009ee Use the View-based preloading for TerrainGrid as well 8 years ago
scrawl bb991850da Add LOD stitches 8 years ago
scrawl 0efc54c749 Subdivide the composite maps 8 years ago
scrawl 14225a42c6 Remove unused pointer to IncrementalCompileOperation 8 years ago
scrawl c487df0abb Move updateTextureFiltering and material into the base class 8 years ago
scrawl 5eff286c71 Use separate node mask and parent for CompositeMapRenderer to allow the loading screen to pre compile composite maps. 8 years ago
scrawl e323b2fa7b Use the SceneManager's ShaderManager 8 years ago
scrawl 2c68ed4fb4 Remove no longer required use of UnrefQueue as the new resource manager will naturally clear the cache from the worker thread 8 years ago
scrawl 35d53acc65 Factor out terrain chunk loading/caching into a new resource manager 8 years ago
scrawl 274690f790 Refactor BufferCache to allow caching buffers of different sizes 8 years ago
scrawl 804f873649 terrain: factor out texture caching into a separate class 8 years ago
scrawl eef63a880a terrain: use a custom drawable for multi-pass render instead of osgFX::Effect
osgFX::Effect is awkward to use because of the lazy-definition of passes, no support for compileGLObjects, useless 'Technique' abstraction and having to define silly methods like 'effectAuthor()'

Handling the multi-pass rendering inside the Drawable also avoids redundant culling tests against the same bounding box for each pass.
8 years ago
scrawl 8f79fa3d72 Add resource statistics panel opened with F4 8 years ago
scrawl 157c11398d Add terrain parallax mapping 9 years ago
scrawl f898bf493f Don't use Geodes 9 years ago
scrawl 8f81df2bd3 Cleanup 9 years ago
scrawl 0db7163363 Add specular mapping for terrain 9 years ago
scrawl 6a0ac824bd Fix terrain error in OpenCS 9 years ago
scrawl ca0e1fe0e0 Set the osg::Material on the terrain root node 9 years ago
scrawl 6000e48bba Add terrain shaders and normal map support
Textures with _n filename suffix are automatically recognized as terrain normal maps.
9 years ago
scrawl e05d975020 Change the way that texture filtering settings are applied at runtime 9 years ago
scrawl 5824619a95 Clean up includes 9 years ago
scrawl 8b596dfcbe Remove support for OSG 3.2
Since commit e8662bea31, we're using OSG functionality that contains an unfixed crash bug in version 3.2. The bug is fixed in version 3.4 (OSG commit 6351e5020371b0b72b300088a5c6772f58379b84)
9 years ago
scrawl 5e876b1379 Add missing include 9 years ago
scrawl 98c5e072f2 Swap the terrain cache update order to make more sense 9 years ago
scrawl 0865cea211 Preload terrain 9 years ago
scrawl 8aba74e6ee Remove GridElement 9 years ago
scrawl d11c2864df Introduce UnrefQueue to handle the deleting of no longer needed objects in the background thread 9 years ago
scrawl c3ad4dad75 Fix applying of filter settings on terrain textures 9 years ago
scrawl 9e5225bb6f Do not unref a Texture's image data after applying it 9 years ago
scrawl 9e53e12c70 More renaming of TextureManager -> ImageManager 9 years ago
scrawl f99f403dda Rename TextureManager to ImageManager 9 years ago
scrawl 6ef848b7c5 Remove TextureManager::getTexture2D
Instead use getImage and let the caller create the Texture. Sharing of textures is then handled in post by the SharedStateManager.

This is closer to what the OSG serializer does.

Streamlines the TextureManager and will make it easier to multithread.
9 years ago
scrawl 31988ca4cc Add a dont_override_filter description for textures that should be left alone 9 years ago
scrawl b06730ac61 Fix terrain textureCompileDummy 9 years ago
scrawl 62169a7039 Use a single-precision PositionAttitudeTransform in speed critical places 9 years ago
scrawl 52901ec10c Do not create terrain geodes when built with OSG 3.4 9 years ago
scrawl 72252d4f32 Terrain: restore IncrementalCompileOperation 9 years ago