scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								ebf9debb80 
								
							 
						 
						
							
							
								
								Enabled terrain self shadows, implemented getHeightAt, some optimizations  
							
							
							
						 
						
							2013-08-19 20:39:37 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								d727b15580 
								
							 
						 
						
							
							
								
								Fix tracing down  
							
							
							
						 
						
							2013-08-19 20:39:37 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								394fc75697 
								
							 
						 
						
							
							
								
								Clean up the trace struct  
							
							
							
						 
						
							2013-08-19 20:39:37 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								b351109649 
								
							 
						 
						
							
							
								
								Get rid of the old newtrace method  
							
							
							
						 
						
							2013-08-19 20:39:37 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								14acacf401 
								
							 
						 
						
							
							
								
								Use a better method to do actor physics traces  
							
							
							
						 
						
							2013-08-19 20:39:37 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								76b812f75f 
								
							 
						 
						
							
							
								
								Improve actor movement collision handling  
							
							
							
						 
						
							2013-08-19 20:39:37 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								584eec3743 
								
							 
						 
						
							
							
								
								Store the object class in the LiveCellRef  
							
							
							
						 
						
							2013-08-19 20:39:37 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								e27437f8ed 
								
							 
						 
						
							
							
								
								New terrain renderer - improvements:  
							
							... 
							
							
							
							- Consistent triangle alignment, fixes a noticable crack near the census and excise office. Note that alignment is still not the same as vanilla. Vanilla uses a weird diagonal pattern. I hope there aren't more trouble spots that will force us to replicate vanilla, but at least we can do that now.
 - Fixes several blending issues and cell border seams
 - Fix map render to use the terrain bounding box instead of an arbitrary height
 - Different LODs are now properly connected instead of using skirts
 - Support self shadowing
 - Normals and colors are stored in the vertices instead of a texture, this enables per-vertex lighting which should improve performance, fix compatibility issues due to the PS getting too large and mimic vanilla better
 - Support a fixed function fallback (though the splatting shader usually performs better)
 - Designed for distant land support - test: https://www.youtube.com/watch?v=2wnd9EuPJIY  - we can't really enable this yet due to depth precision issues when using a large view distance 
							
						 
						
							2013-08-19 20:34:20 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								08d1d486a4 
								
							 
						 
						
							
							
								
								Merge remote-tracking branch 'zini/master' into ptr-improvements  
							
							
							
						 
						
							2013-08-15 17:42:16 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Marc Zinnschlag 
								
							 
						 
						
							
							
							
							
								
							
							
								d122699b2f 
								
							 
						 
						
							
							
								
								and another fix for the same issue :(  
							
							
							
						 
						
							2013-08-15 18:29:09 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								58481ec7c3 
								
							 
						 
						
							
							
								
								Merge remote-tracking branch 'zini/master' into ptr-improvements  
							
							
							
						 
						
							2013-08-15 07:11:38 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Marc Zinnschlag 
								
							 
						 
						
							
							
							
							
								
							
							
								7b4d8afde7 
								
							 
						 
						
							
							
								
								fix to previous commit  
							
							
							
						 
						
							2013-08-15 15:53:50 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								fdbf09ed40 
								
							 
						 
						
							
							
								
								Merge remote-tracking branch 'zini/master' into ptr-improvements  
							
							... 
							
							
							
							Conflicts:
	apps/openmw/mwworld/containerstore.cpp 
							
						 
						
							2013-08-15 05:56:24 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Marc Zinnschlag 
								
							 
						 
						
							
							
							
							
								
							
							
								e94fcce622 
								
							 
						 
						
							
							
								
								accessing references via their ID now also works for references in containers in active cells  
							
							
							
						 
						
							2013-08-15 14:45:13 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								2853b56ed5 
								
							 
						 
						
							
							
								
								Throw an exception when trying to get an empty Ptr's type  
							
							
							
						 
						
							2013-08-15 04:52:01 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								0f2b2ff1ce 
								
							 
						 
						
							
							
								
