Capostrophic
166d757a19
Allow stray special characters before a begin statement
6 years ago
Capostrophic
8bb270c2bb
Update moved object collisions even if the cell is the same (bug #4800 )
6 years ago
Andrei Kortunov
b17702bf1f
Do not restore birthsign abilities upon game load (bug #4329 )
6 years ago
Capostrophic
403db9afe3
Don't reset player jumping flag unnecessarily (bug #4775 )
6 years ago
Bret Curtis
573af17cf9
Merge pull request #2097 from akortunov/camerafix
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Do not scale player's model in the 1st-person view depending on race
6 years ago
Andrei Kortunov
02a43d0b32
Do not scale player's model in the 1st-person view depending on race (bug #4383 )
6 years ago
Capostrophic
92d7f21926
Don't interrupt compilation when spell/effect functions are used for non-actors
6 years ago
Bret Curtis
932691d199
Merge pull request #2091 from Capostrophic/fallheight
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Avoid falling height reset if on-ground state wasn't actually updated (bug #4411 )
6 years ago
Capostrophic
467724d5e8
Improve fallback numerical value handling (bug #4768 )
6 years ago
Capostrophic
0bbcc0e787
Avoid falling height reset if onGround state didn't change (bug #4411 )
6 years ago
Capostrophic
2681435857
Editor: handle AI settings, regional sound and levelled list "none" chances as shorts (bug #2987 )
6 years ago
Bret Curtis
6d7aacab5e
Merge pull request #2053 from akortunov/animatedContainers
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Native animated containers support
6 years ago
Andrei Kortunov
a53333c3d5
Native animated containers support (feature #4730 )
6 years ago
Capostrophic
6083e5ed4b
Don't interrupt sneak and swim idles in first person view (bug #4750 )
6 years ago
Marc Zinnschlag
d791dcfbf3
Merged pull request #2051
6 years ago
Bret Curtis
32624cb3ed
Merge branch 'master' into colors
6 years ago
Capostrophic
7b33838b33
Don't consider non-solid actors truly levitating (bug #4746 )
6 years ago
Capostrophic
7cae0017ac
Display Ambient, Sunlight and Fog field values as colors (bug #4745 )
6 years ago
Capostrophic
7b5932a49d
Add Invert X Axis option (feature #3610 )
6 years ago
Andrei Kortunov
e8b3ae8706
Improve ResetActors command (bug #4723 )
6 years ago
Andrei Kortunov
7438e20ee1
Fix shield displaying on inventory avatar (bug #4720 )
6 years ago
Andrei Kortunov
5e071e3eb0
Add a missing check if mPtr is empty (bug #4715 )
6 years ago
Andrei Kortunov
71f1a53090
Improve tooltips cleanup (bug #4714 )
6 years ago
AnyOldName3
02a8c6a7ce
Merge branch 'master' into pr/fix-hidpi-resolution
6 years ago
Bret Curtis
228f6b572f
Merge branch 'master' into prisonmarker
6 years ago
Bret Curtis
f6243fae83
Merge pull request #1615 from akortunov/holstered_weapons
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Weapon sheathing
6 years ago
Stanislaw Halik
8fd71fe4ad
fix rain delay when exiting water
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When the particle system updates its internal state noting that it's
been culled, it stops emitting any further particles. Prevent it from
having that knowledge.
v2: Fix off-by-one-frame error following review by @AnyOldName3
6 years ago
Capostrophic
4efe1bc892
Add prison marker record fallback definition (bug #4701 )
6 years ago
Stanislaw Halik
5e3e01cac0
fix resolution on HiDPI displays under Windows
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The same Windows functionality as scaling user interface elements,
confuses fullscreen games unless they set a particular of metadata to
indicate that they perform the scaling by themselves.
What happened was treating 2160p as 1440p despite the former being
chosen. The same occured with other game title prior to introducing the
metadata bits.
Fortunately with CMake there's no need to invoke the mt.exe "manifest
tool" manually.
Note that the setting of "per-monitor DPI aware" still leaves openmw
confused, hence the choice of global-DPI-aware.
6 years ago
Andrei Kortunov
92e45507d8
Weapon sheathing support, including quivers and scabbards (feature #4673 )
6 years ago
Andrei Kortunov
f88d5e808c
Rewrite media decoder to use FFMpeg 3.2+ API (task #4686 )
6 years ago
Bret Curtis
d1eb7a52a0
Update CHANGELOG.md
6 years ago
Marc Zinnschlag
a5efe0d596
Merged pull request #1998
6 years ago
Capostrophic
434b1fd0e3
Use Shift-C and Shift-V keybindings for View and Preview (feature #2845 )
6 years ago
Capostrophic
77b0ff7a75
Use real thrown weapon damage in tooltips and weapon rating (feature #4697 )
6 years ago
Bret Curtis
e7892361f6
Merge pull request #1994 from akortunov/actor_culling
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Minor tweaks for actors processing range setting
6 years ago
Bret Curtis
3cd59d4a89
Merge pull request #1993 from akortunov/loadingbar
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Center progress bar when there are active messageboxes
6 years ago
Andrei Kortunov
06d226a1b7
Minor tweaks for actors processing range setting
6 years ago
Andrei Kortunov
6e05853478
Center progress bar when there are active messageboxes (bug #4691 )
6 years ago
Andrei Kortunov
7a7b47b0ba
Add missing changelog entries
6 years ago
Capostrophic
4873d33642
Adjust magic light source linear attenuation (bug #3890 )
6 years ago
Andrei Kortunov
bf9e8c4556
Make spell absorption multiplicative (bug #4684 )
6 years ago
Marc Zinnschlag
2c8bbde7ef
Merged pull request #1979
6 years ago
Andrei Kortunov
61e6e359c4
Allow creatures to use the autogenerated collision box (feature #2787 )
6 years ago
Capostrophic
9809eef18e
Utilize the default soundgen entries when necessary (bug #4689 )
6 years ago
Bret Curtis
6c4116cc8b
Merge pull request #1972 from akortunov/equipfix
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Force actor to the 'weapon equipped' state if the weapon disappeared in the middle of attack
6 years ago
Andrei Kortunov
8fa0ffcfe4
Catch exceptions inside the loadVoice() (bug #4685 )
6 years ago
Andrei Kortunov
d7d9050d4a
Force actor to the 'weapon equipped' state if the weapon disappeared in the middle of attack (bug #4646 )
6 years ago
Bret Curtis
e406c5ff81
Merge pull request #1946 from akortunov/backupfix
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Combat AI: check for obstacle before back up
6 years ago
Andrei Kortunov
13bd81f896
Try to use collisions from basic actor model if an animated one has no collisions (feature #4682 )
6 years ago