Commit Graph

7922 Commits (e89f1dd40a1f54a921037dc7e54970c909984b25)
 

Author SHA1 Message Date
Jordan Ayers 065f435225 Format fix: remove extra spaces from ranged TimesINT formatting. 11 years ago
Marc Zinnschlag 74cee66273 consolidated magic numbers for button size 11 years ago
Marc Zinnschlag 4d6c3cdf09 removed more garbage 11 years ago
Jordan Ayers 6303e56ce4 Magic Effect Display cleanup: Don't put spaces in percentages. 11 years ago
Jordan Ayers 707f45aa8e Magic Effect Display improvement.
Related to Bug #794.
Always show one decimal point precision for Fortify Max. Magicka effect.
11 years ago
Jordan Ayers 6983a55a16 Magic effect display improvement.
Related to Bug #794.
Show the "x INT" notation for Fortify Max. Magicka.
Show "%" notation for weakness / resistance effects.
11 years ago
Marc Zinnschlag 75991fedfd removed some garbage 11 years ago
Emanuel Guevel 2abe5c1c9a Acrobatics: do not apply fall damages when slowfalling spell effect is active
If spell effect ends up in mid-air, calculate fall height from then.
11 years ago
Emanuel Guevel 4265dddc40 Add MWWorld::isSlowFalling(Ptr) 11 years ago
Emanuel Guevel 6e09a5fb4a Acrobatics: reinit fall height at current height rather than zero
To prevent problems.
11 years ago
Emanuel Guevel 2b992ef3b5 Acrobatics: use calculated fatigueTerm 11 years ago
Emanuel Guevel 4c151e59a2 Acrobatics: do not touch modified stats 11 years ago
Emanuel Guevel 4860514865 Acrobatics: cosmetic changes 11 years ago
mckibbenta 857deb3723 Merge branch 'master' into tgm 11 years ago
mckibbenta 073f64c8bb stop weapon condition degredation (for the player) with tgm on 11 years ago
Emanuel Guevel 496f786c2a Implement Disable/EnableLevitation script functions
Totally copied on Disable/EnableTeleporting implementation.
Thanks KittyCat!
11 years ago
Alex "rainChu" Haddad f1b4c2e400 Fixed first person offset to use world transform
It slipped my mind that some necks might not be perfectly vertical.
11 years ago
Alex "rainChu" Haddad ed0c31b485 Refactored, moved logic out of NpcAnimation
The logic is now handled by RenderingManager, and Camera sets its
animation's first person offset height. Due to how NpcAnimation seems to
be updated, it has to be the one to actually set its own nodes, in the
case of the hands. Otherwise, the hands would not move without a messier
hack.
11 years ago
Emanuel Guevel b8c60dabb3 Reintroduce Acrobatics changes made by Glorf
Advance Acrobatics skill on jump and on landing,
apply fall damage on landing.
11 years ago
Alex "rainChu" Haddad 0ddb5097fc Revert "Bug #840, First Person Sneaking Camera Height"
This reverts commit 296abfd48f.
11 years ago
Alex "rainChu" Haddad 296abfd48f Bug #840, First Person Sneaking Camera Height
Also, added comments to existing code in the area.
11 years ago
Alex "rainChu" Haddad 4496244b14 Tabs to spaces
My own code uses only tabs - I forgot to change the setting on my IDE,
sorry!
11 years ago
Alex "rainChu" Haddad eae02ea00d Cleaned up my hackish code for WinMain 11 years ago
Alex "rainChu" Haddad 00a776a1a8 Fixed compilation failure on my machine
Fixed shared records not being populated before the player record is
moved.
11 years ago
greye 4cdb57e388 workaround segfault on --new-game switch 11 years ago
Alex "rainChu" Haddad bffbfff41c My own fix to make it hackily compile 11 years ago
Tom Mason dd0a416249 cleaned up bloodmoon_fix_ini 11 years ago
Tom Mason fd169c2399 fixed issue with cds where subfolders of Data Files were contained outside the Data Files folder 11 years ago
Marc Zinnschlag 7be1f1afc2 implemented SceneToolMode as a horizontal panel with radiobutton-type buttons 11 years ago
Marc Zinnschlag 0c5f07a65a added SceneToolMode class 11 years ago
Marc Zinnschlag 84cadc10f4 added scene toolbar buttons (still not doing anything) 11 years ago
Marc Zinnschlag 9ea092927f added basic scene subview (no functionality yet) 11 years ago
Marc Zinnschlag 1363e86828 made verifier ignore deleted records 11 years ago
Marc Zinnschlag 7a05180d00 updated credits file 11 years ago
Marek Kochanowicz ae5e8b95ff Solving Issue912 11 years ago
sirherrbatka ea637a24b9 Issue 912, making branch 11 years ago
sirherrbatka 0aebbcfdf5 Merge pull request #2 from zinnschlag/master
Updating fork
11 years ago
Marc Zinnschlag 0f1c4cb00e cleanup 11 years ago
Berulacks 91d7291c0c Switched to using proper enums as opposed to ints. 11 years ago
Berulacks 0c518fb047 Replaced tabs with spaces. 11 years ago
Berulacks c423479f20 Fixed bug #887 11 years ago
Marc Zinnschlag a6ea670255 use IdTypeDelegate in report table 11 years ago
Marc Zinnschlag 1c4a4b4f26 generalised RefIdTypeDelegate into IdTypeDelegate 11 years ago
Marc Zinnschlag 5aa8c03461 Merge remote-tracking branch 'xethik/master' 11 years ago
Xethik 9f533dbbe4 Fixed "most vexing parse" issue. 11 years ago
Marc Zinnschlag f2875e234c added missing position columns to reference table 11 years ago
Marc Zinnschlag 4e5e3bd694 updated credits file 11 years ago
Marc Zinnschlag 94bb97e766 replacing tabs with spaces 11 years ago
Marc Zinnschlag 96b181bb54 Merge remote-tracking branch 'xethik/master' 11 years ago
Xethik 094e4d93b7 Generally speaking, you should never compare iterators from two different compilers
http://stackoverflow.com/questions/4657513/comparing-iterators-from-different-containers
It seems like this was just an overlook that happened to work on most systems. I was not able to thoroughly test this change, but it fixed an issue I was having in VC10.
It's possible the prev.end() was a copy paste error that was meant to be new.end() anyways.
11 years ago