								Small header cleanup  
							
							
							
						 
						
							2013-08-15 01:21:43 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								86f2cd5848 
								
							 
						 
						
							
							
								
								Use dynamic_cast to get the LiveCellRef  
							
							
							
						 
						
							2013-08-14 20:26:50 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								48c07fbd98 
								
							 
						 
						
							
							
								
								Remove some unnecessary fields from Ptr  
							
							
							
						 
						
							2013-08-14 17:05:42 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								74f855e948 
								
							 
						 
						
							
							
								
								Move common LiveCellRef fields to the base class  
							
							
							
						 
						
							2013-08-14 01:55:51 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								11166a1a17 
								
							 
						 
						
							
							
								
								Don't store the type name string in the Ptr  
							
							... 
							
							
							
							This should get rid of all heap allocations caused by constructing or copying
Ptr objects. 
							
						 
						
							2013-08-14 00:45:28 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								b6d2888c48 
								
							 
						 
						
							
							
								
								Avoid using boost::any in MWWorld::Ptr  
							
							... 
							
							
							
							Reduces dependency on Boost, and should improve performance a bit when
copying or constructing Ptr objects. 
							
						 
						
							2013-08-14 00:45:27 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Marc Zinnschlag 
								
							 
						 
						
							
							
							
							
								
							
							
								aee0336780 
								
							 
						 
						
							
							
								
								Merge remote-tracking branch 'kcat/script-functions'  
							
							
							
						 
						
							2013-08-14 09:05:40 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								73437dfdca 
								
							 
						 
						
							
							
								
								GetEffect can accept an effect ID string as well  
							
							
							
						 
						
							2013-08-13 19:18:21 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								c1dfa980bf 
								
							 
						 
						
							
							
								
								Combine ShowVarsImplicit and ShowVarsExplicit  
							
							... 
							
							
							
							Also removes an unnecessary else statement 
							
						 
						
							2013-08-13 17:31:15 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Marc Zinnschlag 
								
							 
						 
						
							
							
							
							
								
							
							
								e2e76147c8 
								
							 
						 
						
							
							
								
								Merge remote-tracking branch 'potatoesmaster/magic'  
							
							
							
						 
						
							2013-08-13 15:36:43 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								30973352e8 
								
							 
						 
						
							
							
								
								Implement ShowVars (SV) console function  
							
							
							
						 
						
							2013-08-13 04:54:41 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								2353ac1739 
								
							 
						 
						
							
							
								
								Properly implement SetWerewolfAcrobatics  
							
							
							
						 
						
							2013-08-13 04:54:41 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Emanuel Guevel 
								
							 
						 
						
							
							
							
							
								
							
							
								ad3646cb15 
								
							 
						 
						
							
							
								
								Fix spell icons displayed when effect ended  
							
							
							
						 
						
							2013-08-13 04:57:45 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Emanuel Guevel 
								
							 
						 
						
							
							
							
							
								
							
							
								a47c76001c 
								
							 
						 
						
							
							
								
								Apply trap magic effects  
							
							
							
						 
						
							2013-08-13 04:56:15 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Emanuel Guevel 
								
							 
						 
						
							
							
							
							
								
							
							
								37ea0f3fb9 
								
							 
						 
						
							
							
								
								Display refusal message when weapon/magic icons are clicked as werewolf  
							
							
							
						 
						
							2013-08-12 15:36:16 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Emanuel Guevel 
								
							 
						 
						
							
							
							
							
								
							
							
								997f37700d 
								
							 
						 
						
							
							
								
								Display HUD icons for hidden windows  
							
							
							
						 
						
							2013-08-12 15:06:09 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Emanuel Guevel 
								
							 
						 
						
							
							
							
							
								
							
							
								c27c33f542 
								
							 
						 
						
							
							
								
								Fix pinned windows hiding  
							
							... 
							
							
							
							They were always displayed in console mode and in game (even if they
were force hidden). 
							
