elsid
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7b54415c40
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Fix reference binding to null
/usr/include/c++/10.2.0/bits/stl_vector.h:1046:34: runtime error: reference binding to null pointer of type 'value_type'
#0 0x55e37f50008a in std::vector<char, std::allocator<char> >::operator[](unsigned long) /usr/include/c++/10.2.0/bits/stl_vector.h:1046
#1 0x55e37f50008a in ESM::SavedGame::load(ESM::ESMReader&) /home/elsid/dev/openmw/components/esm/savedgame.cpp:28
#2 0x55e37e726139 in MWState::Character::addSlot(boost::filesystem::path const&, std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&) /home/elsid/dev/openmw/apps/openmw/mwstate/character.cpp:31
#3 0x55e37e742b39 in MWState::Character::Character(boost::filesystem::path const&, std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&) /home/elsid/dev/openmw/apps/openmw/mwstate/character.cpp:88
#4 0x55e37e7006e1 in MWState::CharacterManager::CharacterManager(boost::filesystem::path const&, std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&) /home/elsid/dev/openmw/apps/openmw/mwstate/charactermanager.cpp:25
#5 0x55e37e6d4140 in MWState::StateManager::StateManager(boost::filesystem::path const&, std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&) /home/elsid/dev/openmw/apps/openmw/mwstate/statemanagerimp.cpp:90
#6 0x55e37e82595a in OMW::Engine::prepareEngine(Settings::Manager&) /home/elsid/dev/openmw/apps/openmw/engine.cpp:641
#7 0x55e37e8439fd in OMW::Engine::go() /home/elsid/dev/openmw/apps/openmw/engine.cpp:867
#8 0x55e37e782760 in runApplication(int, char**) /home/elsid/dev/openmw/apps/openmw/main.cpp:289
#9 0x55e37f6483c3 in wrapApplication(int (*)(int, char**), int, char**, std::__cxx11::basic_string<char, std::char_traits<char>, std::allocator<char> > const&) /home/elsid/dev/openmw/components/debug/debugging.cpp:200
#10 0x55e37ba8e3fe in main /home/elsid/dev/openmw/apps/openmw/main.cpp:301
#11 0x7f013e845151 in __libc_start_main (/usr/lib/libc.so.6+0x28151)
#12 0x55e37baa0e3d in _start (/home/elsid/dev/openmw/build/gcc/ubsan/openmw+0x6c11e3d)
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2021-01-09 22:59:24 +01:00 |
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Assumeru
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72549651e0
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Rework container resolution (#3006)
* Rework container resolution
* add optional argument to getCount
* remove now-redundant changes
* undo worldimp changes
* move save-fixing code to InventoryState
* replace Rng instances with Seeds
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2020-10-13 17:46:32 +02:00 |
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Andrei Kortunov
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924f634bda
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Support for multiple summons with same ID in the single spell
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2020-08-28 21:14:54 +04:00 |
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Evil Eye
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6ad20ec9c7
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Mutate base records when adding/removing spells
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2020-07-28 08:33:28 +02:00 |
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Andrei Kortunov
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75e7a3e8b1
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Do not store object position, if it is the same as in CellRef
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2020-06-07 09:25:46 +04:00 |
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Bret Curtis
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204d2acf25
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Merge pull request #2092 from akortunov/float_stats
Store attributes and skills values as floats
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2020-06-05 22:38:12 +02:00 |
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Andrei Kortunov
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81805b7263
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Introduce a separate class to control world date and time
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2020-06-05 12:07:32 +04:00 |
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Andrei Kortunov
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5468fcb29f
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Store attributes and skills values as floats (bug #4021)
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2020-06-03 17:34:15 +04:00 |
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Andrei Kortunov
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3dce225f28
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Implement vanilla-style corprus handling (bug #3714, bug #4623)
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2020-06-03 12:58:17 +04:00 |
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Andrei Kortunov
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b5833f3c59
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Use real time to update spell effects instead of game timestamps (bug #5165)
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2020-05-16 11:00:28 +04:00 |
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Andrei Kortunov
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e6ca95174a
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Optimize characters data in savegame
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2020-05-14 21:07:31 +04:00 |
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Andrei Kortunov
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d5806fd0ed
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Fix merge conflicts
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2020-05-12 14:33:00 +04:00 |
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unknown
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3b4782959e
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Allow targeting non-unique actors with StartScript (bug #2311)
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2020-05-10 14:57:06 +02:00 |
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Bret Curtis
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0ec4e51922
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Revert "Store raw data about fog of war instead of RGBA images"
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2019-10-30 14:48:44 +01:00 |
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Andrei Kortunov
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b360deaec3
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Store raw data about fog of war instead of RGBA images (bug #5108)
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2019-09-22 19:59:12 +04:00 |
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Andrei Kortunov
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acd3cba5fa
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Store previous items in the savegame
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2018-06-10 16:21:19 +04:00 |
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Andrei Kortunov
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fed10e87aa
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Store integer actor ID in AI packages (bug #4036)
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2018-06-08 19:57:41 +04:00 |
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scrawl
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a825882c6b
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Process death events at the end of the death animation (Fixes #1873)
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2016-06-12 00:04:50 +02:00 |
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slothlife
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7817c52cbb
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Discard old save game weather records
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2015-08-27 09:57:32 -05:00 |
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scrawl
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67bd6cd708
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Remove empty line at the beginning of files
git ls-files -z | xargs -0 sed -i '1{/^$/d}'
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2015-08-18 23:06:12 +02:00 |
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scrawl
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a081d402c5
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Use the format field instead of version field
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2015-06-30 17:26:33 +02:00 |
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scrawl
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d7df9cae21
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Bug #1224: Changed fix to potentially allow for language independent saves
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2014-03-27 22:32:42 +01:00 |
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scrawl
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53ba23e303
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Fixes #1224: Store class name instead of id in savegame header
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2014-03-26 19:56:12 +01:00 |
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scrawl
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295aed3533
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Implement savegame screenshots
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2014-01-24 17:49:16 +01:00 |
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Marc Zinnschlag
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e269c9e689
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changed a few sub record names to make them more unique
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2013-12-03 14:30:18 +01:00 |
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Marc Zinnschlag
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750133c0dd
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one more fix to SavedGame record saving
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2013-11-30 11:05:07 +01:00 |
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Marc Zinnschlag
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b40c0f2a07
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one more fix to SavedGame record saving
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2013-11-26 09:56:08 +01:00 |
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Marc Zinnschlag
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1ecadccb28
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fixed save function of SavedGame record
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2013-11-25 12:59:40 +01:00 |
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Marc Zinnschlag
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67cd0887e6
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added description field to saved game record; make use of description in GUI
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2013-11-24 15:19:56 +01:00 |
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Marc Zinnschlag
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4c61deca8d
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fixed save code for SavedGame record
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2013-11-19 15:31:39 +01:00 |
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Marc Zinnschlag
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dc75627d53
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added secondary saved game header record
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2013-11-19 10:51:30 +01:00 |
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