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504 commits

Author SHA1 Message Date
Andrei Kortunov
8084a336b5 Replace zeroes and nulls by nullptrs 2020-11-29 11:14:07 +04:00
Andrei Kortunov
db8f0ad6fd Do not use outdated references when moving objects to new cells (bug #5387) 2020-07-11 17:24:20 +04:00
Bret Curtis
0c2fea8254
Merge pull request #2932 from elsid/replace_open_threads
Replace OpenThreads by std types
2020-07-04 13:11:23 +02:00
Andrei Kortunov
27f1a3376c Add a separate stats watcher for GUI 2020-07-01 15:55:44 +04:00
elsid
40ad87bc4d
Replace OpenThreads by std types 2020-06-25 22:16:09 +02:00
bzzt lost a hitlab login
0b4226f3e2 ico effieciency
Signed-off-by: Bret Curtis <psi29a@gmail.com>
2020-06-13 00:22:28 +02:00
Andrei Kortunov
396afe79f1 Move font loading to the FontLoader 2020-05-28 23:18:31 +04:00
Andrei Kortunov
2ff04b4e73 Move TextColours initialization to the TextColours itself 2020-05-26 18:35:16 +04:00
Andrei Kortunov
dcfc4cc5dd Rename onFrame() to update() to make WindowManager consistent with other managers 2020-05-26 18:35:16 +04:00
Andrei Kortunov
000e44a18e Move data from WindowManager to CharacterCreation to simplify API 2020-05-26 18:35:13 +04:00
Andrei Kortunov
e827d9c04f Disable physics profiler, if Bullet was compiled without profiling support 2020-05-15 12:48:41 +04:00
Andrei Kortunov
f990150c49 Move video wrapper to the WindowsManager 2020-05-09 11:27:02 +04:00
bzzt
dc33eeadf1 tightscenebound is uncessary after water bbfix 2020-04-27 08:42:46 +02:00
Bret Curtis
8a8107e837 as it says; revert vismask and uncomplicate openmw 2020-04-20 20:57:38 +02:00
Andrei Kortunov
e444766901 Use enums for blockers IDs instead of strings 2020-04-05 19:14:23 +04:00
Andrei Kortunov
2254256db9 Pause both audio and video playback when the game is minimized (feature #4944) 2020-04-04 22:54:51 +04:00
Andrei Kortunov
3d6fd2818f Support for per-type sound blockers 2020-04-04 22:54:51 +04:00
Andrei Kortunov
d222435774 Do not disable a mouse cursor until it moved every time when you exit a GUI mode 2020-04-02 22:39:00 +04:00
Andrei Kortunov
84979fa8b7 Move VisMask to components 2020-02-16 16:03:35 +04:00
elsid
b55f5ab648
Avoid virtual call in WindowManager ctor
/home/elsid/dev/openmw/apps/openmw/mwgui/windowmanagerimp.cpp:244:9: warning: Call to virtual function during construction [clang-analyzer-optin.cplusplus.VirtualCall]
        loadUserFonts();
        ^
/home/elsid/dev/openmw/apps/openmw/mwgui/windowmanagerimp.cpp:244:9: note: This constructor of an object of type 'WindowManager' has not returned when the virtual method was called
/home/elsid/dev/openmw/apps/openmw/mwgui/windowmanagerimp.cpp:244:9: note: Call to virtual function during construction
2019-11-17 18:50:11 +01:00
Andrei Kortunov
c9deb1b325 Generate sCrimeMessageReport only once per frame (bug #5012) 2019-09-05 20:16:03 +04:00
Capostrophic
56539fee4f Partially revert "Get rid of redundant setKeyFocusWidget() method" 2019-06-09 02:12:44 +03:00
Andrei Kortunov
34fe896f4e
Merge pull request #2400 from Capostrophic/colorcode
Escape number signs in cell/region names (bug #5047)
2019-06-02 08:06:40 +04:00
Andrei Kortunov
1ce370e7fa Make console to do not hide other GUI windows (bug #1515) 2019-05-29 17:10:57 +04:00
Capostrophic
9a19af5b33 Escape number signs in cell/region names (bug #5047) 2019-05-28 23:02:30 +03:00
Andrei Kortunov
faf940546b Get rid of redundant setKeyFocusWidget() method 2019-05-17 19:09:40 +04:00
Andrei Kortunov
675be20a0f Get rid of redundant ControllerRepeatClick class 2019-05-17 10:49:00 +04:00
Andrei Kortunov
ac8fa54e6e Get rid of redundant MWScroll class 2019-05-17 10:23:34 +04:00
Andrei Kortunov
a79955352f Revert MR !103 and !105 since they cause issues with dialogue window 2019-05-14 14:22:54 +04:00
Alexei Dobrohotov
216f908a07
Merge pull request #2286 from akortunov/map
Do not re-render maps for all active cells during cell transitions
2019-05-11 02:30:38 +03:00
Phillip Andrews
a481d2dc1a Make sure pointers are set before GUI windows are brought up
This most noticiably fixes an issue when resting in a bed while levitating.
2019-05-06 14:53:20 -05:00
Andrei Kortunov
c5ac580e74 Allow to maximize windows via Shift + Double Click (feature #3999) 2019-05-01 20:15:11 +04:00
Andrei Kortunov
8e48493264 Make pinnable windows hiding persistent (feature #4994) 2019-04-25 21:05:43 +04:00
Andrei Kortunov
31ddb0a482 Allow to calculate UI skin size based on texture resolution (feature #4968) 2019-04-10 10:34:07 +04:00
bzzt
ed4ce4609b Do not re-render maps for all active cells during cell transitions 2019-03-30 09:10:48 +04:00
Andrei Kortunov
a302ec9c65 Make fallback map static to simplify constructors 2019-03-29 15:30:49 +04:00
bzzt
c2176945bd Do not use the delayed map cells update 2019-03-22 18:58:34 +04:00
Andrei Kortunov
8df8bd3f37 Use C++11-style loops in the GUI instead of iterators 2019-03-02 13:27:59 +04:00
Andrei Kortunov
3032b177a1 Remove redundant includes 2019-02-23 08:02:12 +04:00
Capostrophic
c03ed4cd50 Include cleanup 2019-02-19 18:40:33 +03:00
Andrei Kortunov
71f1a53090 Improve tooltips cleanup (bug #4714) 2018-11-13 10:00:12 +04:00
Andrei Kortunov
6e05853478 Center progress bar when there are active messageboxes (bug #4691) 2018-10-28 14:40:48 +04:00
Capostrophic
19ce1abcdf Fix selected weapon HUD durability percentage 2018-10-26 12:53:15 +03:00
Capostrophic
c3e8d536cd Implement getNormalizedEnchantmentCharge() method and use it 2018-10-25 16:16:07 +03:00
Capostrophic
54bd7b2dcf Implement getItemNormalizedHealth() method and use it 2018-10-25 15:45:31 +03:00
Capostrophic
67de61e1fb Avoid item condition and charge zero divisions 2018-10-24 19:06:55 +03:00
Andrei Kortunov
e06f0b797a Replace all NULLs to nullptr 2018-10-09 10:21:12 +04:00
Andrei Kortunov
b3fd173e00 Check if current weapon has health at all in HUD (bug #4648) 2018-09-22 06:51:56 +04:00
Marc Zinnschlag
06b2a23e74 Merged pull request #1768 2018-09-17 12:10:21 +02:00
Bret Curtis
6035636e29
Merge pull request #1915 from akortunov/enterfix
Disable repeating for Accept GUI action
2018-09-14 15:17:47 +02:00