						 
						
							2013-08-12 15:04:41 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								6fd4cdb5fb 
								
							 
						 
						
							
							
								
								Play randomized werewolf sounds  
							
							
							
						 
						
							2013-08-11 00:53:17 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								00d6690b4d 
								
							 
						 
						
							
							
								
								Ignore encumbrance in werewolf form  
							
							... 
							
							
							
							According to UESP, inventory weight is ignored. Not sure if this
includes feather and burden effects. 
							
						 
						
							2013-08-10 20:25:18 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								180f0d0fe9 
								
							 
						 
						
							
							
								
								Restart from the loop point if replaying the same animation  
							
							
							
						 
						
							2013-08-09 21:25:28 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								5968165de0 
								
							 
						 
						
							
							
								
								Merge remote-tracking branch 'zini/master' into werewolf  
							
							... 
							
							
							
							Conflicts:
	apps/openmw/mwgui/windowmanagerimp.cpp 
							
						 
						
							2013-08-09 07:00:00 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								a28c36de17 
								
							 
						 
						
							
							
								
								Don't count as running if not actually moving along (local) X/Y  
							
							
							
						 
						
							2013-08-09 06:53:07 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								c2d8eb377f 
								
							 
						 
						
							
							
								
								Play some appropriate sounds in werewolf form  
							
							
							
						 
						
							2013-08-09 06:40:16 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								db1036e5e5 
								
							 
						 
						
							
							
								
								Handle SetWerewolfAcrobatics  
							
							
							
						 
						
							2013-08-09 05:37:56 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								ae183cb3e4 
								
							 
						 
						
							
							
								
								Handle werewolf stats  
							
							
							
						 
						
							2013-08-09 05:14:58 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								72a399054f 
								
							 
						 
						
							
							
								
								Don't assume only players activate doors  
							
							
							
						 
						
							2013-08-09 01:35:29 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								46bc7bd9c8 
								
							 
						 
						
							
							
								
								Some cleanup since NpcStats is now also CreatureStats  
							
							... 
							
							
							
							This isn't a thorough cleaning, so keep an eye out for more 
							
						 
						
							2013-08-09 01:14:08 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Marc Zinnschlag 
								
							 
						 
						
							
							
							
							
								
							
							
								fb0b57efaa 
								
							 
						 
						
							
							
								
								Merge remote-tracking branch 'vorenon/bug876'  
							
							
							
						 
						
							2013-08-09 09:38:10 +02:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								75b6515915 
								
							 
						 
						
							
							
								
								Inherit NpcStats from CreatureStats  
							
							
							
						 
						
							2013-08-08 23:28:02 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								89c7f5bc70 
								
							 
						 
						
							
							
								
								Handle object activation as a werewolf  
							
							
							
						 
						
							2013-08-08 22:34:53 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								6110a0ee3b 
								
							 
						 
						
							
							
								
								Don't allow resting as a werewolf  
							
							
							
						 
						
							2013-08-08 18:30:47 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								75131e6a48 
								
							 
						 
						
							
							
								
								Rebuild the actor after switching between werewolf forms  
							
							
							
						 
						
							2013-08-08 17:16:24 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								5fbfce6d1e 
								
							 
						 
						
							
							
								
								Don't show WerewolfRobe objects in the inventory  
							
							... 
							
							
							
							Pretty ugly hard-coding, but this is likely what vanilla does since it
has no option to mark clothes or armor as unplayable like Oblivion does. 
							
						 
						
							2013-08-08 16:05:26 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									Chris Robinson 
								
							 
						 
						
							
							
							
							
								
							
							
								d77d60cbc2 
								
							 
						 
						
							
							
								
								Remove an unneeded forceUpdate method  
							
							
							
						 
						
							2013-08-08 15:37:08 -07:00 
							
								 
							
						 
					 
				
					
						
							
								
								
									vorenon 
								
							 
						 
						
							
							
							
							
								
							
							
								a718a62ef5 
								
							 
						 
						
							
							
								
								Fix for bug 876  
							
							
							
						 
						
							2013-08-09 00:06:34 +02:00